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<blockquote data-quote="Klaus" data-source="post: 1124176" data-attributes="member: 607"><p>Hi, Kids and Kidettes!</p><p></p><p>So, I'm halfway through Standing Stone. Here's the party:</p><p></p><p>Alicia Hannigan - female half-elf Wizard 5/Rogue 3/Battledancer 1; Has just chosen Improved Familiar to turn her cat into an elven cat. Her motivation: she's going after her father, a high elf diplomat to the grugach. He was a victim of the "parley".</p><p></p><p>Jander Ghering - male human Ranger 9; Follows the Two-Weapon style, wears a Darkleaf breastplate and worships Ehlonna. Motivation: He's accompanying his friend Alicia, plus he wants to visit one of the oldest shrines to Ehlonna, rumored to be tended by a unicorn (the same from the Signs of Trouble chart).</p><p></p><p>Tandya Carey - female human cleric (Pelor) 8; Has no luck in rolling turn undead. Made most of the party's magic weapons and armor.</p><p></p><p></p><p></p><p></p><p>SPOILERS ABOUND!</p><p></p><p></p><p></p><p></p><p>So they met with the Horseman and had no luck damaging him in the initial scene. They took the cart and money back to the village (on the way they slept at the farmer's place, where the ranger had a fling with the farmer's daughter). They stopped by the chapel and think they've seen all there is to see there (so no chance of running into the shadows).</p><p></p><p>When arriving at the village, they met the Cuckoo, whom they perceived as a cowardly, incompetent bard. They witnessed the assassination of the elder, and the ranger rolled very high on his attack (at an illusion) that he was sure he had hit, but found nothing. They met the remaining adventurers and think they're up to something.</p><p></p><p>They chose the Cuckoo to guide them to the monolithic monuments, starting with the Silent Keepers. Even though the NPCs hinted heavily at the Horseman coming from the Great Barrow, they decided not to go there, instead heading to the Red Horse Hill. On the way there, the Cuckoo got shot at, and the ranger returned fire (enough to almost kill the grugach NPC).</p><p></p><p>When arriving at Red Horse Hill, they were attacked by the Horseman, who was aiming for the Cuckoo. The battledancer, through a handy blink spell on her and her familiar, managed to damage the Horseman heavily, and they eventually dissipated him and the horse. It was getting dark, so they decided to climb to the top of Red Horse Hill to have a defensible position. While climbing up, the saw the Horseman riding into the tarn, giving the pelorian salute and sinking (where he'll remain until reformed 2 days later). Since the cleric was a pelorian, the Cuckoo knew she'd recognize the salute, and when no one was watching, he teleported away, leaving them on the Hill.</p><p></p><p>The session ended on the next morning, with the party deciding to go to the town (if they find the way back). I'll probably throw the fey skirmishers at them before they get to the village, but they surely won't go to the Barrow, and probably will confront the NPC adventurers, even if they don't have all the facts.</p><p></p><p>Anybody got any suggestions?</p></blockquote><p></p>
[QUOTE="Klaus, post: 1124176, member: 607"] Hi, Kids and Kidettes! So, I'm halfway through Standing Stone. Here's the party: Alicia Hannigan - female half-elf Wizard 5/Rogue 3/Battledancer 1; Has just chosen Improved Familiar to turn her cat into an elven cat. Her motivation: she's going after her father, a high elf diplomat to the grugach. He was a victim of the "parley". Jander Ghering - male human Ranger 9; Follows the Two-Weapon style, wears a Darkleaf breastplate and worships Ehlonna. Motivation: He's accompanying his friend Alicia, plus he wants to visit one of the oldest shrines to Ehlonna, rumored to be tended by a unicorn (the same from the Signs of Trouble chart). Tandya Carey - female human cleric (Pelor) 8; Has no luck in rolling turn undead. Made most of the party's magic weapons and armor. SPOILERS ABOUND! So they met with the Horseman and had no luck damaging him in the initial scene. They took the cart and money back to the village (on the way they slept at the farmer's place, where the ranger had a fling with the farmer's daughter). They stopped by the chapel and think they've seen all there is to see there (so no chance of running into the shadows). When arriving at the village, they met the Cuckoo, whom they perceived as a cowardly, incompetent bard. They witnessed the assassination of the elder, and the ranger rolled very high on his attack (at an illusion) that he was sure he had hit, but found nothing. They met the remaining adventurers and think they're up to something. They chose the Cuckoo to guide them to the monolithic monuments, starting with the Silent Keepers. Even though the NPCs hinted heavily at the Horseman coming from the Great Barrow, they decided not to go there, instead heading to the Red Horse Hill. On the way there, the Cuckoo got shot at, and the ranger returned fire (enough to almost kill the grugach NPC). When arriving at Red Horse Hill, they were attacked by the Horseman, who was aiming for the Cuckoo. The battledancer, through a handy blink spell on her and her familiar, managed to damage the Horseman heavily, and they eventually dissipated him and the horse. It was getting dark, so they decided to climb to the top of Red Horse Hill to have a defensible position. While climbing up, the saw the Horseman riding into the tarn, giving the pelorian salute and sinking (where he'll remain until reformed 2 days later). Since the cleric was a pelorian, the Cuckoo knew she'd recognize the salute, and when no one was watching, he teleported away, leaving them on the Hill. The session ended on the next morning, with the party deciding to go to the town (if they find the way back). I'll probably throw the fey skirmishers at them before they get to the village, but they surely won't go to the Barrow, and probably will confront the NPC adventurers, even if they don't have all the facts. Anybody got any suggestions? [/QUOTE]
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