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Staple Spells Used against Genre Conventions
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<blockquote data-quote="Rel" data-source="post: 1925670" data-attributes="member: 99"><p>See what happens when you forget to subscribe to the thread folks? I lost track of this thing for a couple days. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I comprehend the problem but the solution seems obvious to me and less heavy handed than saying "fight fair". Just use more/stronger bad guys.</p><p></p><p>I have a reputation as a RBDM among my group of players because I always seem to throw huge, nasty encounters with impossible odds at them. And yet they almost always prevail because they are smart and will use good tactics, including knowing when to run away sometimes. In my own evil way this is my highest compliment to them. "Why are you always throwing such nasty, overwhelming opposition at us, Rel?"</p><p></p><p>"Because you can handle it, my friends."</p><p></p><p>To me this is what "heroic" gaming is all about. The triumph of the few against the many by guile, cunning and careful application of strength and magic. And I really like the attitude it has bred among my players. They approach every problem as though it can be solved, but also with caution because they know that if it were easily solved then it wouldn't really be a "problem" for them in the first place. They plumb the depths of their abilities and find ways to adapt and overcome the challenges presented to them. And, sometimes, they die trying. That's what lets them know that their sound tactics are worthwhile.</p><p></p><p>A final word about the "fairness" in war: I think that the pinnacle of warfare is a bloodless victory brought about because the opposition understands that it has no hope of defeating you and surrenders. Barring that, you're best bet is to inflict crippling losses on your enemy early and eliminate their chance to effectively strike back at you. Once you bring about the enemies surrender then I think you have a moral obligation to treat him "fairly". Until then, he's still maneuvering to try and kill you and you'd be wise to make sure he doesn't get that chance.</p></blockquote><p></p>
[QUOTE="Rel, post: 1925670, member: 99"] See what happens when you forget to subscribe to the thread folks? I lost track of this thing for a couple days. :) I comprehend the problem but the solution seems obvious to me and less heavy handed than saying "fight fair". Just use more/stronger bad guys. I have a reputation as a RBDM among my group of players because I always seem to throw huge, nasty encounters with impossible odds at them. And yet they almost always prevail because they are smart and will use good tactics, including knowing when to run away sometimes. In my own evil way this is my highest compliment to them. "Why are you always throwing such nasty, overwhelming opposition at us, Rel?" "Because you can handle it, my friends." To me this is what "heroic" gaming is all about. The triumph of the few against the many by guile, cunning and careful application of strength and magic. And I really like the attitude it has bred among my players. They approach every problem as though it can be solved, but also with caution because they know that if it were easily solved then it wouldn't really be a "problem" for them in the first place. They plumb the depths of their abilities and find ways to adapt and overcome the challenges presented to them. And, sometimes, they die trying. That's what lets them know that their sound tactics are worthwhile. A final word about the "fairness" in war: I think that the pinnacle of warfare is a bloodless victory brought about because the opposition understands that it has no hope of defeating you and surrenders. Barring that, you're best bet is to inflict crippling losses on your enemy early and eliminate their chance to effectively strike back at you. Once you bring about the enemies surrender then I think you have a moral obligation to treat him "fairly". Until then, he's still maneuvering to try and kill you and you'd be wise to make sure he doesn't get that chance. [/QUOTE]
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