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Star Wars - Better Days. [Started up!]
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<blockquote data-quote="Caros" data-source="post: 3600391" data-attributes="member: 43842"><p>A long time ago, in a galexy far, far away....</p><p></p><p><span style="color: Blue"><p style="text-align: center"><strong>Episode 1 - Better Days</strong></p></span></p><p style="text-align: center"><span style="color: Blue"><strong></strong></p></span></p><p style="text-align: center"><span style="color: Blue"><strong>RUIN! Emerging from the clone wars, the Old Republic has been reborn as the Galactic Empire. Under the rulership of Emperor Palpatine, the empire has begun cracking down on dissidents that allowed the clone wars to come to pass, standardizing its millitary and wiping the Jedi from the face of the galaxy.</strong></p></span></p><p style="text-align: center"><span style="color: Blue"><strong></strong></p></span></p><p style="text-align: center"><span style="color: Blue"><strong>Rebellion has begun to surge among the populace, leading to brief skirmishes and merciless slaughters. Through it all the Emperor's right hand, Lord Vader was at the forefront. The descruction of Allderan was a blow to the Rebellion's cause, blamed upon their evil machinations, though slowly the truth has begun filtering through systems, sparking a new run of anger.</strong></p></span></p><p style="text-align: center"><span style="color: Blue"><strong></strong></p></span></p><p style="text-align: center"><span style="color: Blue"><strong>And through it all, people lived. So it was aboard the "To be announced". A decades old transport flitting about the galaxy. The crew a band of misfits brought together for their talents with the promise of pay, and yet with each passing year new taxes from the empire made honest business less practical for such a vessel, Things tending towards massive haulers than to small privately owned ships.</strong></p></span></p><p style="text-align: center"><span style="color: Blue"><strong></strong></p></span></p><p style="text-align: center"><span style="color: Blue"><strong>And so dishonest work was the way things worked these days, Small time capers for crime lords and public citizens, smuggling what they could, robbing where they needed to, doing their best to ride the edge between good and evil....</strong></p><p></span></p><p></p><p>Okay, this is a campaign using the new Star Wars saga rules. I've been fiddling around with the idea for the last week and I think I've got a pretty decent amount of material to work with, now what I need is players.</p><p></p><p>The campaign is going to be set around the misadventures of a tramp freighter and her crew. Its going to be mostly episodic. You're given a goal, You go about it, get it done, we have a bit of wind down, you may or may not level, then we move to the next episode after a brief or not so brief timeskip.</p><p></p><p>That said, the missions you'll be given, all save one really have very little point to the starwars universe. If anyone has ever read the old Han Solo trilogy you'll have a brief idea of what I'm working off of. Essentially you're smugglers and scoundrels trying to get by while avoiding any real trouble.</p><p></p><p>The biggest reason for the episodic structure is simple. The rules do not cover any real upkeep on ships, fuel, food for pcs, real length on distance traveled etc. Because of this I'm going to be keeping things mostly abstract. If you do well on a mission and rake in the credits, then the ooc between episodes might offer you guys a chance to get new equipment, upgrade the ship etc.</p><p></p><p>Likewise if you do poorly, get shot up etc, you're going to come into the next episode a lot more desperate.</p><p></p><p>As it stands I'll be needing the following crew members. The only preference I have on race is a human captain.</p><p></p><p>Personal combat will occationally be a part of this campaign, but due to the nature of Saga, even characters who specialize in the non-combat parts of the ship will be of use if need be.</p><p></p><p>Captain* - Pretty obvious. Required humanoid but other than that have fun with the character.</p><p>Second Mate - In charge any time captain is off the ship, second mate is sort of a Jack of all in terms of what is done around the ship.</p><p>Engineer* - Mechanic and everything else related to keeping the ship flying. Computer use and Mechanics are a must. ^_^</p><p>Pilot* - Though the captain can pilot in a pinch, a full time pilot would be preferable.</p><p>Enforcer(2) - The hired muscle. Due to the nature of some of the ship business having a gunhand or two is preferable.</p><p></p><p>((Any character with a "*" means that character is required.))</p><p></p><p>Beyond that, I'm accepting any submissions in terms of crew members that you think are appropriate. I'll also accept players that wish to play long term passengers provided they've got a decent reason for wanting passage ^_^</p><p></p><p>Right now what I'm looking for is basic character ideas more than anything. Get an idea of who would like to play what, though if it helps the level will most likely be between 8-12.</p><p></p><p>The ship's description will be forthcomming in the next two days (Dependant on time for me.) I do need a name for it, with bonus XP going to the player who picks the name.</p><p></p><p>Thats all for now =)</p></blockquote><p></p>
