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Standing up from prone
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<blockquote data-quote="HighTemplar" data-source="post: 4500511" data-attributes="member: 77594"><p>The whole issue is that standing up dosent provoke AoO and the whole ruleset has as a guideline that noone can share squares. So what happens if you stand up but your square is occupied, CS or PHB ruled that you can shift freely, which as you say is indeed riduculous if you couldn't do it without having your square occupied.</p><p> </p><p>My point was that instead of ruling that being prone with an enemy in your square is a "horrible disadvantadge" which is obviously contrary to what the rules say (this whole thread is about how lenient they are on this issue) you can make a compromise thats more reasonnable than the illogical rules and less penalizing than getting up and getting merked or spending a standard action.</p><p> </p><p>imho they should just have kept the stand up action provoking AoO but it is refreshing not to have it with the multitude of attacks that can make someone prone.</p><p> </p><p>I guess other possible solutions could take into accoutn that being prne with an enemy on top of you is actually a worse situation for you then you just being prone. the rules seem tho think the latter but all of us here pretty much think that having an enemy standing on top of you shouldn't be helping you at all to move away.</p><p> </p><p>I feel like i'm repeating myself, but anyways ruling could be: You either crawl out of there normally and then stand up from prone (which hurts, two move actions, + AoO) or that you just have to pay for the shifting (two move actions) or perhaps something weaker that implies that when you stand up from prone you can shift as a minor action kindof of making the stand up action a minor one IF you are willing to shift immediately afterwards. Afterall it is kind of possible to stand up while moving out of where you're currently standing.</p><p> </p><p>Edit: Anyone who bullrushes a foe into a wall or difficult terrain is a retard.. Who would try to push someone on a wall ? I mean there's probably 7 other squares(directions) 5 of which im betting are not walls to push him towards.</p></blockquote><p></p>
[QUOTE="HighTemplar, post: 4500511, member: 77594"] The whole issue is that standing up dosent provoke AoO and the whole ruleset has as a guideline that noone can share squares. So what happens if you stand up but your square is occupied, CS or PHB ruled that you can shift freely, which as you say is indeed riduculous if you couldn't do it without having your square occupied. My point was that instead of ruling that being prone with an enemy in your square is a "horrible disadvantadge" which is obviously contrary to what the rules say (this whole thread is about how lenient they are on this issue) you can make a compromise thats more reasonnable than the illogical rules and less penalizing than getting up and getting merked or spending a standard action. imho they should just have kept the stand up action provoking AoO but it is refreshing not to have it with the multitude of attacks that can make someone prone. I guess other possible solutions could take into accoutn that being prne with an enemy on top of you is actually a worse situation for you then you just being prone. the rules seem tho think the latter but all of us here pretty much think that having an enemy standing on top of you shouldn't be helping you at all to move away. I feel like i'm repeating myself, but anyways ruling could be: You either crawl out of there normally and then stand up from prone (which hurts, two move actions, + AoO) or that you just have to pay for the shifting (two move actions) or perhaps something weaker that implies that when you stand up from prone you can shift as a minor action kindof of making the stand up action a minor one IF you are willing to shift immediately afterwards. Afterall it is kind of possible to stand up while moving out of where you're currently standing. Edit: Anyone who bullrushes a foe into a wall or difficult terrain is a retard.. Who would try to push someone on a wall ? I mean there's probably 7 other squares(directions) 5 of which im betting are not walls to push him towards. [/QUOTE]
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