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<blockquote data-quote="famouswolfe" data-source="post: 6723710" data-attributes="member: 6801915"><p>You are correct, in Star Wars Saga there wasn't AC, your reflex defense was both your AC and your saving throw against any effect that required you to nimbly dodge out of the way. And yes, reflex defense was calculated either by the armor you wore or your character level. As for AC in my revision, you can wear armor or you can choose to go for unarmored defense. For example, a Jedi adds his Wisdom modifier to his Defense (AC) as long as he isn't wearing armor. A Scoundrel adds Intelligence modifier for unarmored defense, a Noble gets Charisma modifier for unarmored defense etc. </p><p></p><p>I'm not sure adding prof bonus to AC is such a good idea. Remember that prof bonus affects your ability to attack. So if prof bonus measures both your attack and your defense, it cancels itself out. A 1st level character with a +2 prof bonus and a Dex score of 14 would have an AC of 10 + prof bonus + Dex modifier, or 14. His attack bonus would be prof bonus + ability modifier (Dex for using blasters for example) or +4. His AC and attack bonus would increase periodically but so would the enemy's attack and defense bonus increase by the same. Throughout the entire game, from level 1-20, he would need to roll a 10 to hit his enemies, and they would only need to roll a 10 to hit him. That equals out to a static 50% chance of hitting or being hit by something through the entire game. That gets boring way fast. The only thing that would make a difference here is if the character increases his Dexterity score. </p><p></p><p>Also, yes Star Wars PCs have more starting HP than 5E PCs. They get 3x their hit die + Con modifier at 1st level. So a Jedi or a Soldier starting out has 30 + Con modifier hit points. Sounds like a lot, but when you factor in blasters that deal 3d6 damage or rifles that deal 3d8 damage it equals out.</p><p></p><p>Edit: Remember though that none of what I'm doing is set in stone. Subject to feedback from play testing, we can change the rules to suit us better.</p></blockquote><p></p>
[QUOTE="famouswolfe, post: 6723710, member: 6801915"] You are correct, in Star Wars Saga there wasn't AC, your reflex defense was both your AC and your saving throw against any effect that required you to nimbly dodge out of the way. And yes, reflex defense was calculated either by the armor you wore or your character level. As for AC in my revision, you can wear armor or you can choose to go for unarmored defense. For example, a Jedi adds his Wisdom modifier to his Defense (AC) as long as he isn't wearing armor. A Scoundrel adds Intelligence modifier for unarmored defense, a Noble gets Charisma modifier for unarmored defense etc. I'm not sure adding prof bonus to AC is such a good idea. Remember that prof bonus affects your ability to attack. So if prof bonus measures both your attack and your defense, it cancels itself out. A 1st level character with a +2 prof bonus and a Dex score of 14 would have an AC of 10 + prof bonus + Dex modifier, or 14. His attack bonus would be prof bonus + ability modifier (Dex for using blasters for example) or +4. His AC and attack bonus would increase periodically but so would the enemy's attack and defense bonus increase by the same. Throughout the entire game, from level 1-20, he would need to roll a 10 to hit his enemies, and they would only need to roll a 10 to hit him. That equals out to a static 50% chance of hitting or being hit by something through the entire game. That gets boring way fast. The only thing that would make a difference here is if the character increases his Dexterity score. Also, yes Star Wars PCs have more starting HP than 5E PCs. They get 3x their hit die + Con modifier at 1st level. So a Jedi or a Soldier starting out has 30 + Con modifier hit points. Sounds like a lot, but when you factor in blasters that deal 3d6 damage or rifles that deal 3d8 damage it equals out. Edit: Remember though that none of what I'm doing is set in stone. Subject to feedback from play testing, we can change the rules to suit us better. [/QUOTE]
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