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<blockquote data-quote="gribble" data-source="post: 6732423" data-attributes="member: 12430"><p>I'd prefer option b) with subclasses. </p><p></p><p>If I was doing it, I'd probably look to very heavily re-skin the Warlock and Monk. Warlock spellcasting seems appropriate (per encounter spellcasting seems more appropriate than daily, and even powerful force users like Yoda and Palpatine rarely seem to use more than 3-4 powers in a single encounter), as does clearly Monk deflect/reflect. Probably also slowfall. In fact, as a starting point I'd combine all non-ki based Monk powers and Warlock spellcasting in a single class, modify the spell list to be more appropriate (thunderwave, witch bolt, enhance ability, suggestion, jump, cure/cause wounds, various divination spells, etc. - probably some combination of Warlock, Paladin and Bard spells) and see where that got me. In essence you're swapping Monk ki-powers for Warlock spellcasting, which seems fairly balanced at first blush as both are one of the major abilities of the class. You could then keep standard Warlocks in the game to represent non-Jedi Force using traditions like Nightsisters, etc. (rather than having the monk like abilities they'd get Invocations and patron/pact abilities).</p><p></p><p>From there you could sprinkle in consular/guardian/sentinel subclasses (and why stop there - you could borrow a leaf from FFG and add seeker, mystic and warrior as well!)</p><p></p><p>Personally, I wouldn't worry about Knight/Master other than as titles... the movies fairly clearly showed that these things aren't necessarily about power "level" so much as about politics.</p></blockquote><p></p>
[QUOTE="gribble, post: 6732423, member: 12430"] I'd prefer option b) with subclasses. If I was doing it, I'd probably look to very heavily re-skin the Warlock and Monk. Warlock spellcasting seems appropriate (per encounter spellcasting seems more appropriate than daily, and even powerful force users like Yoda and Palpatine rarely seem to use more than 3-4 powers in a single encounter), as does clearly Monk deflect/reflect. Probably also slowfall. In fact, as a starting point I'd combine all non-ki based Monk powers and Warlock spellcasting in a single class, modify the spell list to be more appropriate (thunderwave, witch bolt, enhance ability, suggestion, jump, cure/cause wounds, various divination spells, etc. - probably some combination of Warlock, Paladin and Bard spells) and see where that got me. In essence you're swapping Monk ki-powers for Warlock spellcasting, which seems fairly balanced at first blush as both are one of the major abilities of the class. You could then keep standard Warlocks in the game to represent non-Jedi Force using traditions like Nightsisters, etc. (rather than having the monk like abilities they'd get Invocations and patron/pact abilities). From there you could sprinkle in consular/guardian/sentinel subclasses (and why stop there - you could borrow a leaf from FFG and add seeker, mystic and warrior as well!) Personally, I wouldn't worry about Knight/Master other than as titles... the movies fairly clearly showed that these things aren't necessarily about power "level" so much as about politics. [/QUOTE]
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