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STAP - The Sea Wyvern's Wake - Tell your stories!
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<blockquote data-quote="Old_Man_Fish" data-source="post: 3580372" data-attributes="member: 26697"><p>Tung - Human Cleric of Obad Hai</p><p>Mr. Dibbler (Cut Me Own Throat) - Halfling Rogue</p><p>Brok - Human fighter / Rogue</p><p>Morogoth - Half-Orc Fighter</p><p>Cleland - Halfling Wizard (R.I.P.)</p><p>Braigan - Halfling Wizard</p><p></p><p>Hibble - NPC Elf Ranger found at Tamoachan (statue)</p><p></p><p>**********************SPOILERS***************************</p><p></p><p>Session 11 (25 April 2007)</p><p></p><p>The party relaxes for a week traveling about sasserine while healing up from the bullywug attack, buying and selling of magic items and planning to return to Krakens Cove to retrieve the Whore's Nipple (As soon as they found the Sea Wyvern the renamed it.... ugh). They have dinner with Lavinia wherein they are appraised of her plan to make it to Farshore, a settlement on The Isle of Dread which her parents had started. The group plans for the trip (with Lavinia's assistance), returns to collect the nipple and stocks up on supplies. The trip is to last approxametly three months.</p><p></p><p>On the day of departure, the group meets with some of the crew, as a bit of a ruckus breaks out between the captain and one of the passangers. That evening, Tung and Cleland have dinner with Lavinia, Liamae, Trissa (Lavinia's new servant), Urol, Amera, and Avner. At the end of the dinner the rope between the ships is cut and the party is attacked by a water mephit, which was released from a magical jar (a pickeled mephit).</p><p></p><p>---------</p><p>Amera Venkalie- the captain.</p><p></p><p>Avner Meravinchi - a nobleman who has partially funded the expedition. He is a very pompous man.</p><p></p><p>Skald - a feytouched ranger</p><p></p><p>Urol - A gnomish naturalist and the navigation expert who is travelling on the blue nixie. The expedition will be stopping at the Ruins of Tamoachan for him to explore for a bit.</p><p></p><p>Father Feres - a cleric of pelor who is travelling on the whore's nipple.</p><p></p><p>Lirith Veldirose - The tomboy, a general member of the crew.</p><p></p><p>Tavey Nesk - The Cabin Boy, looks up to CMOT.</p><p></p><p>-------------------------------</p><p></p><p>Session 12 (2 May 2007) Sea Wyvern's Wake II:</p><p></p><p>The heroes recover from the pickled mephit and start to enjoy the tedious monotonous life of the sea. A few days into the voyage they see a strange site, miles of burned jungle with a large number of tribal totems and Lizardmen bodies strung up and disembowled. They decided to leave this evil site to its own ends...</p><p></p><p>A few days later they reached Port Blackwell, whereupon they enjoyed a night off of the ships and tasted some of the local whiskey ("The Green Man"). They resupplied the ships and started out again the next afternoon. Within a few days Father Feres started to show signs of being ill. After a few ministrations of Tung, he was still not getting better. It was not until Feres fell so ill that he could no longer stand on his own, staying up all night long moaning and saying strange things like "The world has gone fuzzy and the light won't end" did Tung finally call upon his god to cast out the disease which was wracking Feres' body. The strange seed of a creature from the plane of chaos was forced out of his body and identified by Cleland and Tung to be the larvae of a Blue Slaadi. It was a few days before Father Feres was well enough to be up and about. The party began to become paranoid.</p><p></p><p>The next day Tung was poisoned after eating breakfast with Urol to discuss what had happened to Feres. They gathered the cook and Father Feres to interogate them, and, after some discussion came to the conclusion that the father is not telling them the entire truth. Unfortunately, Livinia came in with the common sense that it would not be a good idea to interrogate everyone on the ship as this would arise suspicion, propagate a witch hunt and utterly and completely lower morale on board the whore's nipple.</p><p></p><p>The party relented, and the voyage went on. When they had arrived at the mouth of the Havekihu River to replenish their fresh water, the ship was overtaken by bad weather. During the height of the strange weather, a ghastly, heavy fog, the ship was attacked by a huge Floatsom Ooze; A natural creature that looked like a bit of clearish liquid, which tried to engulf the ship. The creature caught Cleland unawares and knocked him out almost immediately. A lengthy fight broke out whereupon Cleland, Brok, Tung, Amera and Lirith fought the creature. Unfortunately Cleland and Lirith were not long for this world and perished in the fight. While Tung and Brok were collecting the body of their friend Cleland for proper burial they spotted Lirith and a few other badly decayed bodies of creatures which had previously been devoured. Upon these other creatures they found a ring engraved with arcane markings and a set of gauntlets, which, although they had been enclosed in the creature for some time were still in good shape.