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Star Wars - Better Days
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<blockquote data-quote="Fenris2" data-source="post: 3676922" data-attributes="member: 7318"><p>Here is our droid/pilot...</p><p></p><p>[sblock="Ace"]</p><p>[code]</p><p>Name: AC-3E aka "Ace"</p><p>Race: Droid - 3rd Degree</p><p>Class: Noble 2/Scoundrel 4/Soldier 2/Fighter Ace 3</p><p>Age: 113</p><p>Gender: NA </p><p>Height/Weight: 6'0”/ ? kg </p><p>Destiny: 0 </p><p>Force Points: 11 Darkside Points: NA</p><p>Languages: Basic, Binary, Bocce, Cerean, Durese, High Galactic, Huttese, Ithorese, Kel Dor, Mon Calmarian, </p><p></p><p>Sullustese</p><p></p><p>Ability Scores: +2 dex, wis, cha, -2 str</p><p>Strength : 14(+2) Dexterity: 20(+5) Constitution: NA</p><p>Intelligence: 16(+3) Wisdom : 16(+3) Charisma : 12(+1) </p><p>_________________________________________________________________________ </p><p></p><p>Defenses: </p><p>Fortitude: 25 Reflex: 30 Will: 23 </p><p>Hit Points: 65 - 30+1d10+4d6+2d6+3d8 took average</p><p></p><p>Damage Threshold: 25</p><p>Shield Rating: NA</p><p>Immunities: Standard Droid Immunities</p><p>_________________________________________________________________________ </p><p></p><p>Move: Wheel 8 [magnetized], fly 12 </p><p>Initiative: +15 [+10 when piloting Knight Errant]</p><p>Perception: +15 </p><p>Base Attack: +8</p><p>Weapons </p><p></p><p> Ranged: Heavy Repeating Blaster AB: +14 Damage: 3d10+7 Type: Energy Auto or Selective</p><p> Range: 50/100(-2)/250(-5)/500(-10), unlimited ammo - hooked to 'mr. fusion' </p><p> * Point Blank Shot +1 AB, +1 damage</p><p> * Second Attack, -5 AB</p><p></p><p>Force Powers: NA</p><p></p><p>_________________________________________________________________________ </p><p></p><p>Talents: 12345</p><p>Wealth - Noble 1</p><p>Gamblerx1 - Scoundrel 1</p><p>Gamblerx2 - Scoundrel 3</p><p>Weapon Specialization [Heavy weapons] - soldier 1</p><p>Full Throttle - Fighter Ace 1 - may take 10 on piloting increase speed roll, x5 on full move</p><p>Juke - Fighter Ace 3 - Defensive Flying is -5 AB, but also +5 Defense </p><p></p><p>Feats:</p><p></p><p>Weapon Proficiency (simple, pistols, rifles) - Soldier 1</p><p>Armor Proficiency (light, medium) - Soldier 1</p><p>Point Blank Shot - Scoundrel 1</p><p>Linguist - Noble 1 </p><p></p><p>Dual Shot</p><p>Skill Focus: Mechanics - Scoundrel 2</p><p>Skill Focus: Pilot - 1st level</p><p>Skill Focus: Use Computer - Scoundrel 4</p><p>Tech Specialist [Web Expansion 1] - Noble 2</p><p>Vehicular Combat - 3rd level - Reaction pilot roll versus attack roll on vehicle to negate 1 hit/round</p><p>Weapon Focus Heavy Weapons - 6th level </p><p>Weapon Proficiency: Heavy Weapons - Soldier 2</p><p></p><p></p><p>Skills:</p><p></p><p>Initiative +15 [+10 when piloting night errant] </p><p>Knowledge: Galactic Lore +13</p><p>Knowledge: Tactics +13</p><p>Mechanics +18 [+1 when using tool kit or security kit]</p><p>Perception +15</p><p>Persuasion +11</p><p>Pilot +20 [+10 when piloting knight errant]</p><p>Stealth +15</p><p>Use Computer +18</p><p></p><p>Equipment:</p><p></p><p>Credits ?? total</p><p></p><p>Other:</p><p></p><p>Modified Droid +2 dex 1,000 credits</p><p></p><p>Movement:</p><p></p><p>Wheel [magnetized] 8, 720 credits</p><p>Fly 12, 28,880 credits</p><p></p><p>Appendiges:</p><p></p><p>Two Arms</p><p></p><p>Communications:</p><p></p><p>Vocabulator 50 credits, .5 kg</p><p>Commlink, Internal 250 credits, .1 kg</p><p>Droid Caller 10 credits, .2 kg</p><p>Holo Recorder 100 credits, .1 kg</p><p>Holo Projector 1,000 credits, 1 kg</p><p></p><p>Internal:</p><p></p><p>Locked Access 55 credits</p><p>Internal Storage [12kg] 600 credits</p><p>Power Generator 750 credits, 15 kg</p><p></p><p>Processor:</p><p></p><p>Hueristic Processor</p><p></p><p>Sensors:</p><p></p><p>Improved Sensor Package 200 credits, 2.5 kg</p><p>Darkvision 100 credits, 1.5 kg</p><p></p><p>Equipment:</p><p></p><p>Heavy Repeating Blaster [modified to Auto/Selective Fire] 5,000 Credits, 12 kg </p><p>Security Kit +1 1,750 credits, 