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Star Wars: Age of Rebellion Core Rulebook
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<blockquote data-quote="Zaran" data-source="post: 6447720" data-attributes="member: 56710"><p><strong>2 out of 5 rating for Star Wars: Age of Rebellion Core Rulebook</strong></p><p></p><p>Out of the three core books planned for Star Wars this one has been the biggest disappoint (even when the third is still in beta design). There was just too many repeats from EotE for me to feel that this was a good purchase. Plus the new content in this book seems poorly designed when compared to the Edge of the Empire book. It was said that Fantasy Flight wanted each Core book to be a stand alone RPG but then they made them too similar to each other. I'm fine with the rules being repeated but this book should have had something that makes it useful to those of us (and I'm betting it's really 90% of us) that will buy all three books. Because it's not Star Wars without smugglers, Jedi, and of course wars.This book really gave me the feeling that it was already made before they put out the Beta. As none of our requests seemed to be put in until later products. For a genre that was supposed to be about the Galactic Civil War there were no rules on mass combat (Later put in an adventure). The capital ship combat was a late addition and it still doesn't explain very well how to use them. Also this would have been a good place to have conversion rules for using the X-Wing miniatures game in the RPG but that didn't happen either. There was a whole specialization added that was a Band-Aid because one couldn't start off being non-military and take a military type spec and actually get military type skills. I was just really disappointed with this book and it being so sub-par to EotE has made my group just give up on the whole system for about 6 months now. All in all, I feel like I bought this book and only got the stats of an X-Wing because everything else I enjoy about the game came from EotE.</p></blockquote><p></p>
[QUOTE="Zaran, post: 6447720, member: 56710"] [b]2 out of 5 rating for Star Wars: Age of Rebellion Core Rulebook[/b] Out of the three core books planned for Star Wars this one has been the biggest disappoint (even when the third is still in beta design). There was just too many repeats from EotE for me to feel that this was a good purchase. Plus the new content in this book seems poorly designed when compared to the Edge of the Empire book. It was said that Fantasy Flight wanted each Core book to be a stand alone RPG but then they made them too similar to each other. I'm fine with the rules being repeated but this book should have had something that makes it useful to those of us (and I'm betting it's really 90% of us) that will buy all three books. Because it's not Star Wars without smugglers, Jedi, and of course wars.This book really gave me the feeling that it was already made before they put out the Beta. As none of our requests seemed to be put in until later products. For a genre that was supposed to be about the Galactic Civil War there were no rules on mass combat (Later put in an adventure). The capital ship combat was a late addition and it still doesn't explain very well how to use them. Also this would have been a good place to have conversion rules for using the X-Wing miniatures game in the RPG but that didn't happen either. There was a whole specialization added that was a Band-Aid because one couldn't start off being non-military and take a military type spec and actually get military type skills. I was just really disappointed with this book and it being so sub-par to EotE has made my group just give up on the whole system for about 6 months now. All in all, I feel like I bought this book and only got the stats of an X-Wing because everything else I enjoy about the game came from EotE. [/QUOTE]
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