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Star Frontiers d20-(Abandoned)
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<blockquote data-quote="Express" data-source="post: 2795884" data-attributes="member: 19166"><p><strong>SF Races</strong></p><p></p><p>Here are my take on the old SF races. Ive tried to keep it as close to the old description of the races in the Alpha Dawn rules. </p><p></p><p>For background fluff, most of the old campaign timeline info is considered "canon" for historical background. The information regarding Rim Worlds and "newer" races in Zeb's guide are not going to be used.</p><p></p><p>Characters will start at 3rd level. Star Frontiers is a PL7 setting. The characters will be the members of a small StarLaw Ranger company in a remote system. Rangers are similar to the old Texas Rangers- responsible not just for law enforcement, but for paramilitary defense, exploration, rescue, and just about anything else that needs to be done. </p><p></p><p>The company will have access to a small space vessel.</p><p><strong></strong></p><p><strong>Races:</strong>Non human characters do not gain as many skill points as a human character of the same class. Non humans get 4 fewer skill points at 1st level than a human character and 1 fewer skill point each level thereafter.</p><p>Non Human characters advance as human characters do, but they gain only one bonus feat at 1st level instead of two.</p><p></p><p><img src="http://www.wizards.com/d20modern/images/d20f_gallery/82775.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p><strong>Humans</strong>: per the d20 modern rules.</p><p></p><p>average size:6 feet tall</p><p>average mass: 175 pounds (male), 120 pounds (female)</p><p>average lifespan:200 years</p><p>reproduction:heterosexual, viviparous</p><p>body temperature: 98.6 F</p><p>starting languages: read/write Human, read/write PanGal</p><p></p><p></p><p><img src="http://www.wizards.com/d20modern/images/d20f_gallery/82856.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p><strong>Dralasite</strong></p><p></p><p>average size: 4 to 4 feet 5 inches tall, 3 feet wide</p><p>average mass: 143 pounds</p><p>average lifespan: 250 years</p><p>reproduction: hermaphroditic, budding</p><p>body temperature: 86 F</p><p>languages:read/ write Dralasite, read/write PanGal</p><p></p><p>Size: Medium</p><p></p><p>Speed: 20</p><p></p><p>Ability Modifiers: +2 Con, -2 Dex, +2 Wis</p><p></p><p>Elasticity (Sp): A Dralasite's skin is stretchable and supported by a complex muscle structure. A Dralasite can have a number of limbs equal to his Dex/3 +1, rounded up. These limbs cannot be longer than 3 feet, and cannot be thinner than 4 inches, and fingers up to 4 inches long and no thinner than 1/2 inch. It takes 5 minutes to grow an extra limb. Regardless of the number of limbs, a Drasalite cannot use more than two weapons at a time. Normal penalties apply for two weapon fighting.</p><p></p><p>Lie Detection (Ex): Dralasites are a very thoughtful and observant species. They are adept at debate and discussions, and can very often tell when someone is not telling the truth. Therefore they gain a specific +2 bonus to Sense Motive checks when determining the truthfulness of an individual.The Dralasite must be talking to its target face to face to use this ability.</p><p></p><p>Scent (Ex): Dralasites have amazing sense of smell, and can identify people by scent, as well as familiar smells from objects. </p><p></p><p><img src="http://www.wizards.com/d20modern/images/d20f_gallery/82860.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p><strong>Vrusk</strong></p><p></p><p>average size: 5 feet tall, 5 feet long</p><p>average mass: 185 pounds</p><p>average lifespan: 175 years</p><p>reproduction:heterosexual, ovoviviparous</p><p>body temperature: 100.4 F</p><p>languages: read/write Vrusk, read/write Pan Gal</p><p></p><p>Size: Medium</p><p></p><p>Speed: 40</p><p></p><p>Ability Modifiers: -2 Str, +2 Dex</p><p></p><p>Ambidexterity (Ex): Vrusk gain the benefits of the Two-Weapon Fighting feat as a bonus.</p><p></p><p>Head for Business: All Vrusk gain the Knowledge:business skill as a class skill regardless of class or occupation.</p><p></p><p>Comprehension (Ex): Vrusk have a special sense when it comes to social dealings as a result of their own complicated social structure. They are very good at determining the nature of most interactions, and therefore gain a specific +4 bonus to sense motive checks when assessing a social situation.