Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Star Frontiers Conversion Advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Johnny Angel" data-source="post: 2958670" data-attributes="member: 13334"><p>I am not that familiar with the mechanics of Star Frontiers, but I have a process that I think is relatively universal, at least for translating into d20.</p><p></p><p>1) Make a photocopy of the module and read through it with a highlighter in my hand. I mark anything that involves game mechanics. </p><p>2) Decide what level party you want playing the module. </p><p>3) Go through each highlighted bit and decide what the nearest equivalent is. This mostly involves assigning DCs to skill checks. Read through the skill description in your d20M core book and/or the Difficulty Class Examples on p. 44. Note: don't try to match the probability of the old mechanic, just the closest sense you have of how hard it should be. When in doubt, it's a DC 15.</p><p>4) Don't convert NPCs point-by-point. Read up on them to get the broad idea, the ur-character, if you will, and then rebuild the character from the ground up in the new ruleset. Character level should be assigned based on the level of the party. </p><p>5) As much as possible, convert equipment by just finding something in d20 Modern, Future or Future Tech that is pretty much the same concept and changing the name. If you want to make adjustments, put the data you aready have in the format given in the original. I like to use Excel to create the tables, but you can also just cut-and-paste the tables out of the SRD and empty out the cells to give you the paradigm.</p><p>6) Maps may need to be re-gridded for 2-meter or 5-foot squares. It may be that you can do this by eyeball at game time, but it may also be convenient to create maps that can be printed out so that the miniatures can be placed directly on them. </p><p>7) Combats and the vital skill checks must be assigned ELs, according to the rules in d20M 204-209.</p><p>8) Wealth bonuses should be assigned by the table on 204, or by treating all ELs as CRs, calculating a new total encounter level, and then consulting the table on 204. Or by assigning whatever number first comes into your head as you drive a spike into it with a rubber mallet -- whichever method is less painful and disorienting. </p><p></p><p>More generally, I'd advise:</p><p></p><p>Don't cross-breed pigs and elephants. Make the conversion as native to the new system as possible. It's less work for you, less to explain at the gaming table, and less of a hassle for the players who have already learned the rules as written. Go native with your conversion at every step possible.</p></blockquote><p></p>
[QUOTE="Johnny Angel, post: 2958670, member: 13334"] I am not that familiar with the mechanics of Star Frontiers, but I have a process that I think is relatively universal, at least for translating into d20. 1) Make a photocopy of the module and read through it with a highlighter in my hand. I mark anything that involves game mechanics. 2) Decide what level party you want playing the module. 3) Go through each highlighted bit and decide what the nearest equivalent is. This mostly involves assigning DCs to skill checks. Read through the skill description in your d20M core book and/or the Difficulty Class Examples on p. 44. Note: don't try to match the probability of the old mechanic, just the closest sense you have of how hard it should be. When in doubt, it's a DC 15. 4) Don't convert NPCs point-by-point. Read up on them to get the broad idea, the ur-character, if you will, and then rebuild the character from the ground up in the new ruleset. Character level should be assigned based on the level of the party. 5) As much as possible, convert equipment by just finding something in d20 Modern, Future or Future Tech that is pretty much the same concept and changing the name. If you want to make adjustments, put the data you aready have in the format given in the original. I like to use Excel to create the tables, but you can also just cut-and-paste the tables out of the SRD and empty out the cells to give you the paradigm. 6) Maps may need to be re-gridded for 2-meter or 5-foot squares. It may be that you can do this by eyeball at game time, but it may also be convenient to create maps that can be printed out so that the miniatures can be placed directly on them. 7) Combats and the vital skill checks must be assigned ELs, according to the rules in d20M 204-209. 8) Wealth bonuses should be assigned by the table on 204, or by treating all ELs as CRs, calculating a new total encounter level, and then consulting the table on 204. Or by assigning whatever number first comes into your head as you drive a spike into it with a rubber mallet -- whichever method is less painful and disorienting. More generally, I'd advise: Don't cross-breed pigs and elephants. Make the conversion as native to the new system as possible. It's less work for you, less to explain at the gaming table, and less of a hassle for the players who have already learned the rules as written. Go native with your conversion at every step possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Frontiers Conversion Advice?
Top