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<blockquote data-quote="Ranger REG" data-source="post: 3078335" data-attributes="member: 533"><p>Because <em>SFB/PD</em> wasn't meant to be the Paramount version of <em>Trek.</em> It was derived from Joseph Franz <em>Star Trek Technical Manual</em> and their own alternate timeline spin (or parallel reality).</p><p></p><p>IIRC, FASA had a very militaristic overtone for their TrekRPG. If they hadn't made the mistake of publishing the TNG First-Year Sourcebook without Paramount's permission, they wouldn't have lost the license.</p><p></p><p></p><p></p><p>Perhaps, but because it is set up so we're very proficient with our skills, we can focus more on the story/adventure and having a good time than worry about reaching a new skill rank. And the reward benefits are more role-playing than mechanical (or metagaming).</p><p></p><p>P.S. When LUG was acquired by WotC in 2000, Ryan Dancey sent out an email suggesting what TrekRPG d20 might be. I still kept the initial brainstorming proposals on file.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 3078335, member: 533"] Because [i]SFB/PD[/i] wasn't meant to be the Paramount version of [i]Trek.[/i] It was derived from Joseph Franz [i]Star Trek Technical Manual[/i] and their own alternate timeline spin (or parallel reality). IIRC, FASA had a very militaristic overtone for their TrekRPG. If they hadn't made the mistake of publishing the TNG First-Year Sourcebook without Paramount's permission, they wouldn't have lost the license. Perhaps, but because it is set up so we're very proficient with our skills, we can focus more on the story/adventure and having a good time than worry about reaching a new skill rank. And the reward benefits are more role-playing than mechanical (or metagaming). P.S. When LUG was acquired by WotC in 2000, Ryan Dancey sent out an email suggesting what TrekRPG d20 might be. I still kept the initial brainstorming proposals on file. [/QUOTE]
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