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Standing and fighting
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<blockquote data-quote="sniffles" data-source="post: 2844169" data-attributes="member: 30035"><p>I know as a player in my experience we don't often run away or hide, unless we're really aware of our inadequacies in that particular situation. If we were put in the situation you describe, Quasqueton, we'd probably stand and fight so the wolves couldn't get to us later. Unless we had some serious time constraint or were severely outmatched or already in bad shape, we wouldn't just walk through the gate and shut it behind us. </p><p></p><p>As for surrendering, we've very seldom done that either. I think most of my friends look on their PCs as I do, as the heroes of the story, and getting the heroes captured is seen as a very bad thing. In books and movies the heroes often have miraculous escapes, but they don't step on the squeaky floorboard or have trouble figuring out which key fits the lock to their cell door. Invariably in D&D, when you're trying to sneak out you roll low and the guards get a nat 20 on their Listen checks. So players would rather fight to the death than end up captive with all their stuff taken away. </p><p></p><p>And that's probably another reason players don't like to surrender: it usually means losing some of your hard-earned equipment. If you're running your character as someone who has an ancestral weapon or something of that nature, you've got even more impetus to avoid losing that sword that was a gift from your father. At least if you die and your body is looted you don't have to go home and tell Dad you lost it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="sniffles, post: 2844169, member: 30035"] I know as a player in my experience we don't often run away or hide, unless we're really aware of our inadequacies in that particular situation. If we were put in the situation you describe, Quasqueton, we'd probably stand and fight so the wolves couldn't get to us later. Unless we had some serious time constraint or were severely outmatched or already in bad shape, we wouldn't just walk through the gate and shut it behind us. As for surrendering, we've very seldom done that either. I think most of my friends look on their PCs as I do, as the heroes of the story, and getting the heroes captured is seen as a very bad thing. In books and movies the heroes often have miraculous escapes, but they don't step on the squeaky floorboard or have trouble figuring out which key fits the lock to their cell door. Invariably in D&D, when you're trying to sneak out you roll low and the guards get a nat 20 on their Listen checks. So players would rather fight to the death than end up captive with all their stuff taken away. And that's probably another reason players don't like to surrender: it usually means losing some of your hard-earned equipment. If you're running your character as someone who has an ancestral weapon or something of that nature, you've got even more impetus to avoid losing that sword that was a gift from your father. At least if you die and your body is looted you don't have to go home and tell Dad you lost it. ;) [/QUOTE]
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