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Star Trek - The Ghost Planet
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<blockquote data-quote="Water Bob" data-source="post: 6196773" data-attributes="member: 92305"><p>My take on the climax, just to give you an idea of how I'd differ it from the story in the comic: The Enterprise would channel power from both the Numairian habitats through it's deflector dish, using a concentrated magnetic spike to disrupt the planet's insane magnetic field. The ring field would be cut in half and push away from the planet (Yeah, it's not science...it's Star Trek science fiction!).</p><p></p><p>Then, once Kirk & Co. learns that the two Justins plan to continue warring, using the secret cache, Spock will pull a bluff, using photons emitted from the Enterprise so that it seems that the Federation men have the power to return the rings around the planet. In fact, the photon burst is really just a Star Trekian movie, of sorts, played across the clouds. It's a reflection of the previous ring field from the Enterprise recordings.</p><p></p><p>The monitoring satellites that the Enterprise leaves in orbit around the planet to police it are real, but, really, there's not much the Federation will do--or can do. This is interference with another world, though not a Prime Directive violation. Kirk can only hope that cooler heads prevail, and that the satellite monitors "keep them honest".</p><p></p><p>Of course, players can be quite crafty. I'd obviously like to see the players come up with their own unique solution to the situation. What I say here is for the GM--ammo to lead the group if they get stuck or are not playing in a "Starfleet" style.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6196773, member: 92305"] My take on the climax, just to give you an idea of how I'd differ it from the story in the comic: The Enterprise would channel power from both the Numairian habitats through it's deflector dish, using a concentrated magnetic spike to disrupt the planet's insane magnetic field. The ring field would be cut in half and push away from the planet (Yeah, it's not science...it's Star Trek science fiction!). Then, once Kirk & Co. learns that the two Justins plan to continue warring, using the secret cache, Spock will pull a bluff, using photons emitted from the Enterprise so that it seems that the Federation men have the power to return the rings around the planet. In fact, the photon burst is really just a Star Trekian movie, of sorts, played across the clouds. It's a reflection of the previous ring field from the Enterprise recordings. The monitoring satellites that the Enterprise leaves in orbit around the planet to police it are real, but, really, there's not much the Federation will do--or can do. This is interference with another world, though not a Prime Directive violation. Kirk can only hope that cooler heads prevail, and that the satellite monitors "keep them honest". Of course, players can be quite crafty. I'd obviously like to see the players come up with their own unique solution to the situation. What I say here is for the GM--ammo to lead the group if they get stuck or are not playing in a "Starfleet" style. [/QUOTE]
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