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Staple Spells Used against Genre Conventions
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<blockquote data-quote="jodyjohnson" data-source="post: 1923916" data-attributes="member: 5590"><p>The carrot approach. I'd love to use it if I had the time. However, it would take years for the players to get it.</p><p></p><p>The behaviors the players were exhibiting have been ingrained for years (if not decades). I simply told them that I would expect them to practice "fairness" and that I would have my villains practice it too (most of the time).</p><p></p><p>I'm not going to resort to Pavlovian behavior modification when I can plainly communicate what I'm looking for.</p><p></p><p></p><p></p><p>Yes and no. The DMG clearly says that overcoming challenges gains you XP. Killing just seems to be the most common means of overcoming the challenge.</p><p></p><p>It's not the rules, it's a mindset focused on one aspect of the rules.</p><p></p><p></p><p></p><p>The "fairness" idea section gets a full page in my House rules which is now several campaigns old. And honestly they've been following the principle of it more and more.</p><p></p><p></p><p></p><p>Arbitrary? It's completely modelled after real world conventions about war and interpersonal conflict. (Although modern conflict seems to be gravitating towards 'guerilla/terrorist' style tactics - which are smart because they work.)</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 1923916, member: 5590"] The carrot approach. I'd love to use it if I had the time. However, it would take years for the players to get it. The behaviors the players were exhibiting have been ingrained for years (if not decades). I simply told them that I would expect them to practice "fairness" and that I would have my villains practice it too (most of the time). I'm not going to resort to Pavlovian behavior modification when I can plainly communicate what I'm looking for. Yes and no. The DMG clearly says that overcoming challenges gains you XP. Killing just seems to be the most common means of overcoming the challenge. It's not the rules, it's a mindset focused on one aspect of the rules. The "fairness" idea section gets a full page in my House rules which is now several campaigns old. And honestly they've been following the principle of it more and more. Arbitrary? It's completely modelled after real world conventions about war and interpersonal conflict. (Although modern conflict seems to be gravitating towards 'guerilla/terrorist' style tactics - which are smart because they work.) [/QUOTE]
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