</p><p></p><p>Darkvision(Ex): Vrusk possess darkvision out to a range of 60 feet. Darkvision is black and white only but otherwise the same as normal sight, and vrusk can function with no light at all.</p><p></p><p>Natural Armor: The Vrusk's hard carapace gives a +1 natural armor bonus to defense.</p><p></p><p>Stability (Ex): A Vrusk's eight legs grant it a +4 stability bonus on checks made to resist bull rush and trip attempts.</p><p></p><p>Swim Penalty: Vrusk breathe through gills on their abdomen, and therefore take a -4 on Swim checks.</p><p></p><p><img src="http://www.wizards.com/d20modern/images/d20f_gallery/82862.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong></strong></p><p><strong>Yazirian</strong></p><p></p><p>average size: 6 feet 8 inches</p><p>average mass: 110 pounds (male), 130 (female)</p><p>average lifespan: 140 years</p><p>reproduction: heterosexual, viviparous</p><p>body temperature: 102.2 F</p><p>languages: read/ write Yazirian, read/ write PanGal</p><p> </p><p></p><p>Size: Medium</p><p></p><p>Speed: 30</p><p></p><p>Ability Modifiers: -2 Str, +2 Dex, +2 Int, -2 Cha</p><p></p><p>Low light vision (Ex): Yazarians have excellent sight, and are only limited by their normal field of vision.</p><p></p><p>Life Enemy: At first level, a Yazirian may elect a life enemy. This enemy can be a particular person or group, or a cause. A life enemy is not required, but can only be elected at first level and cannot be altered or changed afterwards.The Yazirian gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of his chosen enemy. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. For noncombant life enemies, Yazirian may choose cause or field of study. In such cases, Yazirian gain a +4 circumstancial bonus in a craft, knowledge or research skill for their particular field. </p><p></p><p>Light sensitivity (Ex): Yazarians are susceptable to bright light, and are -2 to all actions and checks ( such as attacks, spot, and search) in such conditions when not wearing dark goggles.</p><p></p><p>Battle Rage (Ex): Yazirians train themselves to "rage" in combat, and push themselves to their physical limit in attack. Yazirians gain the Heroic Surge feat as a bonus.</p><p></p><p>Glide (Sp): Yazarians may use their membranes to glide. The maximum distance they may glide is 1 foot for every one in height in normal gravity, double in low gravity. He must start at least 30 feet off the ground at start. Yazirian glide at poor manuverability rating. Yazirians cannot glide in environments with zero or heavy gravities.</p></blockquote><p></p>
[QUOTE="Express, post: 2795884, member: 19166"] [b]SF Races[/b] Here are my take on the old SF races. Ive tried to keep it as close to the old description of the races in the Alpha Dawn rules. For background fluff, most of the old campaign timeline info is considered "canon" for historical background. The information regarding Rim Worlds and "newer" races in Zeb's guide are not going to be used. Characters will start at 3rd level. Star Frontiers is a PL7 setting. The characters will be the members of a small StarLaw Ranger company in a remote system. Rangers are similar to the old Texas Rangers- responsible not just for law enforcement, but for paramilitary defense, exploration, rescue, and just about anything else that needs to be done. The company will have access to a small space vessel. [B] Races:[/B]Non human characters do not gain as many skill points as a human character of the same class. Non humans get 4 fewer skill points at 1st level than a human character and 1 fewer skill point each level thereafter. Non Human characters advance as human characters do, but they gain only one bonus feat at 1st level instead of two. [img]http://www.wizards.com/d20modern/images/d20f_gallery/82775.jpg[/img] [B]Humans[/B]: per the d20 modern rules. average size:6 feet tall average mass: 175 pounds (male), 120 pounds (female) average lifespan:200 years reproduction:heterosexual, viviparous body temperature: 98.6 F starting languages: read/write Human, read/write PanGal [img]http://www.wizards.com/d20modern/images/d20f_gallery/82856.jpg[/img] [B]Dralasite[/B] average size: 4 to 4 feet 5 inches tall, 3 feet wide average mass: 143 pounds