[QUOTE="Caros, post: 3600391, member: 43842"] A long time ago, in a galexy far, far away.... [COLOR=Blue][CENTER][B]Episode 1 - Better Days RUIN! Emerging from the clone wars, the Old Republic has been reborn as the Galactic Empire. Under the rulership of Emperor Palpatine, the empire has begun cracking down on dissidents that allowed the clone wars to come to pass, standardizing its millitary and wiping the Jedi from the face of the galaxy. Rebellion has begun to surge among the populace, leading to brief skirmishes and merciless slaughters. Through it all the Emperor's right hand, Lord Vader was at the forefront. The descruction of Allderan was a blow to the Rebellion's cause, blamed upon their evil machinations, though slowly the truth has begun filtering through systems, sparking a new run of anger. And through it all, people lived. So it was aboard the "To be announced". A decades old transport flitting about the galaxy. The crew a band of misfits brought together for their talents with the promise of pay, and yet with each passing year new taxes from the empire made honest business less practical for such a vessel, Things tending towards massive haulers than to small privately owned ships. And so dishonest work was the way things worked these days, Small time capers for crime lords and public citizens, smuggling what they could, robbing where they needed to, doing their best to ride the edge between good and evil....[/B][/CENTER][/COLOR] Okay, this is a campaign using the new Star Wars saga rules. I've been fiddling around with the idea for the last week and I think I've got a pretty decent amount of material to work with, now what I need is players. The campaign is going to be set around the misadventures of a tramp freighter and her crew. Its going to be mostly episodic. You're given a goal, You go about it, get it done, we have a bit of wind down, you may or may not level, then we move to the next episode after a brief or not so brief timeskip. That said, the missions you'll be given, all save one really have very little point to the starwars universe. If anyone has ever read the old Han Solo trilogy you'll have a brief idea of what I'm working off of. Essentially you're smugglers and scoundrels trying to get by while avoiding any real trouble. The biggest reason for the episodic structure is simple. The rules do not cover any real upkeep on ships, fuel, food for pcs, real length on distance traveled etc. Because of this I'm going to be keeping things mostly abstract. If you do well on a mission and rake in the credits, then the ooc between episodes might offer you guys a chance to get new equipment, upgrade the ship etc. Likewise if you do poorly, get shot up etc, you're going to come into the next episode a lot more desperate. As it stands I'll be needing the following crew members. The only preference I have on race is a human captain. Personal combat will occationally be a part of this campaign, but due to the nature of Saga, even characters who specialize in the non-combat parts of the ship will be of use if need be. Captain* - Pretty obvious. Required humanoid but other than that have fun with the character. Second Mate - In charge any time captain is off the ship, second mate is sort of a Jack of all in terms of what is done around the ship. Engineer* - Mechanic and everything else related to keeping the ship flying. Computer use and Mechanics are a must. ^_^ Pilot* - Though the captain can pilot in a pinch, a full time pilot would be preferable. Enforcer(2) - The hired muscle. Due to the nature of some of the ship business having a gunhand or two is preferable. ((Any character with a "*" means that character is required.)) Beyond that, I'm accepting any submissions in terms of crew members that you think are appropriate. I'll also accept players that wish to play long term passengers provided they've got a decent reason for wanting passage ^_^ Right now what I'm looking for is basic character ideas more than anything. Get an idea of who would like to play what, though if it helps the level will most likely be between 8-12. The ship's description will be forthcomming in the next two days (Dependant on time for me.) I do need a name for it, with bonus XP going to the player who picks the name. Thats all for now =) [/QUOTE]
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