</p><p></p><p>After this fight the only real remarkable event to transpire before the group finally made fall at the ruins of Tamoachan was when a flight of Wyverns flew up and played on the sea while keeping pace with the Whore's Nipple (The Sea Wyvern) and playing with the masthead.</p><p></p><p>Livinia arrives at the Whore's Nipple to remind and impress upon the members of the party that everyone of them shall be vital to the survival of the expedition and that they simply MUST come back alive. Furthermore, that they must keep track of Urol and make sure that he returns as well.</p><p></p><p>Upon arrival at the ruins the party met a shipwreck survivor, a halfling wizard of some talent who agreed to follow them into the dangerous environs beyond. Urol explained that he had purchased a map leading to a previously unexplored section of the ruins. He further explained how he had purchased it from a one legged pirate who himself had received it from an elf he had found half drowned in the middle of the seas. The elf had been part of an expedition which had found the ruins, unfortunately their group ran afoul of a creature which Urol believes to be a Basilisk who turned the bulk of them to stone.</p><p></p><p>We leave the heroes on the trail to this strange section of the ruins...</p><p></p><p>-----------------------------------------------</p><p></p><p>Session 13 (7 May 2007) Sea Wyvern's Wake III:</p><p></p><p>The party continues onward through the ruins of Tamoachan to try to find the ziggaraut which Urol has stated is unexplored. Upon Reaching the site, they are attacked by a Basilisk (C.M.O.T. is turned to stone and then later healed by Urol). They continue onwards through the site finding all sorts of interesting artifacts from a bygone age. Urol is extra exited about the vast amount of history that the place holds while the rest of the group is just trying to stay alive.</p><p></p><p>The party next encounters a room with a strange bone archway which the thieves move forward towards, disable an attached trap. Beyond the archway is a room filled with a model of Tamoachan that was. This model is, as the city above, ravaged by time. The room explodes into a moving wall of fire as a trap goes off.... Again and Again. Brok moves through the room between explosions and scouts ahead, whereupon he encounters a strange creature of mist and fog.... A will o' Wisp. After a short and fierce battle he runs back towards the rest of the party, only to fall in the center of the room. The rest of the party moves forward to battle the creature and save their party member.</p><p></p><p>After the short fight (the creature aparently ran away) the party moves forward exploring the next room, an antechamber leading to a large wall of iron. They search this for a bit before Brok decides to smash it down, which he does.</p><p></p><p>After searching the next room, a room filled with a model of an ancient city (not tamoachan), the party finds that the central ziggaraut of the room is in fact a sarcophagus. They open it up to reveal a mummified corpse inside, which has in its possesion a strand of prayer beads which Brok quickly picks up. In the midst of searching this room they have alerted a beast in the next chamber.... A creature of the abyss rips out attacking them, breathing fire into their midst again and again before finally falling to the overwhelming spellpower of the halfling wizard.</p><p></p><p>A search beyond finds a room with an anceint calendar stone, a series of statues which once held a powerful trap, and a series of crypts below. A quick search reveals an exquisite golden idol of a bat which the party takes. On the way out of the ruins, back towards the ship, Urol uses his last dose of stone to flesh salve on one of the two statues remaining...</p><p></p><p>------------------------------------------------------</p><p></p><p>Session 14 (15 May 2007) Sea Wyvern's Wake IV:</p><p></p><p>The party heads back to the ship with the elf ranger hibble in tow and introduce both the ranger and halfling wizard to Livinia. After discussion with these two for a few hours Livinia states that she would like for Hibble to stay on board with her whilst Braigan goes with the Whore's Nipple....</p><p></p><p>During the Journey away from Tamoachan Tung is once again the target of a planned accident as the yard arm slams towards him. Brok searches the ship for awhile, able to find nothing...</p><p></p><p>A few days later Lavinia asks for an audience with the party and tells them that the next part of the trip will be dangerous as it is often the site of a blockade by the scarlett brotherhood. As the blue nixie sails through, the whore's nipple attempts to and is set upon by one of the scarlett brotherhood's ships.... however, they are able to easily avoid it through the use of one of Tung's magic items (Quals feather token).</p><p></p><p>One evening after the run through the sound, Tung is confronted by Amella, who is acting quite strangley and asks him to go swimming with her... He refuses and she storms off.</p><p></p><p>A few days later the party reaches the site of Fort Greenrock. It has been burned to the ground and thoroughly destroyed. They are not able to identify who or what did this.