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<blockquote data-quote="Banshee16" data-source="post: 2844392" data-attributes="member: 7883"><p>That's supposed to be one of the disadvantages of being a monk or wizard......if it's ignored, you've got a guy with phenomenal cosmic power, but no downside.</p><p></p><p>Wizards, in their nice silky robes are a nice tasty snack, which is why animals etc. would likely venture after them. I'm not sure if animals are smart enough to stay away from somebody in armor with a big sword. Do they realize that person isn't a good target? Obviously, after one or two attacks, they might change their mind, and remember the next time not to attack the guy in armor.....but if it's the first instance, I'd think the wolves would try to go after the halfling, thinking he's the baby, even though he's actually the halfling fighter with full plate +4.</p><p></p><p>At the same time, animals are pretty lethal about their attacks....I think the current D&D system doesn't portray that well enough in some times. Although I do find animals pretty deadly in my game, I think its a statistical anomaly, as the dice just happen to throw bad when the PCs face them. And even that has decreased as the PCs rise into the level 11-15 range.</p><p></p><p>There was an excellent Dragon article years ago that discussed how to make animals more deadly. Many animals like leopards etc. don't run up and claw an animal to death....they'll go, jump in, bite the throat, and clamp down to suffocate the victim. That's usually enough for many animals, especially with people. Part of the problem is the abstract D&D combat system....the article fixed that by giving animals things like strangle attacks etc. But under the current system, an average character could get, what, 20 rounds of attacks while being strangled, before dying? Doesn't really make the animal very deadly, whereas I think if a person let a leopard or cougar or something get in close in real life, they wouldn't have much chance of survival...at least without suffering horrific injuries.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 2844392, member: 7883"] That's supposed to be one of the disadvantages of being a monk or wizard......if it's ignored, you've got a guy with phenomenal cosmic power, but no downside. Wizards, in their nice silky robes are a nice tasty snack, which is why animals etc. would likely venture after them. I'm not sure if animals are smart enough to stay away from somebody in armor with a big sword. Do they realize that person isn't a good target? Obviously, after one or two attacks, they might change their mind, and remember the next time not to attack the guy in armor.....but if it's the first instance, I'd think the wolves would try to go after the halfling, thinking he's the baby, even though he's actually the halfling fighter with full plate +4. At the same time, animals are pretty lethal about their attacks....I think the current D&D system doesn't portray that well enough in some times. Although I do find animals pretty deadly in my game, I think its a statistical anomaly, as the dice just happen to throw bad when the PCs face them. And even that has decreased as the PCs rise into the level 11-15 range. There was an excellent Dragon article years ago that discussed how to make animals more deadly. Many animals like leopards etc. don't run up and claw an animal to death....they'll go, jump in, bite the throat, and clamp down to suffocate the victim. That's usually enough for many animals, especially with people. Part of the problem is the abstract D&D combat system....the article fixed that by giving animals things like strangle attacks etc. But under the current system, an average character could get, what, 20 rounds of attacks while being strangled, before dying? Doesn't really make the animal very deadly, whereas I think if a person let a leopard or cougar or something get in close in real life, they wouldn't have much chance of survival...at least without suffering horrific injuries. Banshee [/QUOTE]
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