Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Star Trek - The Ghost Planet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 6196654" data-attributes="member: 92305"><p><strong>STAR TREK - THE GHOST PLANET</strong></p><p><strong></strong><em>a scenario for any Star Trek roleplaying game</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em></em>This is a scenario outline meant for a GM to flesh out and customize to his tastes for his game. The GM can use any rpg rules he likes, and this scenario can be set in any Star Trek timeline. I'll provide the major events of the story. It's up to the GM to add stats and throws to the scenario, based on his game system of choice.</p><p></p><p>This scenario is based on one of the old Gold Key Star Trek comics, which debuted in 1967. If you've ever seen these comics, you'll know that they were written and drawn by a team that had never seen the show. And, at least the early comics, got a lot of details about the Star Trek universe wrong. For example, the Enterprise is powered by rockets, not warp engines. The ship regularly enters planetary atmospheres. The crew are space pioneers who explore multiple galaxies. There is an accepted interplanetary language, called Esperanta. And, some of the stories can get a little corny. For example, the name of the planet in the story on which this scenario is based is called, "The planet Numero Uno."</p><p></p><p>On the other hand, the art in the book is quite good, especially for the era. And the stories, despite being corny from time to time, also have an interesting "Trek" feel. You know what I'm talking about here, yes? True science fiction tales, many times heavy on the "fiction" and lite on the "science". Star Trek is built on stories that often have an ethical question on which the entire tale pivots. Remember how saving the whales was central to the plot of <strong>Star Trek IV - The Voyage Home</strong>? Remember the Organian Peace Treaty between the Federation and the Klingon Empire, where extremely powerful god-like beings had to exert their influence forcefully upon both star-powers to keep them from annihlating each other? Remember the <strong>Devil in the Dark</strong> episode where the monster that was killing all the miners turned out to be a mother, last of her race, defending her young?</p><p></p><p></p><p><em>THAT</em> is Star Trek. </p><p></p><p>The science may not be exactly real. But the stories are solid science fiction yarns that usually make you think.</p><p></p><p>I saw that certain Star Trek <em>something</em> in the Gold Key story, and I thought it'd make for an excellent roleplaying scenario for a GM running a game set in the Star Trek universe.</p><p></p><p>I'll write the outline in terms of Kirk and Spock and the <strong>Enterprise</strong>, but the GM should change any and all details to fit his tastes and his game. It doesn't have to be the Enterprise. It could be the <strong>USS Santiago</strong>, a small Starfleet exploration vessel, <em>Archer</em> class, with a total crew compliment of 14 personnel. Or...whatever the GM desires.</p><p></p><p>I'm sure you know that there are tons of pictures on the net that you can use to spice up this game. The GM can have a ball taking the scenario and making it his own.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6196654, member: 92305"] [B]STAR TREK - THE GHOST PLANET [/B][I]a scenario for any Star Trek roleplaying game [/I]This is a scenario outline meant for a GM to flesh out and customize to his tastes for his game. The GM can use any rpg rules he likes, and this scenario can be set in any Star Trek timeline. I'll provide the major events of the story. It's up to the GM to add stats and throws to the scenario, based on his game system of choice. This scenario is based on one of the old Gold Key Star Trek comics, which debuted in 1967. If you've ever seen these comics, you'll know that they were written and drawn by a team that had never seen the show. And, at least the early comics, got a lot of details about the Star Trek universe wrong. For example, the Enterprise is powered by rockets, not warp engines. The ship regularly enters planetary atmospheres. The crew are space pioneers who explore multiple galaxies. There is an accepted interplanetary language, called Esperanta. And, some of the stories can get a little corny. For example, the name of the planet in the story on which this scenario is based is called, "The planet Numero Uno." On the other hand, the art in the book is quite good, especially for the era. And the stories, despite being corny from time to time, also have an interesting "Trek" feel. You know what I'm talking about here, yes? True science fiction tales, many times heavy on the "fiction" and lite on the "science". Star Trek is built on stories that often have an ethical question on which the entire tale pivots. Remember how saving the whales was central to the plot of [B]Star Trek IV - The Voyage Home[/B]? Remember the Organian Peace Treaty between the Federation and the Klingon Empire, where extremely powerful god-like beings had to exert their influence forcefully upon both star-powers to keep them from annihlating each other? Remember the [B]Devil in the Dark[/B] episode where the monster that was killing all the miners turned out to be a mother, last of her race, defending her young? [I]THAT[/I] is Star Trek. The science may not be exactly real. But the stories are solid science fiction yarns that usually make you think. I saw that certain Star Trek [I]something[/I] in the Gold Key story, and I thought it'd make for an excellent roleplaying scenario for a GM running a game set in the Star Trek universe. I'll write the outline in terms of Kirk and Spock and the [B]Enterprise[/B], but the GM should change any and all details to fit his tastes and his game. It doesn't have to be the Enterprise. It could be the [B]USS Santiago[/B], a small Starfleet exploration vessel, [I]Archer[/I] class, with a total crew compliment of 14 personnel. Or...whatever the GM desires. I'm sure you know that there are tons of pictures on the net that you can use to spice up this game. The GM can have a ball taking the scenario and making it his own. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Trek - The Ghost Planet
Top