</p><p></p><p>At the side of the Atikula river, an inlet which is at the tail end of a huge waterfall, the party starts to refill their water supplies (as they had done at the Havekuhu and Xatalati River Mouths before this) and to explore the depths of the ocean. They soon discover an Aquatic Hydra which chases down brok and morogoth trying to eat them. They flee back to the whore's nipple whereupon the Hydra goes crazy and knocks brok unconcious, whilst nearly ripping a hole in the hull. The creature is overcome by the combined powers of the party. During this attack Tung is once again the target of attack as Rowyn, the leader of the lotus dragons emerges stabbing into him, holding him and then disappearing. She is eventually cut down when she tries to finish off Brok after the Hydra has been dispatched.</p><p></p><p>The party heals up and searches the cove for valuables, finding some gold (102), a magical suit of chainmail and a magical cloak in the bay area as well as a suit of magic leather, magic buckler, magic rapier, and magic boots on Rowyn.</p><p></p><p>------------------------------------------------------------</p><p></p><p>Session 15 (22 May 2007) Sea Wyvern Wake V:</p><p></p><p>Repairs are made to the ship after the attack by the hydra and life begins to return to normal. After another 6 days the whore's nipple reaches a group of islands which Lavinia states will be the last time to resupply before hitting the open ocean and continuing on towards the Isle of Dread and the colony of Farshore. Upon arriving the crew is greeted with festivity and all seems to be going well, until Avner tries to buy one of Ixwhatil's daughters. At this point all of the natives appear to become very aggitated. Tung tries to explain that no one likes Avner, but the villagers are still offended and, in the morning, the crew is asked to depart without having the oppurtunity to reprovision.As the ships leave the isles it is increasingly clear that the morale on board has been somewhat tarnished.</p><p></p><p>Five days after leaving the isles Tung spots a harsh squall line coming on the horizon which he tries to point out to various members of the crew. No one else is able to recognize it for what it is until it is to late and the storm overtakes the ship. After fighting with the storm for nearly a day and a half solid the crew is finally able to relax (they had lost two crew members during the storm). Unfortunately, during the storm the whore's nipple lost sight of the blue nixie. Upon further inspection the next day, the ship is nowhere to be found.</p><p></p><p>Two cloudy and fog filled days later the crew rises to a distinct quite. When, a bit after midmorning, the fog finally clears they see before them a vast Sargasso... A bed of kelp miles wide. To the port side, a few hundered yards off they see the rotting hulk of a ship and decide to investigate.</p><p></p><p>During the investigation CMOT slips down into the quarters of the ship and upon reaching the captains chambers notices what appears to be a log or journal of some sort hanging precariously over the lip of a vast pit. As he moves closer to investigate the jarring motion of weight on the ships rapidly decaying boards dislodges the journal from its precarious perch. CMOT climbs down into the pit to save it from ruin via the kelp and water below where he is set upon by the plant life itself. A few moments later Tung, Morogoth and Bregain descend to help him with the creatures.</p><p></p><p>After consulting the log which CMOT had just saved they come to the conclusion that they are not going to escape from this Sargasso until they hunt down and kill whatever is at its center. However, before they do so they decide to head back to the ship to rest and recuperate.</p><p></p><p>During the night the ship is attacked by a group of strange humanoid plant creatures which seem to cause more and more of the vines to spring into action against the crew. A lengthy battle ensues with the group once again emerging as the victors... This time without any permanent loses...</p><p></p><p>------------------------------------------------</p><p></p><p>Session 16 (5 June 2007) Sea Wyvern's Wake VI:</p><p></p><p>The party gathers together after resting the remainder of the night and decides to press towards the center (or where they think the center might be) of the sargasso. They travel through the thick fog for a few hours before coming upon a shoreline leading to the edge of a deep black water. Here they continue for another hour before being aggressively attacked by a force of three of the vine horrors controlling another three of the assassin vines. A fierce fight ensues in which the heroes are grappled again and again before they finally beat the monsters into submission.</p><p></p><p>After the fight the group continues ever onwards. Another two hours finds the group at the end of the strange shoreline. The kelp at this point in time becomes more difficult to navigate.</p><p></p><p>Two hours after this the party comes across the rotting hulk of another ship, which, after some inspection they find to be in ruins with no sign of habitation or salvage.</p><p></p><p>Two hours later they see in the distance another ships hull barely visible above the kelp line. They continue onwards.