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Star Trek: Ascendant - Shakedown Cruise IC
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<blockquote data-quote="Blackrat" data-source="post: 5193359" data-attributes="member: 27761"><p><span style="color: SandyBrown">Give me a neural stabiliser.</span> Raphael says to Mala. He proceeds to use it to stabilise the trauma and reduce internal pressure to Lt.Grenandine's head and to keep her sedated while he operates. Next was harder. Luckily the wound didn't go through her skull so it was mere case of stopping the bleeding and closing the wound. There was a damaged nerve ending though and it could potentially leave half her face numb and twitchy for the rest of her life. Raphael picks the dermal regenerator and hopes for the best as he starts fixing the cuts and that nerve. Miraculously he manages to set it right and Ms.Grenandine can continue enjoy her life without scars nor nerve damage to mar her beauty.</p><p></p><p>[sblock=OOC]OOC: Sorry for delay... I blame Red Dead Redemption <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I think I figured the rolls right:</p><p><strong>Neural Stabiliser:</strong> <a href="http://invisiblecastle.com/roller/view/2535062/" target="_blank">1d6=2, 1d6=4, 1d6=5</a> So the best roll was 5 and add 3 I get 8. Success?</p><p><strong>Autosuture:</strong> <a href="http://invisiblecastle.com/roller/view/2535065/" target="_blank">1d6=4, 1d6=4, 1d6=3</a> Highest 4+3=7. Another success.</p><p><strong>Dermal Regenerator:</strong> <a href="http://invisiblecastle.com/roller/view/2535066/" target="_blank">1d6=6, 1d6=4, 1d6=5</a> Drama die 6, next highest 5. 6+5+3=14... Overkill Success with removing scars <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Blackrat, post: 5193359, member: 27761"] [COLOR="SandyBrown"]Give me a neural stabiliser.[/COLOR] Raphael says to Mala. He proceeds to use it to stabilise the trauma and reduce internal pressure to Lt.Grenandine's head and to keep her sedated while he operates. Next was harder. Luckily the wound didn't go through her skull so it was mere case of stopping the bleeding and closing the wound. There was a damaged nerve ending though and it could potentially leave half her face numb and twitchy for the rest of her life. Raphael picks the dermal regenerator and hopes for the best as he starts fixing the cuts and that nerve. Miraculously he manages to set it right and Ms.Grenandine can continue enjoy her life without scars nor nerve damage to mar her beauty. [sblock=OOC]OOC: Sorry for delay... I blame Red Dead Redemption :D I think I figured the rolls right: [B]Neural Stabiliser:[/B] [url=http://invisiblecastle.com/roller/view/2535062/]1d6=2, 1d6=4, 1d6=5[/url] So the best roll was 5 and add 3 I get 8. Success? [B]Autosuture:[/B] [url=http://invisiblecastle.com/roller/view/2535065/]1d6=4, 1d6=4, 1d6=3[/url] Highest 4+3=7. Another success. [B]Dermal Regenerator:[/B] [url=http://invisiblecastle.com/roller/view/2535066/]1d6=6, 1d6=4, 1d6=5[/url] Drama die 6, next highest 5. 6+5+3=14... Overkill Success with removing scars :D [/sblock] [/QUOTE]
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