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Star Wars - Better Days. [Started up!]
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<blockquote data-quote="ValenarJaeldira" data-source="post: 3607838" data-attributes="member: 25648"><p>Brother Allard[sblock][sblock]<span style="color: Blue"><span style="font-size: 15px"><strong>Brother Allard</strong></span></span></p><p></p><p><span style="color: red">Medium Tandoshan Scout3/Soldier4/Bounty Hunter 1/Elite Trooper 3</span>, CL11</p><p><strong>Destiny</strong> 1; <strong>Force Points</strong> 11</p><p><strong>Init</strong> +<span style="color: red">13</span>; <span style="color: gray">Improved Initiative</span>; <strong>Perception</strong> +<span style="color: red">10</span>; <span style="color: gray">Darkvision, Acute Senses</span> </p><p><strong>Languages</strong> Basic, Trandoshan, 2 others</p><p><span style="color: Blue">–––––––––––––––––––––––––</span></p><p><strong>Defense</strong> Reflex: <span style="color: red">35</span> (flat-footed <span style="color: red">30</span>); Fortitude: <span style="color: red">30</span>; Will: <span style="color: red">21</span> </p><p><strong>Hit Points</strong>: <span style="color: red">68+2d8+5d10+3d12</span>; <span style="color: gray">DR 1</span>; Threshold: <span style="color: red">30</span></p><p><span style="color: Blue">–––––––––––––––––––––––––</span></p><p><strong>Speed</strong> <span style="color: red">4</span> squares</p><p><strong>Base Attack Bonus</strong> +<span style="color: red">10</span>, Grp +<span style="color: red">14</span></p><p><strong>Melee</strong> combat glove +<span style="color: red">14</span> (1d8+10) or</p><p><strong>Ranged</strong> Heavy Blaster Rifle +<span style="color: red">14</span> (3d10+7) or</p><p><strong>Ranged</strong> Heavy Blaster Rifle +<span style="color: red">12</span> (4d10+7) (Rapid Shot)</p><p><strong>Ranged</strong> Heavy Blaster Rifle +<span style="color: red">14</span> (3d10+7, -1 condition track) (Aim)</p><p><strong>Atk Options</strong> <span style="color: gray">Devastating Shot (Rifles), Hunter's Mark, Point-Blank Shot, Precise Shot, Rapid Shot</span></p><p><strong>Special Abilities</strong> <span style="color: gray">Delay Damage, Limb Regeneration, Shake it Off</span></p><p><span style="color: blue">–––––––––––––––––––––––––</span></p><p><strong>Abilities</strong>: Str 18, Dex 16, Con 16, Int 14, Wis 10, Cha 8</p><p><strong>Talents</strong>: Acute Senses, Armored Defense, Devastating Shot (Rifles), Hunter's Mark, Improved Armored Defense, Improved Initiative, Weapon Specialization (Rifles)</p><p><strong>Feats</strong>: Armor Proficiency (Light, Medium), Martial Arts I, Martial Arts II, Point-Blank Shot, Precise Shot, Rapid Shot, Shake it Off, Toughness, Wepaon Focus (Rifles), Weapon Proficiency (Pistols, Rifes, Simple Weapons)</p><p><strong>Skills</strong>: Climb +14, Endurance +13, Initiative +13, Perception +10, Pilot +13, Stealth +13, Survival +10</p><p><strong>Possessions</strong>: heavy Blaster rifle, battle armor, combat gloves, etc. </p><p><span style="color: Blue">–––––––––––––––––––––––––</span></p><p><strong>Experience</strong> 55,000</p><p></p><p>I know you didn't want armor, but wearing armor realy makes you a better shooter: here's why. Elite Trooper requires that you be proficient in Medium Armor, being a decent hunter-type means taking your first level as scout. When you multiclass into soldier, you can easily pick up light armor proficiency, and then take another feat to get medium armor. That said, armor is worthless if you don't have at least Armored Defense (which turns armor into mere window dressing with few, if any, advantages), and armor actually does something for you at high levels with Improved Armored defense (add level+1/2 armor bonus instead of whichever is higher). It just seems silly to spend feats without getting something immediate from them, like wearing armor. I suppose you could be okay with just spending the feats to get into the Elite Trooper Prc.</p><p></p><p>Elite Trooper has the Weapon Master talent tree, which includes greater weapon focus and spec (well worth it, and you now have the reqs to get both at level 13 and 15 if you want), and also greater devastating attack (which you could get as soon as 15, if you want) which treats people shot by your rifles as having a 10-point lower threshhold (right now, with devestating attack, you treat it as having 5 lower).</p><p></p><p>Shake it off makes you tough-it only takes you 2 swift actions to move up the ocndition track instead of 3. Trandoshans get natural toughness as a bonus feat, which equals +1 hp/level. You could trade in your armor wearing talents (but not feats if you want to be the best rifle-shooter you can be) and already have Greater Weapon Focus and Spec, but it would lower your Ref Defense by 4 and your Fort defense by 2. You could just pick up Greater Weapon Focus, dropping Improved Armor defense, and only lower your reflex defense by 4, keeping your full Fort defense from the armor. You could also trade Rapid shot, which can be used whenever you fire your gun, for Deadeye, which is only useable when you aim, but doesn't stack with rapid shot, and doesn't decrease your attack bonus. This would make your aiming VERY potent, but leave your regular move-then-shoot actions with no options. As it is, you can choose to aim and move them -1 down the condition track if you hit OR shoot more quickly for an extra die of damage.</p><p></p><p>Give me feedback, and I'll try and fix it up for you.[/sblock]</p></blockquote><p></p>
