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<blockquote data-quote="Hypothetical" data-source="post: 3512765" data-attributes="member: 51969"><p>Internally Metered Pulse Drives.</p><p></p><p>The I.M. Pulse Drive ( generally referred to as Impulse Drives) are the standard sub-light engine of the Star Trek Universe. Due to constraints of Time-dialation outside of a Warp Bubble, I.M. Pulse Drives are limited to a maximun speed of .25C, except under extreme circumstances. ( Read as 8 Hexes per turn.) As would be expected, acceleration factors vary not only with the size of the drive, but with the size of Hull it is attached to.</p><p></p><p>Basic turn rate is once hex side per hex moved . The size adjustment on the below chart shows how this rate is effected by various size engines.</p><p></p><p>SC Drive SC Hull Acceleration. Adjustments. Power Generated</p><p>_____________________________________________________________________________________________________________</p><p>1 1 4 Hexes/Turn none. 15 Power</p><p>1 2 3 Hexes/turn Reduces Turn rate by 1. No energy weapons allowed.</p><p>2 1 5 hexes/turn Increases Turn Rate by 1. 25 Power</p><p>2 2 4 hexes/turn none</p><p>2 3 3 hexes/turn Reduces Turn Rate by 1. Only 1 Laser weapon allowed.</p><p>3 1 6 hexes/Turn None due to increased hull stress. 35 Power</p><p>3 2 5 hexes/Turn Increases Turn Rate by 1</p><p>3 3 4 hexes/turn None. Only 3 laser weapons allowed.</p><p>4 3 5 hexes/Turn Increases Turn Rate by 1. No weapons restrictions. 45 Power</p><p></p><p>Note: Class 3 hulls with Class 4 I.M. Drives, and Class on1 Hulls with Class 3 I.M. Drives have the capability to override the .25C restriction. Doing so, they double thier Acceleration rate, and can obtain a maximum speed of 16 hexes per turn. However, thier turn rate drops to one hex face per turn. Above a speed of 12 hexes per turn they begin to experiance time-dialation effects that give them a -2 on all To Hit Rolls, but also give them a +4 against all projectile weapon attacks, and a +2 against all laser weapon attacks.</p><p></p><p>However, every time this ability is used, the Earth Security Council automatically reviews the log tapes and sensor data of any vessel doing so, and if the situation is judged not to have been an emergency, the Ships Captain is charged in a court of Law, and faces penelties ranging from a 50,000 Credit Fine, to loss of his liscence and confiscation of his ship.</p></blockquote><p></p>
[QUOTE="Hypothetical, post: 3512765, member: 51969"] Internally Metered Pulse Drives. The I.M. Pulse Drive ( generally referred to as Impulse Drives) are the standard sub-light engine of the Star Trek Universe. Due to constraints of Time-dialation outside of a Warp Bubble, I.M. Pulse Drives are limited to a maximun speed of .25C, except under extreme circumstances. ( Read as 8 Hexes per turn.) As would be expected, acceleration factors vary not only with the size of the drive, but with the size of Hull it is attached to. Basic turn rate is once hex side per hex moved . The size adjustment on the below chart shows how this rate is effected by various size engines. SC Drive SC Hull Acceleration. Adjustments. Power Generated _____________________________________________________________________________________________________________ 1 1 4 Hexes/Turn none. 15 Power 1 2 3 Hexes/turn Reduces Turn rate by 1. No energy weapons allowed. 2 1 5 hexes/turn Increases Turn Rate by 1. 25 Power 2 2 4 hexes/turn none 2 3 3 hexes/turn Reduces Turn Rate by 1. Only 1 Laser weapon allowed. 3 1 6 hexes/Turn None due to increased hull stress. 35 Power 3 2 5 hexes/Turn Increases Turn Rate by 1 3 3 4 hexes/turn None. Only 3 laser weapons allowed. 4 3 5 hexes/Turn Increases Turn Rate by 1. No weapons restrictions. 45 Power Note: Class 3 hulls with Class 4 I.M. Drives, and Class on1 Hulls with Class 3 I.M. Drives have the capability to override the .25C restriction. Doing so, they double thier Acceleration rate, and can obtain a maximum speed of 16 hexes per turn. However, thier turn rate drops to one hex face per turn. Above a speed of 12 hexes per turn they begin to experiance time-dialation effects that give them a -2 on all To Hit Rolls, but also give them a +4 against all projectile weapon attacks, and a +2 against all laser weapon attacks. However, every time this ability is used, the Earth Security Council automatically reviews the log tapes and sensor data of any vessel doing so, and if the situation is judged not to have been an emergency, the Ships Captain is charged in a court of Law, and faces penelties ranging from a 50,000 Credit Fine, to loss of his liscence and confiscation of his ship. [/QUOTE]
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