</p><p></p><p>Another two hours after this they start up into a hilly dense version, a veritable forest, of the kelp. This lasts for another hour and a half before they crest the largest hill they had seen yet. Below them, in a bowl shaped valley, lies the remains of another vessel, the nameplate visible from on high... The THUNDERER!</p><p></p><p>At this time a strange buzzing noise is heard INSIDE of the adventurers heads. Mired in a strange, low, nearly inaudible sound are words which are indecipherable which would, given enough time, surely drive the listener insane... Looking backwards, towards the end of their vision, the party sees hundreds of the vine horrors creeping along, ever so slowly, towards their current location.</p><p></p><p>The party continues ever onwards towards the ship. Here they climb up and after some investigation make their way towards the stairs going downwards. Before they are able to they face another band of vine horrors which they are able to deal with more swiftly than the last.</p><p></p><p>A trip down to the floor below shows the group from the captains quarters, to the grub hall and finally to the entrance to the hold below where, once again, they find another group of vine horrors. These are fought off with ease... However, every fight seems to have taken its toll on the group and they are a bit reluctant to continue. Brok, being oblivious to this sentiment of caution, rushes forward.</p><p></p><p>At the back of the hold a vast and cavernous hole fills the back of the ship. This hole is 100 feet deep and filled with writhing vegitation on all sides. At the bottom, a huge monstrosity. The creature is 20 feet tall with long spindly appendages. Hundreds of the vine horrors in various stages of development hang off of her at all heights and angles. She writhes around in such a fashion as to drive the viewer to disbelief...</p><p></p><p>Brok moves backwards...</p><p></p><p>After a few seconds of casting defensive spells and waiting for the monstrosity to appear, the group cautiously moves forward once again peering over the edge of the pit... nothing is down there. At this exact time the side of the ship is smashed in and Braigan is hit hard. A running battle ensues in which half of the party is knocked into unconsciousness. Finally, the creature falls. And with it, a thousand cries wring out from the vine horrors of the sargasso.</p><p></p><p>A rumbling is heard and the sargasso starts to shake and split apart. So to does the Thuderer. The party quickly and efficiently roots through the hold and finds everything of value before using up one of Tungs scrolls to allow them to walk on water, back to the whore's nipple.</p><p></p><p>The party then takes the next five days to rest up, identify the meager loot and relax before a second major squall line bears down on the nipple...</p><p></p><p>(i.e. they have only to fight the masher and get wrecked onto the island... should only take an hour or so next session, AND I have already told them to level as if they had finished this module ... I am not calculating experience, only telling them to level at appropriate points.)</p></blockquote><p></p>
[QUOTE="Old_Man_Fish, post: 3580372, member: 26697"] Tung - Human Cleric of Obad Hai Mr. Dibbler (Cut Me Own Throat) - Halfling Rogue Brok - Human fighter / Rogue Morogoth - Half-Orc Fighter Cleland - Halfling Wizard (R.I.P.) Braigan - Halfling Wizard Hibble - NPC Elf Ranger found at Tamoachan (statue) **********************SPOILERS*************************** Session 11 (25 April 2007) The party relaxes for a week traveling about sasserine while healing up from the bullywug attack, buying and selling of magic items and planning to return to Krakens Cove to retrieve the Whore's Nipple (As soon as they found the Sea Wyvern the renamed it.... ugh). They have dinner with Lavinia wherein they are appraised of her plan to make it to Farshore, a settlement on The Isle of Dread which her parents had started. The group plans for the trip (with Lavinia's assistance), returns to collect the nipple and stocks up on supplies. The trip is to last approxametly three months. On the day of departure, the group meets with some of the crew, as a bit of a ruckus breaks out between the captain and one of the passangers. That evening, Tung and Cleland have dinner with Lavinia, Liamae, Trissa (Lavinia's new servant), Urol, Amera, and Avner. At the end of the dinner the rope between the ships is cut and the party is attacked by a water mephit, which was released from a magical jar (a pickeled mephit). --------- Amera Venkalie- the captain. Avner Meravinchi - a nobleman who has partially funded the expedition. He is a very pompous man. Skald - a feytouched ranger Urol - A gnomish naturalist and the navigation expert who is travelling on the blue nixie. The expedition will be stopping at the Ruins of Tamoachan for him to explore for a bit. Father Feres - a cleric of pelor who is travelling on the whore's nipple. Lirith Veldirose - The tomboy, a general member of the crew. Tavey Nesk - The Cabin Boy, looks up to CMOT. ------------------------------- Session 12 (2 May 2007) Sea Wyvern's Wake II: The heroes recover from the pickled mephit and start to enjoy the tedious monotonous life of the sea. A few days into the voyage they