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Star Wars - Better Days. [Started up!]
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<blockquote data-quote="ValenarJaeldira" data-source="post: 3606381" data-attributes="member: 25648"><p>All damage except lightsabers</p><p></p><p></p><p></p><p>A medium-sized weapon that is basically a 3 ft. staff with a powered tip that can be set to stun or lethal. If you'd rtaher, we can retool-you for unarmed combat or combat with a smaller weapon, such as a vibro-blade. I picked Force Pike becaue it isn't as big and bulky as a vibro-axe, but it'd give you decent damage output since you can use it 2-handed. In SWSE, 2-handed damage uses double-strength score, not 1.5. Martial Arts is a viable option too, especially with the focus on Battle Strikes I set up, but it uses lots of resources to be very viable, and force-using is very feat intensive.</p><p></p><p></p><p></p><p>Sense Motive is now part of perception, which you can make Use The Force checks instead of with your Force Perception talent.</p><p></p><p></p><p></p><p>Basically, you need strength to do decent damage in melee. I had you build start with 14 strnegth and added a point at both level 4 and 8; I also added Wisdom at 4 and Con at 8. In SE, you get 2 points/4 levels, but they must go in different scores. More Dex would increase your dex-based skills, and your reflex defense. More Con would increase your damage threshhold, HPs, adn fortitude defense. More Wisdom would increase your Wisdom skills (but not perception, as that Uses the Force, a Charisma skill), would grant you more morce powers, and increase your Will Defense. All of those are valid increases. In fact, now that I look at it, I think you would do well to up Con by one and drop Int by 1. You lose 2 languages and a trained skill in return for 11 HP, 1 threshhold, and 1 fort defense.</p><p></p><p><u>Alternate Builds</u></p><p>Unarmed Build [sblock]For this build, I would maybe reccomend dropping your Str to 14 and upping your Dex to 16. Then trade out the feats Weapon Proficiency (advanced melee weapons), one of your force trainings, and Force boon for Martial Arts 1, Martial Arts 2, and Weapon Finesse.</p><p></p><p>This would increase your Reflex defense by 3 and make your unarmed attack (with Combat gloves that you have both attuned and empowered) come at +12 (2d8+8). You would lose 4 of your force powers (probably 1 use of surge, both mindtricks, and a battle strike), and 3 force points[/sblock]</p><p></p><p>Vibroblade build [sblock]For this build, I would also reccomend dropping your Str to 14, and upping your Dex to 16. Then trade out the feat Force boon for Weapon Finesse.</p><p></p><p>This would increase your Reflex defense by 1 and make your attuned/empowered vibroblade attack come at +12 (3d6+7). You would lose 3 force points.[/sblock]</p><p></p><p>Mostly I used Force Pike because I felt like it was a good compromise between style (not gonna wanna use a vibro axe) and combat power (same base damage as a lightsaber), not to mention you could do more damage, more effectively, with fewer feats (and therefore could spend feats on things like Force Boon). I may have sacrificed too much style though, and Vibroblade or Unarmed builds can still do respectable damage, especially with battle strikes.</p></blockquote><p></p>
[QUOTE="ValenarJaeldira, post: 3606381, member: 25648"] All damage except lightsabers A medium-sized weapon that is basically a 3 ft. staff with a powered tip that can be set to stun or lethal. If you'd rtaher, we can retool-you for unarmed combat or combat with a smaller weapon, such as a vibro-blade. I picked Force Pike becaue it isn't as big and bulky as a vibro-axe, but it'd give you decent damage output since you can use it 2-handed. In SWSE, 2-handed damage uses double-strength score, not 1.5. Martial Arts is a viable option too, especially with the focus on Battle Strikes I set up, but it uses lots of resources to be very viable, and force-using is very feat intensive. Sense Motive is now part of perception, which you can make Use The Force checks instead of with your Force Perception talent. Basically, you need strength to do decent damage in melee. I had you build start with 14 strnegth and added a point at both level 4 and 8; I also added Wisdom at 4 and Con at 8. In SE, you get 2 points/4 levels, but they must go in different scores. More Dex would increase your dex-based skills, and your reflex defense. More Con would increase your damage threshhold, HPs, adn fortitude defense. More Wisdom would increase your Wisdom skills (but not perception, as that Uses the Force, a Charisma skill), would grant you more morce powers, and increase your Will Defense. All of those are valid increases. In fact, now that I look at it, I think you would do well to up Con by one and drop Int by 1. You lose 2 languages and a trained skill in return for 11 HP, 1 threshhold, and 1 fort defense. [U]Alternate Builds[/U] Unarmed Build [sblock]For this build, I would maybe reccomend dropping your Str to 14 and upping your Dex to 16. Then trade out the feats Weapon Proficiency (advanced melee weapons), one of your force trainings, and Force boon for Martial Arts 1, Martial Arts 2, and Weapon Finesse. This would increase your Reflex defense by 3 and make your unarmed attack (with Combat gloves that you have both attuned and empowered) come at +12 (2d8+8). You would lose 4 of your force powers (probably 1 use of surge, both mindtricks, and a battle strike), and 3 force points[/sblock] Vibroblade build [sblock]For this build, I would also reccomend dropping your Str to 14, and upping your Dex to 16. Then trade out the feat Force boon for Weapon Finesse. This would increase your Reflex defense by 1 and make your attuned/empowered vibroblade attack come at +12 (3d6+7). You would lose 3 force points.[/sblock] Mostly I used Force Pike because I felt like it was a good compromise between style (not gonna wanna use a vibro axe) and combat power (same base damage as a lightsaber), not to mention you could do more damage, more effectively, with fewer feats (and therefore could spend feats on things like Force Boon). I may have sacrificed too much style though, and Vibroblade or Unarmed builds can still do respectable damage, especially with battle strikes. [/QUOTE]
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