Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Promotions/Press
Star Trek Adventures: Core Rulebook Released in PDF!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lyle.spade" data-source="post: 7719404" data-attributes="member: 30042"><p>First impressions, after having read just over 1/3 of the PDF over the last day:</p><p></p><p>1. It's a nice-looking book, in terms of layout, art (overall), and both the black and white page versions. There are some odd types - "it's" instead of "its" and one really bizarrely-worded non-sensical sentence about the "Veteran" Talent on pg118...drunk typing, anyone?</p><p>2. The lifepath chargen method reminds me of the FASA method, which is cool. I think it'll help build characters that make sense and fit the genre.</p><p>3. I like the task resolution system, which I've played once in a Conan adventure. If you've not played it at a table, worry not: it's not nearly as complicated as it might seem and actually flows really quickly. We were all new to the system when we played and it went quickly and smoothly.</p><p>4. I'm not so sure about the Extended Tasks system (p90), as it seems crunchy to the point of possibly losing the story in the mechanics of the moment, much like Skill Challenges did in DnD 4e.</p><p>5. I'm not hip on the idea of new Ensigns and Veterans having the same value, overall, in terms of Attributes and Discplines. I will think on that more, and perhaps House Rule it. Don't know at this point, but the idea that Kirk, as a character, would be the same in terms of total stats, taken together, as Wesley Crusher....I don't buy it. Minor point, however.</p><p>6. I think the selection of races thus far is fine, and hacking them to build others would be easy, given the amount of source material that's out there. Since races are mostly differentiated from one another by Talents, it'd just be an issue of creating a pair that would fit what your chosen reference material indicates for that race.</p><p></p><p>I'll add some more reflections later. Overall I'm really happy with it. Knowing from experience that the core system flows well at the table, I can see where the fluff in this book and how the mechanics have been tailored in some places to fit the genre will, together, help a group play adventures that feel like Star Trek - and it's that right vibe that sets it apart from every other scifi setting.</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 7719404, member: 30042"] First impressions, after having read just over 1/3 of the PDF over the last day: 1. It's a nice-looking book, in terms of layout, art (overall), and both the black and white page versions. There are some odd types - "it's" instead of "its" and one really bizarrely-worded non-sensical sentence about the "Veteran" Talent on pg118...drunk typing, anyone? 2. The lifepath chargen method reminds me of the FASA method, which is cool. I think it'll help build characters that make sense and fit the genre. 3. I like the task resolution system, which I've played once in a Conan adventure. If you've not played it at a table, worry not: it's not nearly as complicated as it might seem and actually flows really quickly. We were all new to the system when we played and it went quickly and smoothly. 4. I'm not so sure about the Extended Tasks system (p90), as it seems crunchy to the point of possibly losing the story in the mechanics of the moment, much like Skill Challenges did in DnD 4e. 5. I'm not hip on the idea of new Ensigns and Veterans having the same value, overall, in terms of Attributes and Discplines. I will think on that more, and perhaps House Rule it. Don't know at this point, but the idea that Kirk, as a character, would be the same in terms of total stats, taken together, as Wesley Crusher....I don't buy it. Minor point, however. 6. I think the selection of races thus far is fine, and hacking them to build others would be easy, given the amount of source material that's out there. Since races are mostly differentiated from one another by Talents, it'd just be an issue of creating a pair that would fit what your chosen reference material indicates for that race. I'll add some more reflections later. Overall I'm really happy with it. Knowing from experience that the core system flows well at the table, I can see where the fluff in this book and how the mechanics have been tailored in some places to fit the genre will, together, help a group play adventures that feel like Star Trek - and it's that right vibe that sets it apart from every other scifi setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
Star Trek Adventures: Core Rulebook Released in PDF!
Top