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<blockquote data-quote="famouswolfe" data-source="post: 6772503" data-attributes="member: 6801915"><p>So just wanted to check in with everyone, the project is still alive and well lol. Sorry for the long silence, I've been busy looking for a new job (got laid off my previous job a couple months ago, the company decided to outsource to another foreign country /sigh) and all the chaos that comes with learning a new job. Don't worry, I'm good now and everything is getting back to normal.</p><p></p><p>As far as progress goes, I'm still working on the Jedi class. I decided to redesign it as I didn't feel that it was up to par and was broken the way it was. Ultimately, I've opted to keep Jedi as a single class. What I've come to realize is that in 5E, the classes are designed a bit differently than what we're used to. Each class gets specific features, no matter who you are you get them. Then, you're given a couple different options for customization. For example: all monks get increased movement speed, slow fall, missile deflection, immunity to poison and aging, fists count as magic weapons, etc. What sets each monk apart is their monastic tradition. Same thing goes for Paladins and their Oaths, Druids and their Druid Circles, Bards and their Bardic Colleges, etc. So what I've done now is given all Jedi the ability to deflect/reflect blasters, use Force powers, build lightsabers, etc. Starting at 3rd level you'll get to choose a specific discipline (guardian, consular, sentinel, and a few others that I don't want to let the cat out of the bag just yet). These will provide you with abilities that not only shape what KIND of Jedi you are, but provide for more flavor and help with role-play. </p><p></p><p>As far as Defense/Armor Class goes, I feel that Unarmored Defense is definitely the way to go. I'll have to play around w/ adding proficiency bonus to AC because as it's been explained earlier, it does seem less wonky.</p><p></p><p>Ok you guys, I'm HOPING that I'll be able to release a starter version (first 5 levels of each class plus some starter enemies etc) in time for the release of The Force Awakens. Bit of a stretch but I'm working very feverishly at it, because it just coincides and there will be plenty of interest in Star Wars the closer we get to the new movie lol. Anyways, just wanted to say that you guys rock, I love the input and feedback and am proud to be working on this little project lol. Stay tuned, and see you at the movies <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="famouswolfe, post: 6772503, member: 6801915"] So just wanted to check in with everyone, the project is still alive and well lol. Sorry for the long silence, I've been busy looking for a new job (got laid off my previous job a couple months ago, the company decided to outsource to another foreign country /sigh) and all the chaos that comes with learning a new job. Don't worry, I'm good now and everything is getting back to normal. As far as progress goes, I'm still working on the Jedi class. I decided to redesign it as I didn't feel that it was up to par and was broken the way it was. Ultimately, I've opted to keep Jedi as a single class. What I've come to realize is that in 5E, the classes are designed a bit differently than what we're used to. Each class gets specific features, no matter who you are you get them. Then, you're given a couple different options for customization. For example: all monks get increased movement speed, slow fall, missile deflection, immunity to poison and aging, fists count as magic weapons, etc. What sets each monk apart is their monastic tradition. Same thing goes for Paladins and their Oaths, Druids and their Druid Circles, Bards and their Bardic Colleges, etc. So what I've done now is given all Jedi the ability to deflect/reflect blasters, use Force powers, build lightsabers, etc. Starting at 3rd level you'll get to choose a specific discipline (guardian, consular, sentinel, and a few others that I don't want to let the cat out of the bag just yet). These will provide you with abilities that not only shape what KIND of Jedi you are, but provide for more flavor and help with role-play. As far as Defense/Armor Class goes, I feel that Unarmored Defense is definitely the way to go. I'll have to play around w/ adding proficiency bonus to AC because as it's been explained earlier, it does seem less wonky. Ok you guys, I'm HOPING that I'll be able to release a starter version (first 5 levels of each class plus some starter enemies etc) in time for the release of The Force Awakens. Bit of a stretch but I'm working very feverishly at it, because it just coincides and there will be plenty of interest in Star Wars the closer we get to the new movie lol. Anyways, just wanted to say that you guys rock, I love the input and feedback and am proud to be working on this little project lol. Stay tuned, and see you at the movies :D [/QUOTE]
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