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<blockquote data-quote="Umbran" data-source="post: 6142987" data-attributes="member: 177"><p>Well, let us put together some thoughts...</p><p></p><p>Your characters come from 2385. By that point, the Federation has seen enough time travel for Starfleet to have protocols about it (the "Temporal Prime Directive"), and they know a few ways to willfully enact it (thanks, Spock!). And they've had several swaps back and forth between the universes (it happened once to Kirk, and then another five times on DS9) so the methods of making the transition will be known to the Federation, but classified - it might be in their computers, accessible to a captain in encrypted files that only an excellent scientist or engineer would be able to actually use....</p><p></p><p>The usual Star Trek time travel plot goes: 1)find out you've traveled back in time. 2) See some danger to your timeline, interact with the past in some way that preserves the future you know. 3) Return to the future.</p><p></p><p>The usual Mirror Universe plot goes: 1) Get sucked over into the mirror universe. 2) see how changed the people you know there are. 3) Find your way home.</p><p></p><p>Not at all dissimilar, really. They know they've traveled in time. And, in the time they've showed up the Terran Empire already exists, so they'll find that out soon enough.</p><p></p><p>Unless you tell the players outright, "this campaign is going to take place in the past of the Mirror Universe," you should expect your PCs to have the general goal of getting home, altering as little as possible in the process. They will have the expectation that getting home is possible, as they always do that in Trek time travel and Mirror Universe stories. If they are upstanding Starfleet officers, they will die rather than allow their advanced technology pollute the timeline, and they'll also die rather than let the Terran Empire get their technology - there have been enough interactions with the MU barbarians that the PCs can (and really *should*) fear what people from the Mirror Universe can and might do if given technological boosts. Lingering with this juicy tech poorly guarded really isn't an option for them.</p><p></p><p>By normal considerations, you can expect them to hide, and look for a way home. If they discover the Defiant is there, then they may decide that they are duty-bound to capture or destroy her, and then return home. Your basic tool to move them around is the ability to go home - the places you can take them are limited basically to wherever you can plausibly put the promise of getting the heck out of Dodge. </p><p></p><p>Note, though - the Terran Empire's only contact with the normal universe at this time is the Defiant. The Terran Empire does not know how to send the PCs home. The PCs won't know this though - so folks in the Empire can lead them around by the nose for a while. But eventually the way home will be found either in their own data banks, or with the Tholians.</p><p></p><p>If the PCs aren't upstanding Starfleet officers, well, then bets are off. I'd expect them to decide to either attempt to take over or destroy the Terran Empire (never mind that, in canon, the fall of the Terran Empire is not at all a good thing).</p></blockquote><p></p>
[QUOTE="Umbran, post: 6142987, member: 177"] Well, let us put together some thoughts... Your characters come from 2385. By that point, the Federation has seen enough time travel for Starfleet to have protocols about it (the "Temporal Prime Directive"), and they know a few ways to willfully enact it (thanks, Spock!). And they've had several swaps back and forth between the universes (it happened once to Kirk, and then another five times on DS9) so the methods of making the transition will be known to the Federation, but classified - it might be in their computers, accessible to a captain in encrypted files that only an excellent scientist or engineer would be able to actually use.... The usual Star Trek time travel plot goes: 1)find out you've traveled back in time. 2) See some danger to your timeline, interact with the past in some way that preserves the future you know. 3) Return to the future. The usual Mirror Universe plot goes: 1) Get sucked over into the mirror universe. 2) see how changed the people you know there are. 3) Find your way home. Not at all dissimilar, really. They know they've traveled in time. And, in the time they've showed up the Terran Empire already exists, so they'll find that out soon enough. Unless you tell the players outright, "this campaign is going to take place in the past of the Mirror Universe," you should expect your PCs to have the general goal of getting home, altering as little as possible in the process. They will have the expectation that getting home is possible, as they always do that in Trek time travel and Mirror Universe stories. If they are upstanding Starfleet officers, they will die rather than allow their advanced technology pollute the timeline, and they'll also die rather than let the Terran Empire get their technology - there have been enough interactions with the MU barbarians that the PCs can (and really *should*) fear what people from the Mirror Universe can and might do if given technological boosts. Lingering with this juicy tech poorly guarded really isn't an option for them. By normal considerations, you can expect them to hide, and look for a way home. If they discover the Defiant is there, then they may decide that they are duty-bound to capture or destroy her, and then return home. Your basic tool to move them around is the ability to go home - the places you can take them are limited basically to wherever you can plausibly put the promise of getting the heck out of Dodge. Note, though - the Terran Empire's only contact with the normal universe at this time is the Defiant. The Terran Empire does not know how to send the PCs home. The PCs won't know this though - so folks in the Empire can lead them around by the nose for a while. But eventually the way home will be found either in their own data banks, or with the Tholians. If the PCs aren't upstanding Starfleet officers, well, then bets are off. I'd expect them to decide to either attempt to take over or destroy the Terran Empire (never mind that, in canon, the fall of the Terran Empire is not at all a good thing). [/QUOTE]
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