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Star Trek - The Ghost Planet
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<blockquote data-quote="Water Bob" data-source="post: 6196777" data-attributes="member: 92305"><p>As far as "action" goes, there's a lot of drama to be had just on the bridge of the Enterprise. That's what I tried to show in Part I, above. </p><p></p><p>But, for those who need fist fights and phasers burning, there's some scenes for that, too. After the history lesson in Part II above, the next scene sees the landing party finding a room guarded by two robots. The bots attack any who approach, in a hand-to-hand fashion. Getting past these two bots is the first big action sequence, especially if the GM makes them highly resistant to phasers.</p><p></p><p>The second action scene happens aboard the Enterprise when the two Justins are brought aboard for council with Kirk and his officers. If the Justins feel that they've been found out, they'll pull a weapon. This could turn into a much bigger action scene than in the comic, especially if Kirk isn't armed. The two Justins will try to fight their way to the hangar deck to escape the Starfleet vessel in their Numairian ships.</p><p></p><p>The biggest action scene happens at the climax when Kirk discovers the hidden weapons cache, and the two fighters are sent to destroy the landing party. It looks bleak for the PCs until Spock tries his photon gambit.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6196777, member: 92305"] As far as "action" goes, there's a lot of drama to be had just on the bridge of the Enterprise. That's what I tried to show in Part I, above. But, for those who need fist fights and phasers burning, there's some scenes for that, too. After the history lesson in Part II above, the next scene sees the landing party finding a room guarded by two robots. The bots attack any who approach, in a hand-to-hand fashion. Getting past these two bots is the first big action sequence, especially if the GM makes them highly resistant to phasers. The second action scene happens aboard the Enterprise when the two Justins are brought aboard for council with Kirk and his officers. If the Justins feel that they've been found out, they'll pull a weapon. This could turn into a much bigger action scene than in the comic, especially if Kirk isn't armed. The two Justins will try to fight their way to the hangar deck to escape the Starfleet vessel in their Numairian ships. The biggest action scene happens at the climax when Kirk discovers the hidden weapons cache, and the two fighters are sent to destroy the landing party. It looks bleak for the PCs until Spock tries his photon gambit. [/QUOTE]
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