see a strange site, miles of burned jungle with a large number of tribal totems and Lizardmen bodies strung up and disembowled. They decided to leave this evil site to its own ends... A few days later they reached Port Blackwell, whereupon they enjoyed a night off of the ships and tasted some of the local whiskey ("The Green Man"). They resupplied the ships and started out again the next afternoon. Within a few days Father Feres started to show signs of being ill. After a few ministrations of Tung, he was still not getting better. It was not until Feres fell so ill that he could no longer stand on his own, staying up all night long moaning and saying strange things like "The world has gone fuzzy and the light won't end" did Tung finally call upon his god to cast out the disease which was wracking Feres' body. The strange seed of a creature from the plane of chaos was forced out of his body and identified by Cleland and Tung to be the larvae of a Blue Slaadi. It was a few days before Father Feres was well enough to be up and about. The party began to become paranoid. The next day Tung was poisoned after eating breakfast with Urol to discuss what had happened to Feres. They gathered the cook and Father Feres to interogate them, and, after some discussion came to the conclusion that the father is not telling them the entire truth. Unfortunately, Livinia came in with the common sense that it would not be a good idea to interrogate everyone on the ship as this would arise suspicion, propagate a witch hunt and utterly and completely lower morale on board the whore's nipple. The party relented, and the voyage went on. When they had arrived at the mouth of the Havekihu River to replenish their fresh water, the ship was overtaken by bad weather. During the height of the strange weather, a ghastly, heavy fog, the ship was attacked by a huge Floatsom Ooze; A natural creature that looked like a bit of clearish liquid, which tried to engulf the ship. The creature caught Cleland unawares and knocked him out almost immediately. A lengthy fight broke out whereupon Cleland, Brok, Tung, Amera and Lirith fought the creature. Unfortunately Cleland and Lirith were not long for this world and perished in the fight. While Tung and Brok were collecting the body of their friend Cleland for proper burial they spotted Lirith and a few other badly decayed bodies of creatures which had previously been devoured. Upon these other creatures they found a ring engraved with arcane markings and a set of gauntlets, which, although they had been enclosed in the creature for some time were still in good shape. After this fight the only real remarkable event to transpire before the group finally made fall at the ruins of Tamoachan was when a flight of Wyverns flew up and played on the sea while keeping pace with the Whore's Nipple (The Sea Wyvern) and playing with the masthead. Livinia arrives at the Whore's Nipple to remind and impress upon the members of the party that everyone of them shall be vital to the survival of the expedition and that they simply MUST come back alive. Furthermore, that they must keep track of Urol and make sure that he returns as well. Upon arrival at the ruins the party met a shipwreck survivor, a halfling wizard of some talent who agreed to follow them into the dangerous environs beyond. Urol explained that he had purchased a map leading to a previously unexplored section of the ruins. He further explained how he had purchased it from a one legged pirate who himself had received it from an elf he had found half drowned in the middle of the seas. The elf had been part of an expedition which had found the ruins, unfortunately their group ran afoul of a creature which Urol believes to be a Basilisk who turned the bulk of them to stone. We leave the heroes on the trail to this strange section of the ruins... ----------------------------------------------- Session 13 (7 May 2007) Sea Wyvern's Wake III: The party continues onward through the ruins of Tamoachan to try to find the ziggaraut which Urol has stated is unexplored. Upon Reaching the site, they are attacked by a Basilisk (C.M.O.T. is turned to stone and then later healed by Urol). They continue onwards through the site finding all sorts of interesting artifacts from a bygone age. Urol is extra exited about the vast amount of history that the place holds while the rest of the group is just trying to stay alive. The party next encounters a room with a strange bone archway which the thieves move forward towards, disable an attached trap. Beyond the archway is a room filled with a model of Tamoachan that was. This model is, as the city above, ravaged by time. The room explodes into a moving wall of fire as a trap goes off.... Again and Again. Brok moves through the room between explosions and scouts ahead, whereupon he encounters a strange creature of mist and fog.... A will o' Wisp. After a short and fierce battle he runs back towards the rest of the party, only to fall in the center of the room. The rest of the party moves forward to battle the creature and save their party member. After the short fight (the creature aparently ran away) the party moves forward exploring the next room, an antechamber leading to a large wall of iron. They