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Star Trek Strange New Worlds, what did you think?
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<blockquote data-quote="Janx" data-source="post: 8627704" data-attributes="member: 8835"><p>I recall somebody writing about how prequels run some risks....</p><p></p><p>I liked it, but have some quibbles.</p><p></p><p>This is presumably a 5 year mission, at the start. Uhura is a Cadet. James Kirk's dad is an LT on the ship. How old is Jim?</p><p>When Jim takes over, how much time has past? And kid Jim has surpassed Uhura to take command in that time?</p><p></p><p>Likewise with Nurse Chapel. How long is she gonna not advance on this ship?</p><p></p><p>This is that aforementioned prequel problems. They bring in some folks from the future crew to connect things, but all it does is create wrinkles. At least with Spock, he's old and it plausibly could take awhile to get to the upper ranks.</p><p></p><p>The other quibble is speed of travel. Discovery, spore drive aside, erased travel time and distance in the show. The pacing was so bipity-bopity quick that you'd swear the writers of sponge-bob had taken over. Here, Pike only has time to brood and barely finish his drink while listening to Spock's sage advice before they are arriving at an explored planet that should be presumably just far enough away to not be well documented.</p><p></p><p>Now the old shows didn't just make us waste real time getting places either at the expense of pacing. But they did a better job of implying "time passes" before we get there. As opposed to "I'll be in my quarters", cut to quarters, takes a sip, "captain we've arrived."</p><p></p><p>Basically, I hate that about all the post-Enterprise Star Trek because they seem to have forgotten how to write that and are catering to the "want it now" 21st century mindset with no elegance or verisimilitude for the setting. How hard is it to imply it's going to take a few hours or days to get there? To reflect that there are limits to what this technology can do? So you can have believable stakes later on whether the ship can get somewhere in time? That you do have to wait. Even in the future.</p></blockquote><p></p>
[QUOTE="Janx, post: 8627704, member: 8835"] I recall somebody writing about how prequels run some risks.... I liked it, but have some quibbles. This is presumably a 5 year mission, at the start. Uhura is a Cadet. James Kirk's dad is an LT on the ship. How old is Jim? When Jim takes over, how much time has past? And kid Jim has surpassed Uhura to take command in that time? Likewise with Nurse Chapel. How long is she gonna not advance on this ship? This is that aforementioned prequel problems. They bring in some folks from the future crew to connect things, but all it does is create wrinkles. At least with Spock, he's old and it plausibly could take awhile to get to the upper ranks. The other quibble is speed of travel. Discovery, spore drive aside, erased travel time and distance in the show. The pacing was so bipity-bopity quick that you'd swear the writers of sponge-bob had taken over. Here, Pike only has time to brood and barely finish his drink while listening to Spock's sage advice before they are arriving at an explored planet that should be presumably just far enough away to not be well documented. Now the old shows didn't just make us waste real time getting places either at the expense of pacing. But they did a better job of implying "time passes" before we get there. As opposed to "I'll be in my quarters", cut to quarters, takes a sip, "captain we've arrived." Basically, I hate that about all the post-Enterprise Star Trek because they seem to have forgotten how to write that and are catering to the "want it now" 21st century mindset with no elegance or verisimilitude for the setting. How hard is it to imply it's going to take a few hours or days to get there? To reflect that there are limits to what this technology can do? So you can have believable stakes later on whether the ship can get somewhere in time? That you do have to wait. Even in the future. [/QUOTE]
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