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STAR WARS campaign - story ideas for a Padawan party
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<blockquote data-quote="GSHamster" data-source="post: 6174202" data-attributes="member: 20187"><p>I think the key is to deal with the Master. Here's my idea:</p><p></p><p>The Jedi Master is an older woman, a great scholar and healer. However, one day her connection to the Force was suddenly and violently severed. No one knows how or why. After falling into despair for a while, the Master decides to go on a pilgrimage to several older Jedi worlds, seeking answers from forgotten lore. She refuses an escort of Knights, deeming herself unworthy of their time.</p><p></p><p>So the Jedi Council assigns her a group of padawans, insisting that she is still a Master and still has a duty to teach. The padawans are to protect her and learn from her and the knowledge she will uncover on the pilgrimage. The Council also feels the padawans will keep the Master interested in the world, keep her from despair and the Dark Side.</p><p></p><p>So now you have a Master, who can contribute advice and maybe some non-Force healing, but cannot really affect the combat. You have a purpose and goal for the early adventures, as well as a good excuse to wander the galaxy.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 6174202, member: 20187"] I think the key is to deal with the Master. Here's my idea: The Jedi Master is an older woman, a great scholar and healer. However, one day her connection to the Force was suddenly and violently severed. No one knows how or why. After falling into despair for a while, the Master decides to go on a pilgrimage to several older Jedi worlds, seeking answers from forgotten lore. She refuses an escort of Knights, deeming herself unworthy of their time. So the Jedi Council assigns her a group of padawans, insisting that she is still a Master and still has a duty to teach. The padawans are to protect her and learn from her and the knowledge she will uncover on the pilgrimage. The Council also feels the padawans will keep the Master interested in the world, keep her from despair and the Dark Side. So now you have a Master, who can contribute advice and maybe some non-Force healing, but cannot really affect the combat. You have a purpose and goal for the early adventures, as well as a good excuse to wander the galaxy. [/QUOTE]
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