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Star Frontiers? Gamma World?
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<blockquote data-quote="scourger" data-source="post: 4567213" data-attributes="member: 12328"><p><strong>Gamma World</strong> is one of the best classic, old school, RPG settings. I cannot now tell you much about the rules as I lost track of my old boxed set many years ago. I don't think I could go back to those rules now anyway. So, for me, the best iteration of GW is <strong>Omega World d20</strong>. It is a fantastic mini-game on the Polyhedron side of Dungeon Magazine #94. It is a very concise treatment of the setting and tweaks to the d20 rules to make it happen. I used it with the adventures in the aforementioned <strong>Alternity Gamma World</strong> for a nice mini-campaign. It was a lot of fun. AGW has a great setting and story arc (if you read it through). Our group also played OWd20 using a classic GW module, <em>Legion of Gold</em>--also much fun & very classic. </p><p></p><p>I recently reacquired <strong>Star Frontiers</strong>. I like the basic game, but the advanced rules don't do it for me. I plan to run it as a 1-shot. Hate to punch the counters; but a game is meant to be played, after all. It has some nostalgia value, but I don't see it as a game playable for the long (or even mid) term.</p></blockquote><p></p>
[QUOTE="scourger, post: 4567213, member: 12328"] [B]Gamma World[/B] is one of the best classic, old school, RPG settings. I cannot now tell you much about the rules as I lost track of my old boxed set many years ago. I don't think I could go back to those rules now anyway. So, for me, the best iteration of GW is [B]Omega World d20[/B]. It is a fantastic mini-game on the Polyhedron side of Dungeon Magazine #94. It is a very concise treatment of the setting and tweaks to the d20 rules to make it happen. I used it with the adventures in the aforementioned [B]Alternity Gamma World[/B] for a nice mini-campaign. It was a lot of fun. AGW has a great setting and story arc (if you read it through). Our group also played OWd20 using a classic GW module, [I]Legion of Gold[/I]--also much fun & very classic. I recently reacquired [B]Star Frontiers[/B]. I like the basic game, but the advanced rules don't do it for me. I plan to run it as a 1-shot. Hate to punch the counters; but a game is meant to be played, after all. It has some nostalgia value, but I don't see it as a game playable for the long (or even mid) term. [/QUOTE]
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