Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Star Trek Adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 6314783" data-attributes="member: 92305"><p><strong>GOING BEYOND: </strong> Once the players figure out the problem, they are going to have to figure out how to deal with it.</p><p></p><p></p><p>In the comic, Scotty rigs the transporter to beam two crewmen, in thruster suits, into wormhole space, and he uses the data taken from the ship's sensor logs (on the recent encounter with the Klingons) to figure a way for a shuttle, using a warp sled, to also enter wormhole space.</p><p></p><p></p><p>This is all theoretical, but now the <em>Enterprise</em> crew has hard sensor data on four ships doing what the Starfleet personnel thought was impossible. In your game, you may want to use these results and revelations as the subject of dice throws or as rewards for great ideas and great roleplaying on the part of the players.</p><p></p><p></p><p>Once this is all figured out, the PCs will be able to travel to wormhole space, to the exact point where the Klingons retreated. Now, communication between wormhole space and normal space is possible, once communication is established from the wormhole side. And, sensors can be used, from the wormhole side only, sensing into normal space.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>CRAZY: </strong> One aspect of wormhole space that is touched on but not elaborated upon in the comic is that wormhole space has a sickening, disorienting effect on the human psyche. I think this is a great excuse for the GM to have fun. Vulcans, and possibly other aliens, would be good choices for this part of the mission (the two who are beamed to wormhole space--the shuttle is shielded from this effect). Make a Vulcan cry. Give him visions. Describe how extreme his emotions are--that he can no longer hold them in check.</p><p></p><p></p><p>Even if a human goes, this is the GM's license to bring in LSD-type lasting effects on the character (they can eventually fade). Visions. Sweats. Periods of inaction ("What do you mean I just stood there, staring, for five whole minutes!") Have a blast with this excellent roleplaying opportunity.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>THROUGH THE BREACH:</strong> Most likely, the PC's ship is damaged. While the two (have enough places, between the shuttle crew and those in thruster suits, to accommodate each of the PCs, one character each) in thruster suits are beamed into the wormhole, keep flashing back to the players' ship from time to time to make repair checks.</p><p></p><p></p><p>You can end this part of the adventure as the first issue of the comic ends, with a cliffhanger: Kirk and Ensign Bryce (the daughter of the Gallant's Science Officer, in a sub-plot from the comic) successfully beam into wormhole space. After a moment to fight the disorienting effect, they are astounded at what they find.</p><p></p><p></p><p>Massive. In front of them. With docking ports for several vessels, is a Klingon space station.</p><p></p><p></p><p>A space station, hidden from normal space, armed to the teeth with battlecruisers.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6314783, member: 92305"] [B]GOING BEYOND: [/B] Once the players figure out the problem, they are going to have to figure out how to deal with it. In the comic, Scotty rigs the transporter to beam two crewmen, in thruster suits, into wormhole space, and he uses the data taken from the ship's sensor logs (on the recent encounter with the Klingons) to figure a way for a shuttle, using a warp sled, to also enter wormhole space. This is all theoretical, but now the [I]Enterprise[/I] crew has hard sensor data on four ships doing what the Starfleet personnel thought was impossible. In your game, you may want to use these results and revelations as the subject of dice throws or as rewards for great ideas and great roleplaying on the part of the players. Once this is all figured out, the PCs will be able to travel to wormhole space, to the exact point where the Klingons retreated. Now, communication between wormhole space and normal space is possible, once communication is established from the wormhole side. And, sensors can be used, from the wormhole side only, sensing into normal space. [B]CRAZY: [/B] One aspect of wormhole space that is touched on but not elaborated upon in the comic is that wormhole space has a sickening, disorienting effect on the human psyche. I think this is a great excuse for the GM to have fun. Vulcans, and possibly other aliens, would be good choices for this part of the mission (the two who are beamed to wormhole space--the shuttle is shielded from this effect). Make a Vulcan cry. Give him visions. Describe how extreme his emotions are--that he can no longer hold them in check. Even if a human goes, this is the GM's license to bring in LSD-type lasting effects on the character (they can eventually fade). Visions. Sweats. Periods of inaction ("What do you mean I just stood there, staring, for five whole minutes!") Have a blast with this excellent roleplaying opportunity. [B]THROUGH THE BREACH:[/B] Most likely, the PC's ship is damaged. While the two (have enough places, between the shuttle crew and those in thruster suits, to accommodate each of the PCs, one character each) in thruster suits are beamed into the wormhole, keep flashing back to the players' ship from time to time to make repair checks. You can end this part of the adventure as the first issue of the comic ends, with a cliffhanger: Kirk and Ensign Bryce (the daughter of the Gallant's Science Officer, in a sub-plot from the comic) successfully beam into wormhole space. After a moment to fight the disorienting effect, they are astounded at what they find. Massive. In front of them. With docking ports for several vessels, is a Klingon space station. A space station, hidden from normal space, armed to the teeth with battlecruisers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Trek Adventure
Top