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<blockquote data-quote="Sparx MacGyver" data-source="post: 6142699" data-attributes="member: 6699540"><p>Well, it's time to start planning my campaign. I'm going to be using the CODA Trek by Decipher, as that's the one I have. I do tend to play my games (Star Wars or Star Trek or otherwise) in an 'alternate universe'. It keeps things simple in case my players decide to kill off main characters before they can do what they're supposed to, or otherwise muck up the timeline as we know it.</p><p></p><p></p><p>With that in mind, I'm sort of fumbling for ideas. I did think about making them fresh faced kids out of the academy, stuck on an older ship in the middle of some war nobody wanted. </p><p></p><p></p><p>It's 2385, the Federation has been drawn into another war with [insert bad guys here]. I've considered many of the classic bad guys: Dominion, Breen, Jem'Hadar, Borg, Species 8472, and Rolulans. None seem truly fitting, save for maybe the Romulans. </p><p></p><p></p><p>From here, I'm thinking of placing them in a <em>Miranda </em>class. Perhaps the war sin't going as well, and so some older ships, a first run <em>Miranda </em>is brought out of mothballs. She's old, just getting a basic repair job and barely running at minimal crew, almost a skeleton crew, the USS <em>Atlantis </em>NCC-1865 is showing multiple hull patches through her haphazard paint job. </p><p></p><p></p><p>While escorting (i.e. trying to run after a battle) the USS <em>Saratoga </em>(NCC-1887-B, <em>Sovereign </em>class) who is heavily damaged, USS <em>Reliant </em>(NCC-1864-A, <em>Miranda </em>class, pre-refit), USS <em>Brattain </em>(NCC-21166, <em>Miranda </em>class) USS <em>Alamo </em>(NCC-1836, <em>Miranda </em>class, pre-refit), they are attacked by 3 Romulan ships, 2 destroyers and a battleship (class names will be looked up later). The small convoy begins a mad dash to flee, returning fire as best they can. The <em>Saratoga </em>is unable to warp due to damage, and a torpedo from the battleship causes the warp core to breach, causing damage to both the <em>Brattain </em>and <em>Atlantis</em>, who attempt to escape through a wormhole, which opens a good distance in front of them. Both ships arrive on the other side relatively unharmed, though they are unable to ascertain the fate of the <em>Alamo </em>or <em>Reliant</em>. When sensors do come online, the chronometer reads that they are now in the year 2155, and they are the most powerful ships around. Although the crew doesn't know it, they are in the mirror universe, and as luck would have it, are about to be found out. The <em>Brattain </em>would be damaged beyond what the two crews could repair without a station, though this will only be found after they fend off their first set of attackers. </p><p>I'm thinking of having the <em>Brattain </em>decide to go hide behind a moon/nebula, while the <em>Atlantis </em>goes to seek help/supplies/etc. Eventually, if/when the players return for the <em>Brattain</em>, they will find it missing. </p><p></p><p>Starting off, they will have no way of repairing major damage, or refueling, or rearming. Hopefully they think tactfully. This is about all I've got so far, most this info unknown to the players. What do you guys think? Where would you take it form here? What would you change? Is my idea to much? </p><p></p><p>Any help ya'all can give would be appreciated.</p></blockquote><p></p>
[QUOTE="Sparx MacGyver, post: 6142699, member: 6699540"] Well, it's time to start planning my campaign. I'm going to be using the CODA Trek by Decipher, as that's the one I have. I do tend to play my games (Star Wars or Star Trek or otherwise) in an 'alternate universe'. It keeps things simple in case my players decide to kill off main characters before they can do what they're supposed to, or otherwise muck up the timeline as we know it. With that in mind, I'm sort of fumbling for ideas. I did think about making them fresh faced kids out of the academy, stuck on an older ship in the middle of some war nobody wanted. It's 2385, the Federation has been drawn into another war with [insert bad guys here]. I've considered many of the classic bad guys: Dominion, Breen, Jem'Hadar, Borg, Species 8472, and Rolulans. None seem truly fitting, save for maybe the Romulans. From here, I'm thinking of placing them in a [I]Miranda [/I]class. Perhaps the war sin't going as well, and so some older ships, a first run [I]Miranda [/I]is brought out of mothballs. She's old, just getting a basic repair job and barely running at minimal crew, almost a skeleton crew, the USS [I]Atlantis [/I]NCC-1865 is showing multiple hull patches through her haphazard paint job. While escorting (i.e. trying to run after a battle) the USS [I]Saratoga [/I](NCC-1887-B, [I]Sovereign [/I]class) who is heavily damaged, USS [I]Reliant [/I](NCC-1864-A, [I]Miranda [/I]class, pre-refit), USS [I]Brattain [/I](NCC-21166, [I]Miranda [/I]class) USS [I]Alamo [/I](NCC-1836, [I]Miranda [/I]class, pre-refit), they are attacked by 3 Romulan ships, 2 destroyers and a battleship (class names will be looked up later). The small convoy begins a mad dash to flee, returning fire as best they can. The [I]Saratoga [/I]is unable to warp due to damage, and a torpedo from the battleship causes the warp core to breach, causing damage to both the [I]Brattain [/I]and [I]Atlantis[/I], who attempt to escape through a wormhole, which opens a good distance in front of them. Both ships arrive on the other side relatively unharmed, though they are unable to ascertain the fate of the [I]Alamo [/I]or [I]Reliant[/I]. When sensors do come online, the chronometer reads that they are now in the year 2155, and they are the most powerful ships around. Although the crew doesn't know it, they are in the mirror universe, and as luck would have it, are about to be found out. The [I]Brattain [/I]would be damaged beyond what the two crews could repair without a station, though this will only be found after they fend off their first set of attackers. I'm thinking of having the [I]Brattain [/I]decide to go hide behind a moon/nebula, while the [I]Atlantis [/I]goes to seek help/supplies/etc. Eventually, if/when the players return for the [I]Brattain[/I], they will find it missing. Starting off, they will have no way of repairing major damage, or refueling, or rearming. Hopefully they think tactfully. This is about all I've got so far, most this info unknown to the players. What do you guys think? Where would you take it form here? What would you change? Is my idea to much? Any help ya'all can give would be appreciated. [/QUOTE]
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