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Star Spawn (from Lovecraft)
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<blockquote data-quote="jadrax" data-source="post: 6371248" data-attributes="member: 7175"><p>Very loosely based upon a pit fiend.</p><p></p><p></p><p><strong><u>Star Spawn</u></strong></p><p><strong>Huge Aberration, Chaotic Evil</strong></p><p><strong>Armor Class</strong> 19 (Natural armor)</p><p><strong>Hit Points</strong> 310 (27d12 + 5)</p><p><strong>Speed </strong>40 ft., fly 60 ft., swim 40 ft. </p><p><strong>STR </strong>26 (+8) <strong>DEX </strong>11 (+0) <strong>CON </strong>20 (+5) <strong>INT </strong>16 (+3) <strong>WIS </strong>19 (+4) <strong>CHA </strong>18 (+4)</p><p><strong>Saving Throws</strong> Dex +6, Con +11, Wis +10</p><p><strong>Damage Resistances</strong> psychic; bludgeoning, piercing, and slashing from nonmagical weapons</p><p><strong>Damage Immunities</strong> cold, poison</p><p><strong>Condition Immunities</strong> charmed, poisoned</p><p><strong>Senses </strong>truesight 60 ft. passive perception +14</p><p><strong>Languages </strong>Aklo; telepathy 120 ft. </p><p><strong>Challenge </strong>20 (25,000 xp)</p><p></p><p><strong>Fear Aura</strong>. Any creature hostile to the star spawn that starts its turn within 20 feet of the star spawn must make a DC 18 Wisdom saving throw, unless the star spawn is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the star spawns Fear Aura for the next 24 hours.</p><p></p><p><strong>Innate Spellcasting</strong>: The star spawns spellcasting ability is Charisma (spell save DC 18). The star spawn can innately cast the following spells, requiring no material components.</p><p><strong>At will</strong>: Dissonant Whispers, Dream, Sending</p><p><strong>3/day each</strong>: Dominate Person, Phantasmal Killer</p><p><strong>1/day each</strong>: Gate</p><p></p><p><strong>Overwhelming Mind</strong>. Whenever a creature attempts to read a star spawn's mind or otherwise make psychic contact, that creature must make a DC 18 Wisdom saving throw. On a failed save, the attempt is unsuccessful and the creature suffers 3d6 psychic damage and is Stunned for 1d4 rounds. If a creature's saving throw is successful, the creature is immune to the star spawns Overwhelming Mind for the next 24 hours.</p><p></p><p><strong>Actions</strong></p><p><strong>Multiattack</strong>: The star spawn makes four attacks: two with its claws and two with its tentacles.</p><p><strong>Claw</strong>. Melee Weapon Attack: +14 to hit, reach 10 ft. one target. Hit: 21 (3d8 + 8) slashing damage.</p><p><strong>Tentacle</strong>. Melee Weapon Attack: +14 to hit, reach 10 ft. one target. Hit: 29 (6d6 + 8) bludgeoning damage.</p><p></p><p><em>A mountainous form lumbers to life, a hideous creature only accidentally humanoid in shape, its hateful face a writhing mass of tentacles. </em></p></blockquote><p></p>
[QUOTE="jadrax, post: 6371248, member: 7175"] Very loosely based upon a pit fiend. [B][U]Star Spawn[/U][/B] [B]Huge Aberration, Chaotic Evil[/B] [B]Armor Class[/B] 19 (Natural armor) [B]Hit Points[/B] 310 (27d12 + 5) [B]Speed [/B]40 ft., fly 60 ft., swim 40 ft. [B]STR [/B]26 (+8) [B]DEX [/B]11 (+0) [B]CON [/B]20 (+5) [B]INT [/B]16 (+3) [B]WIS [/B]19 (+4) [B]CHA [/B]18 (+4) [B]Saving Throws[/B] Dex +6, Con +11, Wis +10 [B]Damage Resistances[/B] psychic; bludgeoning, piercing, and slashing from nonmagical weapons [B]Damage Immunities[/B] cold, poison [B]Condition Immunities[/B] charmed, poisoned [B]Senses [/B]truesight 60 ft. passive perception +14 [B]Languages [/B]Aklo; telepathy 120 ft. [B]Challenge [/B]20 (25,000 xp) [B]Fear Aura[/B]. Any creature hostile to the star spawn that starts its turn within 20 feet of the star spawn must make a DC 18 Wisdom saving throw, unless the star spawn is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the star spawns Fear Aura for the next 24 hours. [B]Innate Spellcasting[/B]: The star spawns spellcasting ability is Charisma (spell save DC 18). The star spawn can innately cast the following spells, requiring no material components. [B]At will[/B]: Dissonant Whispers, Dream, Sending [B]3/day each[/B]: Dominate Person, Phantasmal Killer [B]1/day each[/B]: Gate [B]Overwhelming Mind[/B]. Whenever a creature attempts to read a star spawn's mind or otherwise make psychic contact, that creature must make a DC 18 Wisdom saving throw. On a failed save, the attempt is unsuccessful and the creature suffers 3d6 psychic damage and is Stunned for 1d4 rounds. If a creature's saving throw is successful, the creature is immune to the star spawns Overwhelming Mind for the next 24 hours. [B]Actions[/B] [B]Multiattack[/B]: The star spawn makes four attacks: two with its claws and two with its tentacles. [B]Claw[/B]. Melee Weapon Attack: +14 to hit, reach 10 ft. one target. Hit: 21 (3d8 + 8) slashing damage. [B]Tentacle[/B]. Melee Weapon Attack: +14 to hit, reach 10 ft. one target. Hit: 29 (6d6 + 8) bludgeoning damage. [I]A mountainous form lumbers to life, a hideous creature only accidentally humanoid in shape, its hateful face a writhing mass of tentacles. [/I] [/QUOTE]
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