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<blockquote data-quote="Celebrim" data-source="post: 8781155" data-attributes="member: 4937"><p>In my Rise of the Empire age D6 bounty hunter game, if you know the gene code of the target a puck can pick up and track target from a range of say 100 meters in good conditions, while typical ship's sensors capable of detecting life signs might have a range of up to a few kilometers if equipped with appropriate software. As with all Star Wars sensors, they are subject to interference, jamming, and masking. Dense life such as a forest or a large crowd can make resolving an individual signature difficult or nigh impossible, and simple precautions like 10 meters of rock or plasticrete can hide them entirely. Jamming technology can also hide your signature from sensors, though it's often possible to tell that jamming technology is in use if your scan is focused enough just not what is being covered up. </p><p></p><p>It's presumed that the Mandalorian dumbed down the complexities of using the tracking technology for the purposes of the show, skipping over the part where the Mandalorian used contacts and Guild assets to narrow down where to find the acquisition before using short-ranged sensors to pinpoint the target's location. It's also possible that the "tracking fobs" in the show are tracking a hyperspace or subspace beacon somehow related to the target, if the target was previously in custody. Reasonably small subspace beacons with ranges in lightyears exist. The device the empire concealed aboard the Falcon was small enough to evade casual detection but as it issued a hyperspace signal did have a near galactic wide range.</p><p></p><p>Also in my Star Wars D6 game, chain codes are part of the Empire's attempt to catalogue and take a census on all sentient beings in the galaxy. The Republic had very lax record keeping systems, usually leaving the registration of citizens up to individual worlds, many of which - especially in the outer rim - made little effort to document their citizens. It's a trope of my game that outer rim citizens only show up in records if they own land. Birth and death certificates are rare, but colonists typically do register claims on property for legal reasons so land records are often the best way to track where an acquisition might be. Unfortunately, worlds without centralized tax authorities (until recently) often didn't maintain centralized databases, meaning that you often need to be on the right track to get access to the specific information.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8781155, member: 4937"] In my Rise of the Empire age D6 bounty hunter game, if you know the gene code of the target a puck can pick up and track target from a range of say 100 meters in good conditions, while typical ship's sensors capable of detecting life signs might have a range of up to a few kilometers if equipped with appropriate software. As with all Star Wars sensors, they are subject to interference, jamming, and masking. Dense life such as a forest or a large crowd can make resolving an individual signature difficult or nigh impossible, and simple precautions like 10 meters of rock or plasticrete can hide them entirely. Jamming technology can also hide your signature from sensors, though it's often possible to tell that jamming technology is in use if your scan is focused enough just not what is being covered up. It's presumed that the Mandalorian dumbed down the complexities of using the tracking technology for the purposes of the show, skipping over the part where the Mandalorian used contacts and Guild assets to narrow down where to find the acquisition before using short-ranged sensors to pinpoint the target's location. It's also possible that the "tracking fobs" in the show are tracking a hyperspace or subspace beacon somehow related to the target, if the target was previously in custody. Reasonably small subspace beacons with ranges in lightyears exist. The device the empire concealed aboard the Falcon was small enough to evade casual detection but as it issued a hyperspace signal did have a near galactic wide range. Also in my Star Wars D6 game, chain codes are part of the Empire's attempt to catalogue and take a census on all sentient beings in the galaxy. The Republic had very lax record keeping systems, usually leaving the registration of citizens up to individual worlds, many of which - especially in the outer rim - made little effort to document their citizens. It's a trope of my game that outer rim citizens only show up in records if they own land. Birth and death certificates are rare, but colonists typically do register claims on property for legal reasons so land records are often the best way to track where an acquisition might be. Unfortunately, worlds without centralized tax authorities (until recently) often didn't maintain centralized databases, meaning that you often need to be on the right track to get access to the specific information. [/QUOTE]
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