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Star Trek - The Ghost Planet
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<blockquote data-quote="Water Bob" data-source="post: 6196713" data-attributes="member: 92305"><p><strong>IV. Welcome</strong></p><p><strong></strong></p><p></p><p></p><p>As the players are deposited in front of a building, they have but to walk up some steps and approach the glass door. It will open automatically. Tricorder readings will reveal power signatures in the building but little else of value. No life forms. There are several antennae on the roof of this three storey building.</p><p></p><p>As soon as the landing party enters the building, they are greeted by a humanoid shaped robot. "Greetings," it says. Then, it turns and walks down the corridor, continuing, "Please....this way."</p><p></p><p>The landing party is led into a small theater room. A few rows of seats face a blank viewer at the front of the room. "Please....take your....seats!" The robot says. The GM should play the robot with a stutter, as if the robot is damaged or has a short in its voice box.</p><p></p><p>The bot will stand in front of the room, like a host. "We know...you are...confused....It will be explained...but you must...believe we are friendly...now the government heads will address you!"</p><p></p><p>The lights go dim, and the viewer comes alive. Two large humanoid heads look back at the landing party. They are both bald. And, their heads seem both longer and larger than a human's head. They have bushy eyebrows, but no other facial hair. Other than that, they resemble humans.</p><p></p><p>"Please let us introduce ourselves," speaks one of the heads, "we are the Twin Supremes of the planet Numair. I am Justin."</p><p></p><p>Then, the other head speaks. "And, I am Justin. We rule together."</p><p></p><p>Let the players speculate on whether they are watching a AI enhanced recording; the location of the two Justins; whether they are looking at clones (the two look exactly the same); whether this is a recording from long ago; and questions of that nature.</p><p></p><p>If the captain or any of the landing party speaks to the viewer, the two Justins will interact with them. This will tell the players that they are not watching a recording but using a communication device.</p><p></p><p>During this dialogue, the Justins will tell the Starfleet men about their fate. They were a fairly advanced society. At one time, the world held a small land-locked moon. The Numairians stored radioactive waste on the moon to keep their world clean and beautiful. But, some of the waste was unstable. An explosion occured that blew the moon apart. Billions died from the ash and fallout. In the throws of armageddon, the Numerians fought amongst themselves for survival. That's the cause of the bomb craters and destroyed buildings that the landing party has seen.</p><p></p><p>The radiation was discovered. The Numerians struggled to build two space stations, and the surviving people left Numair to live in space.</p><p></p><p>Why hasn't the Enterprise detected the space stations? Because the world's magnetic field anomaly pushed them into the ring system. </p><p></p><p>The world's rings were created by the destruction of the small planetoid moon. After the ash settled, the sun appeared for a while but slowly snuffed itself out again as the radiation interference blocked the sun's light.</p><p></p><p>Now, the population of Numeria lives in the two space habitats.</p><p></p><p>The GM should role play this all out. But, the ultimate question becomes, can the crew of the Federation starship help the Numairians regain thier world?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6196713, member: 92305"] [B]IV. Welcome [/B] As the players are deposited in front of a building, they have but to walk up some steps and approach the glass door. It will open automatically. Tricorder readings will reveal power signatures in the building but little else of value. No life forms. There are several antennae on the roof of this three storey building. As soon as the landing party enters the building, they are greeted by a humanoid shaped robot. "Greetings," it says. Then, it turns and walks down the corridor, continuing, "Please....this way." The landing party is led into a small theater room. A few rows of seats face a blank viewer at the front of the room. "Please....take your....seats!" The robot says. The GM should play the robot with a stutter, as if the robot is damaged or has a short in its voice box. The bot will stand in front of the room, like a host. "We know...you are...confused....It will be explained...but you must...believe we are friendly...now the government heads will address you!" The lights go dim, and the viewer comes alive. Two large humanoid heads look back at the landing party. They are both bald. And, their heads seem both longer and larger than a human's head. They have bushy eyebrows, but no other facial hair. Other than that, they resemble humans. "Please let us introduce ourselves," speaks one of the heads, "we are the Twin Supremes of the planet Numair. I am Justin." Then, the other head speaks. "And, I am Justin. We rule together." Let the players speculate on whether they are watching a AI enhanced recording; the location of the two Justins; whether they are looking at clones (the two look exactly the same); whether this is a recording from long ago; and questions of that nature. If the captain or any of the landing party speaks to the viewer, the two Justins will interact with them. This will tell the players that they are not watching a recording but using a communication device. During this dialogue, the Justins will tell the Starfleet men about their fate. They were a fairly advanced society. At one time, the world held a small land-locked moon. The Numairians stored radioactive waste on the moon to keep their world clean and beautiful. But, some of the waste was unstable. An explosion occured that blew the moon apart. Billions died from the ash and fallout. In the throws of armageddon, the Numerians fought amongst themselves for survival. That's the cause of the bomb craters and destroyed buildings that the landing party has seen. The radiation was discovered. The Numerians struggled to build two space stations, and the surviving people left Numair to live in space. Why hasn't the Enterprise detected the space stations? Because the world's magnetic field anomaly pushed them into the ring system. The world's rings were created by the destruction of the small planetoid moon. After the ash settled, the sun appeared for a while but slowly snuffed itself out again as the radiation interference blocked the sun's light. Now, the population of Numeria lives in the two space habitats. The GM should role play this all out. But, the ultimate question becomes, can the crew of the Federation starship help the Numairians regain thier world? [/QUOTE]
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