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Star Wars - Better Days. [Started up!]
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<blockquote data-quote="Shayuri" data-source="post: 3606563" data-attributes="member: 4936"><p>Okay! Lemme throw some ideas atcha.</p><p></p><p>Been juggling a bit. Here's what I have for stats.</p><p></p><p>Str 12 (4)</p><p>Dex 14 (6)</p><p>Con 12 (4)</p><p>Int 12 (4)</p><p>Wis 15 (8)</p><p>Cha 15 (8)</p><p></p><p>34 point buy.</p><p></p><p>Now at 4rth level we pop Wis to 16 and Dex to 15. At 8th level we pop Dex and Cha to 16 each. Final scores are:</p><p></p><p>Str 12 (4)</p><p>Dex 16 (6)</p><p>Con 12 (4)</p><p>Int 12 (4)</p><p>Wis 16 (8)</p><p>Cha 16 (8)</p><p></p><p>For feats! We ditch the following: Weapon Prof: Advanced Melee, Linguist.</p><p>We replace with: Weapon Finesse and Martial Arts 1.</p><p>Does Whirlwind Attack work the same way in Saga as it does in normal D&D? It might be expendable...if admittedly cool.</p><p></p><p>Could I get a class skill list...if there is such a thing... Pilot and Ride feel inappropriate to me. Perhaps more knowledges...that would reflect a well educated background. What are the Knowledge skill choices?</p><p></p><p>The idea is that this character depends on force-empowering for damage rather than actual physical strength. This is a bit closer, I think to my vision, where sheer power in the force is the first priority, with self defense and arsekickery coming in second. Less combat optimized, but hey, at level 12 she can take Martial Arts 2 for a feat, and boost some stats to boot!</p><p></p><p>What would be the consequences of these changes...and are there any ability/talent changes that might be recommended along with them?</p><p></p><p>...I'm also looking at Melee Defense. Her to-hit scores are already kind of lagging. I'm not sure she'd ever use Melee Defense if she actually wanted to hit someone. Is it a prereq for anything else?</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3606563, member: 4936"] Okay! Lemme throw some ideas atcha. Been juggling a bit. Here's what I have for stats. Str 12 (4) Dex 14 (6) Con 12 (4) Int 12 (4) Wis 15 (8) Cha 15 (8) 34 point buy. Now at 4rth level we pop Wis to 16 and Dex to 15. At 8th level we pop Dex and Cha to 16 each. Final scores are: Str 12 (4) Dex 16 (6) Con 12 (4) Int 12 (4) Wis 16 (8) Cha 16 (8) For feats! We ditch the following: Weapon Prof: Advanced Melee, Linguist. We replace with: Weapon Finesse and Martial Arts 1. Does Whirlwind Attack work the same way in Saga as it does in normal D&D? It might be expendable...if admittedly cool. Could I get a class skill list...if there is such a thing... Pilot and Ride feel inappropriate to me. Perhaps more knowledges...that would reflect a well educated background. What are the Knowledge skill choices? The idea is that this character depends on force-empowering for damage rather than actual physical strength. This is a bit closer, I think to my vision, where sheer power in the force is the first priority, with self defense and arsekickery coming in second. Less combat optimized, but hey, at level 12 she can take Martial Arts 2 for a feat, and boost some stats to boot! What would be the consequences of these changes...and are there any ability/talent changes that might be recommended along with them? ...I'm also looking at Melee Defense. Her to-hit scores are already kind of lagging. I'm not sure she'd ever use Melee Defense if she actually wanted to hit someone. Is it a prereq for anything else? [/QUOTE]
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