Star Frontiers

HellHound

ENnies winner and NOT Scrappy Doo
When d20 Future came out, I really wanted to run a game of Star Frontiers with it, once I finished converting some material over to d20.

Well, I never did find the time to do the conversions.

On Friday, I ran CLASSIC Star Frontiers - a Star Law game with a Miami Vice theme. Well, a Truane's Star Vice theme. We're talking a smooth-talking dralasite in a white sports coat sporting shades and a toupee, a pair of vrusk (one outdoorsy-kind of bug, good with a gun and very friendly, the other a slick bug with shades and too many hand grenades), and a Yazirian like "Speed" from CSI Miami in initial feel -but acting as the team's wheelman and techie.

It was a lot of fun, and while I was originally going to run the game once in the legacy Star Frontiers system and then covnert characters to d20 between sessions, I think I'll just stick to the Star Frontiers rules set for the whole game. It is SO clean and easy to run. To really get the feel, I just picked up the original boxed set on eBay with the old HUGE map of Downtown Truane's Star and all the counters for only $2.50. I was hunting for this set @ GenCon this year, and it was nowhere to be found - Crazy Egor quoted $30 and up for a good copy of the boxed set, as soon as they could find one for me. So I'm pretty happy with this buy.

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The system for Star Frontiers is Sooooo simple and clean, and low-level characters have such a hard time hitting things with their guns that it can ALMOST be comical - although I find that I'm better at handling this kind of thing now that I'm a lot more experienced than I was when I ran Star Frontiers in 1982-1983 - good cinematic descriptions make missing more bearable for the players, especially when combat rounds go SO quickly.

I'm in love again.
 

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You should check out http://www.starfrontiers.com/ and look at all the scanned PDFs they have there.

I had the same thoughts as you: Start a D20 Future SF game. But, like you, I started thinking that it might be fun just to run SF itself and not bother with D20. Hope your campaign goes well, it sounds like fun!
 
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HellHound said:
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The system for Star Frontiers is Sooooo simple and clean, and low-level characters have such a hard time hitting things with their guns that it can ALMOST be comical - although I find that I'm better at handling this kind of thing now that I'm a lot more experienced than I was when I ran Star Frontiers in 1982-1983 - good cinematic descriptions make missing more bearable for the players, especially when combat rounds go SO quickly.

I'm in love again.
I had this same experience about a year or so ago (greatly assisted by the link quoted). I picked up the entire collection for about $50 off of E-bay...including the miniatures. And it only took about a month of haunting E-bay like a sad sick gamer wraith.

The creation rules are solid too for all the bots and ships and whatnot. I think I'll probably stick with SF rules if I run SF and Future rules for other stuff.

There are also an absolute ton of resources across the web. Seems like every SF-head out there had to share their custom junk. One of the best is SF meets Alien Legion. Complete with story summaries from the various versions of the AL comic:

http://www.geocities.com/Area51/Zone/2259/intro.html
 

I already own most of the Star Frontiers books, but I lost the map and chits years ago (thus picking them up on eBay). I have most of the modules, both boxed sets, and Zebulon's Guide (although I don't use most of the rules from Zeb's, instead we converted the material back to the legacy SF rules set).

As for fan sites... I even have one.

http://thehound.tripod.com

I'm an old SF junky.
 


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