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<blockquote data-quote="Thornir Alekeg" data-source="post: 2843696" data-attributes="member: 15651"><p>Back when I was in high school I did a little LARPing (don't worry, I'm all better now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). My party of friends went on an adventure. We had a clear mission to accomplish. We spotted two guards along the path. Rather than fight them, we snuck around them through the woods. Later there was a treasure chest in a magic circle with three statues. We assumed that if any of us stepped into the circle, the statues would animate and attack. So, we picked up a fallen tree and used it to push the chest out of the circle and took it without a fight.</p><p></p><p>At the end of the adventure, the head referee said we hadn't gained enough XP for the next level. He told us he gave us no XP for the fights we had avoided. We argued and eventually won with the help of another referee. </p><p></p><p>Looking back on these encounters I realize that if I had been playing a pen and paper game, my characters never would have avoided these fights. So, what was the difference?</p><p></p><p>1) We could see the entire scene with our own eyes and assess the situation ourselves, rather than relying only on what the DM describes to us and then having to come up with questions to clarify.</p><p></p><p>2) We had paid good money to play. We were not going to let some side encounter kill one of us so we would have to sit out the rest of the adventure. D&D is usually free, you can go create a new character or just sit and socialize if your D&D character is killed.</p><p></p><p>3) Padded weapons or not, those things can hurt! My D&D characters don't seem to have any problem with swords cutting them and maces smashing them, but I am an admitted wimp and don't like pain.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2843696, member: 15651"] Back when I was in high school I did a little LARPing (don't worry, I'm all better now ;) ). My party of friends went on an adventure. We had a clear mission to accomplish. We spotted two guards along the path. Rather than fight them, we snuck around them through the woods. Later there was a treasure chest in a magic circle with three statues. We assumed that if any of us stepped into the circle, the statues would animate and attack. So, we picked up a fallen tree and used it to push the chest out of the circle and took it without a fight. At the end of the adventure, the head referee said we hadn't gained enough XP for the next level. He told us he gave us no XP for the fights we had avoided. We argued and eventually won with the help of another referee. Looking back on these encounters I realize that if I had been playing a pen and paper game, my characters never would have avoided these fights. So, what was the difference? 1) We could see the entire scene with our own eyes and assess the situation ourselves, rather than relying only on what the DM describes to us and then having to come up with questions to clarify. 2) We had paid good money to play. We were not going to let some side encounter kill one of us so we would have to sit out the rest of the adventure. D&D is usually free, you can go create a new character or just sit and socialize if your D&D character is killed. 3) Padded weapons or not, those things can hurt! My D&D characters don't seem to have any problem with swords cutting them and maces smashing them, but I am an admitted wimp and don't like pain. [/QUOTE]
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