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Standing up - AoO in D&D?
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<blockquote data-quote="Zhure" data-source="post: 844481" data-attributes="member: 308"><p>I'll try to dig some up, but it's more a matter of negative inference. In all cases where movement is mentioned, the PHB assumes the character is standing.</p><p></p><p>For example:</p><p>PHB, Page 121:</p><p>For instance, Tordek can use the attack action to move 15 feet and attack once, or to stand up from prone (a move-equivalent action) and attack once. He could also use the double move action to stand up from prone and move 15 feet. He could even use a double move action to stand up from prone and retrieve a stored item (both move-equivalent actions)."</p><p></p><p>Only specific counter to being prone is to stand.</p><p></p><p>Page 63:</p><p>"BALANCE (Dex; Armor Check Penalty) </p><p>You can keep your balance while walking on a tightrope, a narrow beam, a ledge, or an uneven floor.</p><p>Check: You can walk on a precarious surface as a move-equivalent action. A successful check lets you move at half your speed along the surface for 1 round. A failure means that you can’t move for 1 round. A failure by 5 or more means that you fall. "</p><p></p><p>No implication of any prone effects on movement.</p><p></p><p>Page 69:</p><p>"Check: Your Hide check is opposed by the Spot check of anyone</p><p>who might see you. You can move up to one-half your normal speed and hide at no penalty. At more than one-half and up to your full speed, you suffer a –5 penalty. "</p><p></p><p>Similar cites in other skills, make not mention of anything other than non-prone movement.</p><p></p><p>Page 74:</p><p>"SWIM </p><p>Using this skill, a land-based creature can swim, dive, navigate</p><p>underwater obstacles, and so on.</p><p>Check: A successful Swim check allows you to swim one-quarter</p><p>of your speed as a move-equivalent action or one-half your speed as a full-round action."</p><p></p><p>Again, the text assumes "normal" movement conditions and mentions any oddities in the skill.</p><p></p><p>Page 117:</p><p>"MOVEMENT </p><p>Each character has a speed measured in feet. You can move that</p><p>distance as well as attack or cast a 1-action spell, and you can move before or after attacking or casting.</p><p>You can also make a double move, which lets you move double your speed, or a run, which lets you move quadruple your speed."</p><p></p><p>No mention about what one's prone move should be.</p><p></p><p>Page 119"</p><p>"SPEED </p><p>Your speed tells you how far you can move in a round and still do</p><p>something, such as attack or cast a spell. Your speed depends mostly on your race and what armor you’re wearing.</p><p>Dwarves, gnomes, and halflings move 20 feet, or 15 feet when</p><p>wearing medium or heavy armor. Humans, elves, half-elves, and half-orcs move 30 feet, or 20 feet when wearing medium or heavy armor.</p><p>If you take a double move action in a round, you can move up to double your normal speed. If you run all out, you can move up to quadruple your normal speed (or triple if you are in heavy armor)."</p><p></p><p>Again, no "prone" move modifier.</p><p></p><p>etc, etc, etc. There's no specific mention I'm aware of about how fast one moves while prone or whether one is able to at all. </p><p></p><p>I'll gladly retract that if someone can find an exception to it. I've done a fairly diligent search and found nothing.</p><p></p><p>Greg</p></blockquote><p></p>
[QUOTE="Zhure, post: 844481, member: 308"] I'll try to dig some up, but it's more a matter of negative inference. In all cases where movement is mentioned, the PHB assumes the character is standing. For example: PHB, Page 121: For instance, Tordek can use the attack action to move 15 feet and attack once, or to stand up from prone (a move-equivalent action) and attack once. He could also use the double move action to stand up from prone and move 15 feet. He could even use a double move action to stand up from prone and retrieve a stored item (both move-equivalent actions)." Only specific counter to being prone is to stand. Page 63: "BALANCE (Dex; Armor Check Penalty) You can keep your balance while walking on a tightrope, a narrow beam, a ledge, or an uneven floor. Check: You can walk on a precarious surface as a move-equivalent action. A successful check lets you move at half your speed along the surface for 1 round. A failure means that you can’t move for 1 round. A failure by 5 or more means that you fall. " No implication of any prone effects on movement. Page 69: "Check: Your Hide check is opposed by the Spot check of anyone who might see you. You can move up to one-half your normal speed and hide at no penalty. At more than one-half and up to your full speed, you suffer a –5 penalty. " Similar cites in other skills, make not mention of anything other than non-prone movement. Page 74: "SWIM Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on. Check: A successful Swim check allows you to swim one-quarter of your speed as a move-equivalent action or one-half your speed as a full-round action." Again, the text assumes "normal" movement conditions and mentions any oddities in the skill. Page 117: "MOVEMENT Each character has a speed measured in feet. You can move that distance as well as attack or cast a 1-action spell, and you can move before or after attacking or casting. You can also make a double move, which lets you move double your speed, or a run, which lets you move quadruple your speed." No mention about what one's prone move should be. Page 119" "SPEED Your speed tells you how far you can move in a round and still do something, such as attack or cast a spell. Your speed depends mostly on your race and what armor you’re wearing. Dwarves, gnomes, and halflings move 20 feet, or 15 feet when wearing medium or heavy armor. Humans, elves, half-elves, and half-orcs move 30 feet, or 20 feet when wearing medium or heavy armor. If you take a double move action in a round, you can move up to double your normal speed. If you run all out, you can move up to quadruple your normal speed (or triple if you are in heavy armor)." Again, no "prone" move modifier. etc, etc, etc. There's no specific mention I'm aware of about how fast one moves while prone or whether one is able to at all. I'll gladly retract that if someone can find an exception to it. I've done a fairly diligent search and found nothing. Greg [/QUOTE]
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