search this for a bit before Brok decides to smash it down, which he does. After searching the next room, a room filled with a model of an ancient city (not tamoachan), the party finds that the central ziggaraut of the room is in fact a sarcophagus. They open it up to reveal a mummified corpse inside, which has in its possesion a strand of prayer beads which Brok quickly picks up. In the midst of searching this room they have alerted a beast in the next chamber.... A creature of the abyss rips out attacking them, breathing fire into their midst again and again before finally falling to the overwhelming spellpower of the halfling wizard. A search beyond finds a room with an anceint calendar stone, a series of statues which once held a powerful trap, and a series of crypts below. A quick search reveals an exquisite golden idol of a bat which the party takes. On the way out of the ruins, back towards the ship, Urol uses his last dose of stone to flesh salve on one of the two statues remaining... ------------------------------------------------------ Session 14 (15 May 2007) Sea Wyvern's Wake IV: The party heads back to the ship with the elf ranger hibble in tow and introduce both the ranger and halfling wizard to Livinia. After discussion with these two for a few hours Livinia states that she would like for Hibble to stay on board with her whilst Braigan goes with the Whore's Nipple.... During the Journey away from Tamoachan Tung is once again the target of a planned accident as the yard arm slams towards him. Brok searches the ship for awhile, able to find nothing... A few days later Lavinia asks for an audience with the party and tells them that the next part of the trip will be dangerous as it is often the site of a blockade by the scarlett brotherhood. As the blue nixie sails through, the whore's nipple attempts to and is set upon by one of the scarlett brotherhood's ships.... however, they are able to easily avoid it through the use of one of Tung's magic items (Quals feather token). One evening after the run through the sound, Tung is confronted by Amella, who is acting quite strangley and asks him to go swimming with her... He refuses and she storms off. A few days later the party reaches the site of Fort Greenrock. It has been burned to the ground and thoroughly destroyed. They are not able to identify who or what did this. At the side of the Atikula river, an inlet which is at the tail end of a huge waterfall, the party starts to refill their water supplies (as they had done at the Havekuhu and Xatalati River Mouths before this) and to explore the depths of the ocean. They soon discover an Aquatic Hydra which chases down brok and morogoth trying to eat them. They flee back to the whore's nipple whereupon the Hydra goes crazy and knocks brok unconcious, whilst nearly ripping a hole in the hull. The creature is overcome by the combined powers of the party. During this attack Tung is once again the target of attack as Rowyn, the leader of the lotus dragons emerges stabbing into him, holding him and then disappearing. She is eventually cut down when she tries to finish off Brok after the Hydra has been dispatched. The party heals up and searches the cove for valuables, finding some gold (102), a magical suit of chainmail and a magical cloak in the bay area as well as a suit of magic leather, magic buckler, magic rapier, and magic boots on Rowyn. ------------------------------------------------------------ Session 15 (22 May 2007) Sea Wyvern Wake V: Repairs are made to the ship after the attack by the hydra and life begins to return to normal. After another 6 days the whore's nipple reaches a group of islands which Lavinia states will be the last time to resupply before hitting the open ocean and continuing on towards the Isle of Dread and the colony of Farshore. Upon arriving the crew is greeted with festivity and all seems to be going well, until Avner tries to buy one of Ixwhatil's daughters. At this point all of the natives appear to become very aggitated. Tung tries to explain that no one likes Avner, but the villagers are still offended and, in the morning, the crew is asked to depart without having the oppurtunity to reprovision.As the ships leave the isles it is increasingly clear that the morale on board has been somewhat tarnished. Five days after leaving the isles Tung spots a harsh squall line coming on the horizon which he tries to point out to various members of the crew. No one else is able to recognize it for what it is until it is to late and the storm overtakes the ship. After fighting with the storm for nearly a day and a half solid the crew is finally able to relax (they had lost two crew members during the storm). Unfortunately, during the storm the whore's nipple lost sight of the blue nixie. Upon further inspection the next day, the ship is nowhere to be found. Two cloudy and fog filled days later the crew rises to a distinct quite. When, a bit after midmorning, the fog finally clears they see before them a vast Sargasso... A bed of kelp miles wide. To the port side, a few hundered yards off they see the rotting hulk of a ship and decide to investigate. During the investigation CMOT slips down into the quarters of the ship and upon reaching the captains