average lifespan: 250 years reproduction: hermaphroditic, budding body temperature: 86 F languages:read/ write Dralasite, read/write PanGal Size: Medium Speed: 20 Ability Modifiers: +2 Con, -2 Dex, +2 Wis Elasticity (Sp): A Dralasite's skin is stretchable and supported by a complex muscle structure. A Dralasite can have a number of limbs equal to his Dex/3 +1, rounded up. These limbs cannot be longer than 3 feet, and cannot be thinner than 4 inches, and fingers up to 4 inches long and no thinner than 1/2 inch. It takes 5 minutes to grow an extra limb. Regardless of the number of limbs, a Drasalite cannot use more than two weapons at a time. Normal penalties apply for two weapon fighting. Lie Detection (Ex): Dralasites are a very thoughtful and observant species. They are adept at debate and discussions, and can very often tell when someone is not telling the truth. Therefore they gain a specific +2 bonus to Sense Motive checks when determining the truthfulness of an individual.The Dralasite must be talking to its target face to face to use this ability. Scent (Ex): Dralasites have amazing sense of smell, and can identify people by scent, as well as familiar smells from objects. [img]http://www.wizards.com/d20modern/images/d20f_gallery/82860.jpg[/img] [B]Vrusk[/B] average size: 5 feet tall, 5 feet long average mass: 185 pounds average lifespan: 175 years reproduction:heterosexual, ovoviviparous body temperature: 100.4 F languages: read/write Vrusk, read/write Pan Gal Size: Medium Speed: 40 Ability Modifiers: -2 Str, +2 Dex Ambidexterity (Ex): Vrusk gain the benefits of the Two-Weapon Fighting feat as a bonus. Head for Business: All Vrusk gain the Knowledge:business skill as a class skill regardless of class or occupation. Comprehension (Ex): Vrusk have a special sense when it comes to social dealings as a result of their own complicated social structure. They are very good at determining the nature of most interactions, and therefore gain a specific +4 bonus to sense motive checks when assessing a social situation. Darkvision(Ex): Vrusk possess darkvision out to a range of 60 feet. Darkvision is black and white only but otherwise the same as normal sight, and vrusk can function with no light at all. Natural Armor: The Vrusk's hard carapace gives a +1 natural armor bonus to defense. Stability (Ex): A Vrusk's eight legs grant it a +4 stability bonus on checks made to resist bull rush and trip attempts. Swim Penalty: Vrusk breathe through gills on their abdomen, and therefore take a -4 on Swim checks. [img]http://www.wizards.com/d20modern/images/d20f_gallery/82862.jpg[/img] [B] Yazirian[/B] average size: 6 feet 8 inches average mass: 110 pounds (male), 130 (female) average lifespan: 140 years reproduction: heterosexual, viviparous body temperature: 102.2 F languages: read/ write Yazirian, read/ write PanGal Size: Medium Speed: 30 Ability Modifiers: -2 Str, +2 Dex, +2 Int, -2 Cha Low light vision (Ex): Yazarians have excellent sight, and are only limited by their normal field of vision. Life Enemy: At first level, a Yazirian may elect a life enemy. This enemy can be a particular person or group, or a cause. A life enemy is not required, but can only be elected at first level and cannot be altered or changed afterwards.The Yazirian gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of his chosen enemy. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. For noncombant life enemies, Yazirian may choose cause or field of study. In such cases, Yazirian gain a +4 circumstancial bonus in a craft, knowledge or research skill for their particular field. Light sensitivity (Ex): Yazarians are susceptable to bright light, and are -2 to all actions and checks ( such as attacks, spot, and search) in such conditions when not wearing dark goggles. Battle Rage (Ex): Yazirians train themselves to "rage" in combat, and push themselves to their physical limit in attack. Yazirians gain the Heroic Surge feat as a bonus. Glide (Sp): Yazarians may use their membranes to glide. The maximum distance they may glide is 1 foot for every one in height in normal gravity, double in low gravity. He must start at least 30 feet off the ground at start. Yazirian glide at poor manuverability rating. Yazirians cannot glide in environments with zero or heavy gravities. [/QUOTE]
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