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Staple Spells Used against Genre Conventions
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<blockquote data-quote="WizarDru" data-source="post: 1926145" data-attributes="member: 151"><p>The issue then becomes: how do you enforce the honor concept without unfairly beating the PCs over the head and shoulders with it?</p><p> </p><p> I'm assuming there are penalties for non-compliance with said conduct rules, right? For example, if the paladin/cleric fails to abide by the tenets of honor, does he risk loosing his paladinhood or have his deity sanction him? ("<em>You have brought shame to the faith! For a period of one week, you will be unable to access spells of abjuration, so that you might learn what a shield honor is, and what it is to have lost it!"</em></p><p> </p><p> The main issue may be that you need to make it farily obvious when some tactics are counter-productive to the game's goals of RP-ing....in fact, make really sure that your players share those goals: just ask them, straight up. There's no shame in making sure that you all are on the same page for your game: players can get bored of a style as much as DMs can.</p><p> </p><p> For example, in the case of ol' Baron Plotter, there, you could have him utter some important words to open the door for RP-ing in mid-battle: "<em><u><strong>HOLD!</strong></u> I pledge that we will stay our swords if you will do the same! I have an offer to make between gentlemen! And if you are not gentlemen, then rest assured that my men who hold the orphan you helped earlier today captive will pay her in kind for your folly!</em>" or "<em>I beg you, stay your hand! </em>[tosses down sword]<em> It is clear that there is no benefit for us in this endeavour, and I would not throw my life or that of my men away! Let us surrender, and I swear that none of mine will cause you further trouble. In the name of my father, I so swear! </em>[kneels]"</p><p> </p><p> And if they do slay the ol' Baron, have the players notice innocent bystanders recoil in horror from the butchers, or react in fear that they might be struck down for angering or offending them. Nothing makes a player feel worse than when the people they swore to protect act as if <em>they</em> are the villains.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1926145, member: 151"] The issue then becomes: how do you enforce the honor concept without unfairly beating the PCs over the head and shoulders with it? I'm assuming there are penalties for non-compliance with said conduct rules, right? For example, if the paladin/cleric fails to abide by the tenets of honor, does he risk loosing his paladinhood or have his deity sanction him? ("[i]You have brought shame to the faith! For a period of one week, you will be unable to access spells of abjuration, so that you might learn what a shield honor is, and what it is to have lost it!"[/i] The main issue may be that you need to make it farily obvious when some tactics are counter-productive to the game's goals of RP-ing....in fact, make really sure that your players share those goals: just ask them, straight up. There's no shame in making sure that you all are on the same page for your game: players can get bored of a style as much as DMs can. For example, in the case of ol' Baron Plotter, there, you could have him utter some important words to open the door for RP-ing in mid-battle: "[i][u][b]HOLD![/b][/u] I pledge that we will stay our swords if you will do the same! I have an offer to make between gentlemen! And if you are not gentlemen, then rest assured that my men who hold the orphan you helped earlier today captive will pay her in kind for your folly![/i]" or "[i]I beg you, stay your hand! [/i][tosses down sword][i] It is clear that there is no benefit for us in this endeavour, and I would not throw my life or that of my men away! Let us surrender, and I swear that none of mine will cause you further trouble. In the name of my father, I so swear! [/i][kneels]" And if they do slay the ol' Baron, have the players notice innocent bystanders recoil in horror from the butchers, or react in fear that they might be struck down for angering or offending them. Nothing makes a player feel worse than when the people they swore to protect act as if [i]they[/i] are the villains. [/QUOTE]
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