chambers notices what appears to be a log or journal of some sort hanging precariously over the lip of a vast pit. As he moves closer to investigate the jarring motion of weight on the ships rapidly decaying boards dislodges the journal from its precarious perch. CMOT climbs down into the pit to save it from ruin via the kelp and water below where he is set upon by the plant life itself. A few moments later Tung, Morogoth and Bregain descend to help him with the creatures. After consulting the log which CMOT had just saved they come to the conclusion that they are not going to escape from this Sargasso until they hunt down and kill whatever is at its center. However, before they do so they decide to head back to the ship to rest and recuperate. During the night the ship is attacked by a group of strange humanoid plant creatures which seem to cause more and more of the vines to spring into action against the crew. A lengthy battle ensues with the group once again emerging as the victors... This time without any permanent loses... ------------------------------------------------ Session 16 (5 June 2007) Sea Wyvern's Wake VI: The party gathers together after resting the remainder of the night and decides to press towards the center (or where they think the center might be) of the sargasso. They travel through the thick fog for a few hours before coming upon a shoreline leading to the edge of a deep black water. Here they continue for another hour before being aggressively attacked by a force of three of the vine horrors controlling another three of the assassin vines. A fierce fight ensues in which the heroes are grappled again and again before they finally beat the monsters into submission. After the fight the group continues ever onwards. Another two hours finds the group at the end of the strange shoreline. The kelp at this point in time becomes more difficult to navigate. Two hours after this the party comes across the rotting hulk of another ship, which, after some inspection they find to be in ruins with no sign of habitation or salvage. Two hours later they see in the distance another ships hull barely visible above the kelp line. They continue onwards. Another two hours after this they start up into a hilly dense version, a veritable forest, of the kelp. This lasts for another hour and a half before they crest the largest hill they had seen yet. Below them, in a bowl shaped valley, lies the remains of another vessel, the nameplate visible from on high... The THUNDERER! At this time a strange buzzing noise is heard INSIDE of the adventurers heads. Mired in a strange, low, nearly inaudible sound are words which are indecipherable which would, given enough time, surely drive the listener insane... Looking backwards, towards the end of their vision, the party sees hundreds of the vine horrors creeping along, ever so slowly, towards their current location. The party continues ever onwards towards the ship. Here they climb up and after some investigation make their way towards the stairs going downwards. Before they are able to they face another band of vine horrors which they are able to deal with more swiftly than the last. A trip down to the floor below shows the group from the captains quarters, to the grub hall and finally to the entrance to the hold below where, once again, they find another group of vine horrors. These are fought off with ease... However, every fight seems to have taken its toll on the group and they are a bit reluctant to continue. Brok, being oblivious to this sentiment of caution, rushes forward. At the back of the hold a vast and cavernous hole fills the back of the ship. This hole is 100 feet deep and filled with writhing vegitation on all sides. At the bottom, a huge monstrosity. The creature is 20 feet tall with long spindly appendages. Hundreds of the vine horrors in various stages of development hang off of her at all heights and angles. She writhes around in such a fashion as to drive the viewer to disbelief... Brok moves backwards... After a few seconds of casting defensive spells and waiting for the monstrosity to appear, the group cautiously moves forward once again peering over the edge of the pit... nothing is down there. At this exact time the side of the ship is smashed in and Braigan is hit hard. A running battle ensues in which half of the party is knocked into unconsciousness. Finally, the creature falls. And with it, a thousand cries wring out from the vine horrors of the sargasso. A rumbling is heard and the sargasso starts to shake and split apart. So to does the Thuderer. The party quickly and efficiently roots through the hold and finds everything of value before using up one of Tungs scrolls to allow them to walk on water, back to the whore's nipple. The party then takes the next five days to rest up, identify the meager loot and relax before a second major squall line bears down on the nipple... (i.e. they have only to fight the masher and get wrecked onto the island... should only take an hour or so next session, AND I have already told them to level as if they had finished this module ... I am not calculating experience, only telling them to level at appropriate points.) [/QUOTE]
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