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Staple Spells Used against Genre Conventions
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<blockquote data-quote="Mallus" data-source="post: 1924463" data-attributes="member: 3887"><p>Some observations:</p><p></p><p>1) Its the DM's job to create set the campaigns tone. If you want encourage a certain style of play, then its up to you to describe a world in which "the right" behaviors are rewarded, say where honorable players win the hand of fair princesses, the patronage of powerfulk lords, and the lottery...</p><p> </p><p>2) It's up to the DM to be sensitive to their players styles of play. Making "honor above all" the default assumption for the narrative isn't smart for group that wants to play ruthlessly efficient murderers...</p><p></p><p>3) Trying to establish playstyle through a layer of metagame restrictions on PC actions is clumsy. I can't see it working. It inherently draws a player out of game, making the scene subordinate to the (house) rules...</p><p></p><p>4) Subtly trying to encourage a playstyle through rewards, like action points, or simply beneficial NPC allies, is far better...</p><p></p><p>5) Its really unfair to label the meticulous and cautious style of play "smart". Some people who play brash, dashing heroes are exhibiting a preference for a specific kind of play... they're not neccessarily "dumb" players. Give me a party of foolhardy madmen (and women) over a paranoid, map-happy, S.W.A.T-team full of engineer/accountants any day...</p></blockquote><p></p>
[QUOTE="Mallus, post: 1924463, member: 3887"] Some observations: 1) Its the DM's job to create set the campaigns tone. If you want encourage a certain style of play, then its up to you to describe a world in which "the right" behaviors are rewarded, say where honorable players win the hand of fair princesses, the patronage of powerfulk lords, and the lottery... 2) It's up to the DM to be sensitive to their players styles of play. Making "honor above all" the default assumption for the narrative isn't smart for group that wants to play ruthlessly efficient murderers... 3) Trying to establish playstyle through a layer of metagame restrictions on PC actions is clumsy. I can't see it working. It inherently draws a player out of game, making the scene subordinate to the (house) rules... 4) Subtly trying to encourage a playstyle through rewards, like action points, or simply beneficial NPC allies, is far better... 5) Its really unfair to label the meticulous and cautious style of play "smart". Some people who play brash, dashing heroes are exhibiting a preference for a specific kind of play... they're not neccessarily "dumb" players. Give me a party of foolhardy madmen (and women) over a paranoid, map-happy, S.W.A.T-team full of engineer/accountants any day... [/QUOTE]
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