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<blockquote data-quote="Celebrim" data-source="post: 8794307" data-attributes="member: 4937"><p>Sure, but I'm probably going to be the nit pickiest critic you can possibly get in terms of grounded. I'm literally asking, "Does this game in my Star Wars D6 game?" It doesn't have to be realistic. It just has to be plausible enough to be accepted within a game. So for me, getting defeated by Ewoks is no proof of incompetency. It's just proof that if you fight 100,000 angry intelligent chimpanzees in a game universe where the rules skew in favor of melee combat (see lightsabers as one of many examples), you are probably going to have problems. It works in a game even better than it works on the screen owing to the limitations of the special effects in the 1980's because the Ewoks in the game universe really can move like chimpanzees with claws where as the Ewoks in the movie move like little people in costumes. If you accept the most powerful warriors in the universe are swinging laser swords, you can accept that even an elite soldier is going to have problems when a half-dozen chimpanzees with sharp objects jump out of the trees like mythical drop bears and start pounding on him. Many storm troopers died when there helmets were ripped off and their throats ripped out by Ewok teeth. They just didn't show that to you in a family movie.</p><p></p><p>The biggest problems in those scenes are the biggest problems in the entire otherwise incredibly staged battle sequence - the 1980s special effects could not deal with a battle of the scale that was being shown. They couldn't show an entire legion of storm troopers, much less the tens of thousands of Ewoks that had gathered to kill them. They couldn't show a rebel fleet large enough to actually threaten 80 star destroyers. It was considered phenomenal at the time that they had 80 moving objects on screen at the same time using practical effects only. The reality is that both sides had literally hundreds of fighters in that battle. The reality is that the Storm Troopers weren't incompetent, they were just outnumbered in difficult terrain that entirely favored the native population that was heavily adapted to it. </p><p></p><p>And on top of that, I'm biased by my game world's expectations. I'm running a game in the same era in which the PC's are also criminals and are going into a mission that will also bring them in contact with the Imperial military. Plus, one of the tropes of my game is that despite the fact that many of canon special effects make the universe seem in many ways more primitive than modern reality, it's not actually. The game universe is more real than the special effects. Those computers aren't primitive. Things you see on screen have capabilities exceeding what is available now in 2022.</p><p></p><p>And one of the things that is cool about 'Andor' is it is combining the aesthetics of the original trilogy with casually displaying that no really, this is a high tech world. I loved every ones datapad in the ISB board room scene was basically a laptop.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8794307, member: 4937"] Sure, but I'm probably going to be the nit pickiest critic you can possibly get in terms of grounded. I'm literally asking, "Does this game in my Star Wars D6 game?" It doesn't have to be realistic. It just has to be plausible enough to be accepted within a game. So for me, getting defeated by Ewoks is no proof of incompetency. It's just proof that if you fight 100,000 angry intelligent chimpanzees in a game universe where the rules skew in favor of melee combat (see lightsabers as one of many examples), you are probably going to have problems. It works in a game even better than it works on the screen owing to the limitations of the special effects in the 1980's because the Ewoks in the game universe really can move like chimpanzees with claws where as the Ewoks in the movie move like little people in costumes. If you accept the most powerful warriors in the universe are swinging laser swords, you can accept that even an elite soldier is going to have problems when a half-dozen chimpanzees with sharp objects jump out of the trees like mythical drop bears and start pounding on him. Many storm troopers died when there helmets were ripped off and their throats ripped out by Ewok teeth. They just didn't show that to you in a family movie. The biggest problems in those scenes are the biggest problems in the entire otherwise incredibly staged battle sequence - the 1980s special effects could not deal with a battle of the scale that was being shown. They couldn't show an entire legion of storm troopers, much less the tens of thousands of Ewoks that had gathered to kill them. They couldn't show a rebel fleet large enough to actually threaten 80 star destroyers. It was considered phenomenal at the time that they had 80 moving objects on screen at the same time using practical effects only. The reality is that both sides had literally hundreds of fighters in that battle. The reality is that the Storm Troopers weren't incompetent, they were just outnumbered in difficult terrain that entirely favored the native population that was heavily adapted to it. And on top of that, I'm biased by my game world's expectations. I'm running a game in the same era in which the PC's are also criminals and are going into a mission that will also bring them in contact with the Imperial military. Plus, one of the tropes of my game is that despite the fact that many of canon special effects make the universe seem in many ways more primitive than modern reality, it's not actually. The game universe is more real than the special effects. Those computers aren't primitive. Things you see on screen have capabilities exceeding what is available now in 2022. And one of the things that is cool about 'Andor' is it is combining the aesthetics of the original trilogy with casually displaying that no really, this is a high tech world. I loved every ones datapad in the ISB board room scene was basically a laptop. [/QUOTE]
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