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Staple Spells Used against Genre Conventions
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<blockquote data-quote="Darkness" data-source="post: 1924055" data-attributes="member: 13"><p>I can see why they'd do that with hold person, with the victim getting a save per round and all, necessitating it that they act quickly... However, that only holds water if they're still fighting the victim's allies. Otherwise, they have no need to murder the victim.</p><p> </p><p>Hm. First, not to turn this into another alignment debate, but if they repeatedly kill defenseless opponents they could just as easily have taken prisoner, their alignment should gradually erode to Neutral. Obviously, if they're Neutral already, this doesn't have much of an impact on them.</p><p>Second, if you don't want them to callously slaughter anyone who opposes them, give them a reason not to. For starters, you could talk to them out of game and tell them that you want heroic PCs, not callous commandos. But there are in-game incentives as well - e.g., information, ransom money or having a reputation as honorable (assuming this reputation occasionally has a tangible effect in-game). Also, let them reap what they sow - e.g., if one of them goes down, an enemy who knows of their reputation for callousness (which they should acquire with these tactics) then goes and hits him once more to make sure he's dead and not just unconscious. Don't forget to let this NPC express his reasons for doing so. Before they can kill him, that is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Yep, it's cowardly (but certainly effective). Like the actions further above, this should gain them a negative reputation that bites them in the butt every now and then.</p><p>In any case, the opponents should really surrender when at such a disadvantage. Alignment shift to neutral. Also, as mentioned above, give them incentives to take prisoners and make sure such behavior has negative side effects. Well, not sure how to dissuade them from doing this. However, it can be beaten by tactics. If the fighter is buffed so much that he's invincible, a <em>charm person</em> spell can make him use his newfound powers against his friends. Rendering him ineffective is good too - e.g., blindness/deafness, hold person, entangle, confusion, etc. That is, show them that there can be tactical downsides to putting all your eggs in one basket (don't do it in every fight, of course, unless it's a reasonable course of action given the opposition's abilities). Maybe that'll make them reconsider overbuffing their fighters.</p></blockquote><p></p>
[QUOTE="Darkness, post: 1924055, member: 13"] I can see why they'd do that with hold person, with the victim getting a save per round and all, necessitating it that they act quickly... However, that only holds water if they're still fighting the victim's allies. Otherwise, they have no need to murder the victim. Hm. First, not to turn this into another alignment debate, but if they repeatedly kill defenseless opponents they could just as easily have taken prisoner, their alignment should gradually erode to Neutral. Obviously, if they're Neutral already, this doesn't have much of an impact on them. Second, if you don't want them to callously slaughter anyone who opposes them, give them a reason not to. For starters, you could talk to them out of game and tell them that you want heroic PCs, not callous commandos. But there are in-game incentives as well - e.g., information, ransom money or having a reputation as honorable (assuming this reputation occasionally has a tangible effect in-game). Also, let them reap what they sow - e.g., if one of them goes down, an enemy who knows of their reputation for callousness (which they should acquire with these tactics) then goes and hits him once more to make sure he's dead and not just unconscious. Don't forget to let this NPC express his reasons for doing so. Before they can kill him, that is. ;) Yep, it's cowardly (but certainly effective). Like the actions further above, this should gain them a negative reputation that bites them in the butt every now and then. In any case, the opponents should really surrender when at such a disadvantage. Alignment shift to neutral. Also, as mentioned above, give them incentives to take prisoners and make sure such behavior has negative side effects. Well, not sure how to dissuade them from doing this. However, it can be beaten by tactics. If the fighter is buffed so much that he's invincible, a [i]charm person[/i] spell can make him use his newfound powers against his friends. Rendering him ineffective is good too - e.g., blindness/deafness, hold person, entangle, confusion, etc. That is, show them that there can be tactical downsides to putting all your eggs in one basket (don't do it in every fight, of course, unless it's a reasonable course of action given the opposition's abilities). Maybe that'll make them reconsider overbuffing their fighters. [/QUOTE]
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