1 kg</p><p>Tool Kit +1 1,250 credits, 1 kg</p><p>Credstick</p><p></p><p>Knight Errant:</p><p></p><p>Modifed Ship Engine 12->15 atmospheric, 2->3 space 10,000 credits</p><p></p><p>[/code]</p><p>[/sblock]</p><p></p><p>Description:</p><p></p><p>Ace is a tall, regal looking droid with a spherical motive wheel at the narrow base end. He is navy blue with silver-grey trim and wears a blue trifoil hat with a large irredescent feather plume on it that would make a musketeer proud. </p><p></p><p>His protcol circuits keep him generally polite as well as non-agressive. Unless someone makes a move first, or proves themselves a dangerous vagabond, in which case Ace is known to be quite decisive with either his own personal 'cannon', or the Knight Errant's guns.</p><p></p><p>Backgound: </p><p></p><p>Whether Ace got his nick name from his love of flying or his gambling skills is not something he has ever clarified, or at least not consistantly anyway. With his semi-french accent, jaunty style and high roller habits ace travels the galaxy looking for exciting things to fly, do, or wager on. Needless to say he finds trouble more often than not. . . Thankfully he is rather good at getting out of it too, which helps explain his rather extensive abilites at fleeing the scene. As well as his preference for really, really big friggin' fight-ending guns.</p><p></p><p>A much younger Ace was down on his usually good luck and stuck between jobs to boot. He found himself inadvertantly tied up in 'the rebellion' while gambling with some Imperials. He was begining to win so the imperials decided he was cheating, because droids simply can't beat humans. So, one Imp excused himself from the game to use the little Emporer's room, but in actuality he went and got an ion rifle and potted Ace in the head from behind. If it wasn't for James Varboy rescuing him, he would have surely been in deep trouble...</p><p></p><p>Since then Ace has stuck by the captain and indeed they have become good friends on many adventures. Ace was even integral to how they got the Knight Errant, although he won't tell the story, "Saying that is for the Captain to tell or not.", if anyone asks.</p><p></p><p>Ace actually has a fairly large stash of credits he has collected from gambling but he makes a point not to advertise the extent of that windfall. Prefering for the whole crew to make it without the crutch of a 'suga droidy', and gaining the respect self success generates. Besides, its more exciting that way! And he would not want to undercut his friend's leadership.</p></blockquote><p></p>
[QUOTE="Fenris2, post: 3676922, member: 7318"] Here is our droid/pilot... [sblock="Ace"] [code] Name: AC-3E aka "Ace" Race: Droid - 3rd Degree Class: Noble 2/Scoundrel 4/Soldier 2/Fighter Ace 3 Age: 113 Gender: NA Height/Weight: 6'0”/ ? kg Destiny: 0 Force Points: 11 Darkside Points: NA Languages: Basic, Binary, Bocce, Cerean, Durese, High Galactic, Huttese, Ithorese, Kel Dor, Mon Calmarian, Sullustese Ability Scores: +2 dex, wis, cha, -2 str Strength : 14(+2) Dexterity: 20(+5) Constitution: NA Intelligence: 16(+3) Wisdom : 16(+3) Charisma : 12(+1) _________________________________________________________________________ Defenses: Fortitude: 25 Reflex: 30 Will: 23 Hit Points: 65 - 30+1d10+4d6+2d6+3d8 took average Damage Threshold: 25 Shield Rating: NA Immunities: Standard Droid Immunities _________________________________________________________________________ Move: Wheel 8 [magnetized], fly 12 Initiative: +15 [+10 when piloting Knight Errant] Perception: +15 Base Attack: +8 Weapons Ranged: Heavy Repeating Blaster AB: +14 Damage: 3d10+7 Type: Energy Auto or Selective Range: 50/100(-2)/250(-5)/500(-10), unlimited ammo - hooked to 'mr. fusion' * Point Blank Shot +1 AB, +1 damage * Second Attack, -5 AB Force Powers: NA _________________________________________________________________________ Talents: 12345 Wealth - Noble 1 Gamblerx1 - Scoundrel 1 Gamblerx2 - Scoundrel 3 Weapon Specialization [Heavy weapons] - soldier 1 Full Throttle - Fighter Ace 