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Star Trek Adventures: Now that the full rules are out, what do you think?
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<blockquote data-quote="oneshot" data-source="post: 7242495" data-attributes="member: 61634"><p>I disagree with that statement on a couple of fronts. First, there is no such thing as a game that will appeal to all players, not even D&D. That's why there are so many different systems on the market today. Heck, the second-ever RPG, Tunnels and Trolls, came about because Ken St. Andre saw D&D and thought it was a great idea but hated the implementation and so went about doing his own thing. So designing a game that everyone loves is essentially an impossible task.</p><p></p><p>Second, and more importantly, the game is trying to emulate the Star Trek TV shows. The show, and thus the game, are not about dungeon crawling. So if a dungeon crawl or hex crawl is the kind of game you want to play, no Star Trek game is ever going to give you that experience without completely moving away from the source material. Had Modiphius designed a game that appealed to Min-Maxers, there are a lot of people (including yours truly) that would say the game doesn't really feel like Star Trek. </p><p></p><p>I'm not sure why you would expect a company would pay for an expensive license for a major brand to make an official RPG but not write the game to specifically reproduce the experience of the show. That, to me, would be the apparently foolish business decision.</p></blockquote><p></p>
[QUOTE="oneshot, post: 7242495, member: 61634"] I disagree with that statement on a couple of fronts. First, there is no such thing as a game that will appeal to all players, not even D&D. That's why there are so many different systems on the market today. Heck, the second-ever RPG, Tunnels and Trolls, came about because Ken St. Andre saw D&D and thought it was a great idea but hated the implementation and so went about doing his own thing. So designing a game that everyone loves is essentially an impossible task. Second, and more importantly, the game is trying to emulate the Star Trek TV shows. The show, and thus the game, are not about dungeon crawling. So if a dungeon crawl or hex crawl is the kind of game you want to play, no Star Trek game is ever going to give you that experience without completely moving away from the source material. Had Modiphius designed a game that appealed to Min-Maxers, there are a lot of people (including yours truly) that would say the game doesn't really feel like Star Trek. I'm not sure why you would expect a company would pay for an expensive license for a major brand to make an official RPG but not write the game to specifically reproduce the experience of the show. That, to me, would be the apparently foolish business decision. [/QUOTE]
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Star Trek Adventures: Now that the full rules are out, what do you think?
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