[QUOTE="ValenarJaeldira, post: 3607838, member: 25648"] Brother Allard[sblock][sblock][COLOR=Blue][SIZE=4][B]Brother Allard[/B][/SIZE][/COLOR] [color=red]Medium Tandoshan Scout3/Soldier4/Bounty Hunter 1/Elite Trooper 3[/color], CL11 [b]Destiny[/b] 1; [b]Force Points[/b] 11 [B]Init[/B] +[color=red]13[/color]; [color=gray]Improved Initiative[/color]; [B]Perception[/B] +[color=red]10[/color]; [color=gray]Darkvision, Acute Senses[/color] [B]Languages[/B] Basic, Trandoshan, 2 others [COLOR=Blue]–––––––––––––––––––––––––[/COLOR] [B]Defense[/B] Reflex: [color=red]35[/color] (flat-footed [color=red]30[/color]); Fortitude: [color=red]30[/color]; Will: [color=red]21[/color] [b]Hit Points[/b]: [color=red]68+2d8+5d10+3d12[/color]; [color=gray]DR 1[/color]; Threshold: [color=red]30[/color] [COLOR=Blue]–––––––––––––––––––––––––[/COLOR] [b]Speed[/b] [color=red]4[/color] squares [b]Base Attack Bonus[/b] +[color=red]10[/color], Grp +[color=red]14[/color] [b]Melee[/b] combat glove +[color=red]14[/color] (1d8+10) or [b]Ranged[/b] Heavy Blaster Rifle +[color=red]14[/color] (3d10+7) or [b]Ranged[/b] Heavy Blaster Rifle +[color=red]12[/color] (4d10+7) (Rapid Shot) [b]Ranged[/b] Heavy Blaster Rifle +[color=red]14[/color] (3d10+7, -1 condition track) (Aim) [b]Atk Options[/b] [color=gray]Devastating Shot (Rifles), Hunter's Mark, Point-Blank Shot, Precise Shot, Rapid Shot[/color] [b]Special Abilities[/b] [color=gray]Delay Damage, Limb Regeneration, Shake it Off[/color] [COLOR=blue]–––––––––––––––––––––––––[/COLOR] [b]Abilities[/b]: Str 18, Dex 16, Con 16, Int 14, Wis 10, Cha 8 [b]Talents[/b]: Acute Senses, Armored Defense, Devastating Shot (Rifles), Hunter's Mark, Improved Armored Defense, Improved Initiative, Weapon Specialization (Rifles) [b]Feats[/b]: Armor Proficiency (Light, Medium), Martial Arts I, Martial Arts II, Point-Blank Shot, Precise Shot, Rapid Shot, Shake it Off, Toughness, Wepaon Focus (Rifles), Weapon Proficiency (Pistols, Rifes, Simple Weapons) [b]Skills[/b]: Climb +14, Endurance +13, Initiative +13, Perception +10, Pilot +13, Stealth +13, Survival +10 [b]Possessions[/b]: heavy Blaster rifle, battle armor, combat gloves, etc. [COLOR=Blue]–––––––––––––––––––––––––[/COLOR] [B]Experience[/B] 55,000 I know you didn't want armor, but wearing armor realy makes you a better shooter: here's why. Elite Trooper requires that you be proficient in Medium Armor, being a decent hunter-type means taking your first level as scout. When you multiclass into soldier, you can easily pick up light armor proficiency, and then take another feat to get medium armor. That said, armor is worthless if you don't have at least Armored Defense (which turns armor into mere window dressing with few, if any, advantages), and armor actually does something for you at high levels with Improved Armored defense (add level+1/2 armor bonus instead of whichever is higher). It just seems silly to spend feats without getting something immediate from them, like wearing armor. I suppose you could be okay with just spending the feats to get into the Elite Trooper Prc. Elite Trooper has the Weapon Master talent tree, which includes greater weapon focus and spec (well worth it, and you now have the reqs to get both at level 13 and 15 if you want), and also greater devastating attack (which you could get as soon as 15, if you want) which treats people shot by your rifles as having a 10-point lower threshhold (right now, with devestating attack, you treat it as having 5 lower). Shake it off makes you tough-it only takes you 2 swift actions to move up the ocndition track instead of 3. Trandoshans get natural toughness as a bonus feat, which equals +1 hp/level. You could trade in your armor wearing talents (but not feats if you want to be the best rifle-shooter you can be) and already have Greater Weapon Focus and Spec, but it would lower your Ref Defense by 4 and your Fort defense by 2. You could just pick up Greater Weapon Focus, dropping Improved Armor defense, and only lower your reflex defense by 4, keeping your full Fort defense from the armor. You could also trade Rapid shot, which can be used whenever you fire your gun, for Deadeye, which is only useable when you aim, but doesn't stack with rapid shot, and doesn't decrease your attack bonus. This would make your aiming VERY potent, but leave your regular move-then-shoot actions with no options. As it is, you can choose to aim and move them -1 down the condition track if you hit OR shoot more quickly for an extra die of damage. Give me feedback, and I'll try and fix it up for you.[/sblock] [/QUOTE]
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