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Star Frontiers to D20/ D20M?
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<blockquote data-quote="slingbld" data-source="post: 1514139" data-attributes="member: 13229"><p>I've also run into the person you are referring to on the Wizards boards. Or at least I think it's the same one. </p><p></p><p>Anyway,</p><p>I don't have a huge amount of time to devote to this at least not untill mid July. At the moment I'm closing on our first home & getting ready to move. </p><p>Once I'm all settled in, I'll have a lot more time to work on it. I'll start piecing together some thoughts over the next few days. I should have a basic framework laid out on race conversion. We can also take what's on the various Star Frontier sites that have done some work on this. </p><p></p><p>The hardest hurdle will be classes. I realy like the idea of using the D20 Modern basic classes & creating talent Trees that reflect the SF universe. Then all the Professions can be advanced classes. </p><p></p><p>Now I realy like the idea of using the Psychic's Handbook by Green Ronnin for the Mentalist. It realy fills the niche for a low power, hard Sci-Fi kind of setting. At least a heck of a lot better than the XPH. That is much more in line with the high magic, high fantasy of D&D. Which realy does not fit into a more tech-savy world.</p><p></p><p>Anywho, </p><p>Waddya think?</p><p></p><p>Slingbld~</p></blockquote><p></p>
[QUOTE="slingbld, post: 1514139, member: 13229"] I've also run into the person you are referring to on the Wizards boards. Or at least I think it's the same one. Anyway, I don't have a huge amount of time to devote to this at least not untill mid July. At the moment I'm closing on our first home & getting ready to move. Once I'm all settled in, I'll have a lot more time to work on it. I'll start piecing together some thoughts over the next few days. I should have a basic framework laid out on race conversion. We can also take what's on the various Star Frontier sites that have done some work on this. The hardest hurdle will be classes. I realy like the idea of using the D20 Modern basic classes & creating talent Trees that reflect the SF universe. Then all the Professions can be advanced classes. Now I realy like the idea of using the Psychic's Handbook by Green Ronnin for the Mentalist. It realy fills the niche for a low power, hard Sci-Fi kind of setting. At least a heck of a lot better than the XPH. That is much more in line with the high magic, high fantasy of D&D. Which realy does not fit into a more tech-savy world. Anywho, Waddya think? Slingbld~ [/QUOTE]
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