1 - may take 10 on piloting increase speed roll, x5 on full move Juke - Fighter Ace 3 - Defensive Flying is -5 AB, but also +5 Defense Feats: Weapon Proficiency (simple, pistols, rifles) - Soldier 1 Armor Proficiency (light, medium) - Soldier 1 Point Blank Shot - Scoundrel 1 Linguist - Noble 1 Dual Shot Skill Focus: Mechanics - Scoundrel 2 Skill Focus: Pilot - 1st level Skill Focus: Use Computer - Scoundrel 4 Tech Specialist [Web Expansion 1] - Noble 2 Vehicular Combat - 3rd level - Reaction pilot roll versus attack roll on vehicle to negate 1 hit/round Weapon Focus Heavy Weapons - 6th level Weapon Proficiency: Heavy Weapons - Soldier 2 Skills: Initiative +15 [+10 when piloting night errant] Knowledge: Galactic Lore +13 Knowledge: Tactics +13 Mechanics +18 [+1 when using tool kit or security kit] Perception +15 Persuasion +11 Pilot +20 [+10 when piloting knight errant] Stealth +15 Use Computer +18 Equipment: Credits ?? total Other: Modified Droid +2 dex 1,000 credits Movement: Wheel [magnetized] 8, 720 credits Fly 12, 28,880 credits Appendiges: Two Arms Communications: Vocabulator 50 credits, .5 kg Commlink, Internal 250 credits, .1 kg Droid Caller 10 credits, .2 kg Holo Recorder 100 credits, .1 kg Holo Projector 1,000 credits, 1 kg Internal: Locked Access 55 credits Internal Storage [12kg] 600 credits Power Generator 750 credits, 15 kg Processor: Hueristic Processor Sensors: Improved Sensor Package 200 credits, 2.5 kg Darkvision 100 credits, 1.5 kg Equipment: Heavy Repeating Blaster [modified to Auto/Selective Fire] 5,000 Credits, 12 kg Security Kit +1 1,750 credits, 1 kg Tool Kit +1 1,250 credits, 1 kg Credstick Knight Errant: Modifed Ship Engine 12->15 atmospheric, 2->3 space 10,000 credits [/code] [/sblock] Description: Ace is a tall, regal looking droid with a spherical motive wheel at the narrow base end. He is navy blue with silver-grey trim and wears a blue trifoil hat with a large irredescent feather plume on it that would make a musketeer proud. His protcol circuits keep him generally polite as well as non-agressive. Unless someone makes a move first, or proves themselves a dangerous vagabond, in which case Ace is known to be quite decisive with either his own personal 'cannon', or the Knight Errant's guns. Backgound: Whether Ace got his nick name from his love of flying or his gambling skills is not something he has ever clarified, or at least not consistantly anyway. With his semi-french accent, jaunty style and high roller habits ace travels the galaxy looking for exciting things to fly, do, or wager on. Needless to say he finds trouble more often than not. . . Thankfully he is rather good at getting out of it too, which helps explain his rather extensive abilites at fleeing the scene. As well as his preference for really, really big friggin' fight-ending guns. A much younger Ace was down on his usually good luck and stuck between jobs to boot. He found himself inadvertantly tied up in 'the rebellion' while gambling with some Imperials. He was begining to win so the imperials decided he was cheating, because droids simply can't beat humans. So, one Imp excused himself from the game to use the little Emporer's room, but in actuality he went and got an ion rifle and potted Ace in the head from behind. If it wasn't for James Varboy rescuing him, he would have surely been in deep trouble... Since then Ace has stuck by the captain and indeed they have become good friends on many adventures. Ace was even integral to how they got the Knight Errant, although he won't tell the story, "Saying that is for the Captain to tell or not.", if anyone asks. Ace actually has a fairly large stash of credits he has collected from gambling but he makes a point not to advertise the extent of that windfall. Prefering for the whole crew to make it without the crutch of a 'suga droidy', and gaining the respect self success generates. Besides, its more exciting that way! And he would not want to undercut his friend's leadership. [/QUOTE]
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