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Community
General Tabletop Discussion
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Star Wars Campaigns-Managing a Great Campaign vs. True to Canon Spirit
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<blockquote data-quote="LrdApoc" data-source="post: 413695" data-attributes="member: 1882"><p>One of the best Star Wars games I ran was back in the old D6 days, but it centered around a trader captain and his crew.. one of which was a 'Droid Liberator'. A techie who felt Droids deserved freedom, so he never hesitated to help them 'escape'.</p><p></p><p>This was especially funny because he didn't do it to be a thief.. he just had a loose sense of property.</p><p></p><p>Anyway, as far as cannon goes it depends on the game if I adhere to it.. I know a lot more of the expanded univers than most of my players so I'm not too worried they will see through 'stolen' plots, or modified EU sources.. I avoid using movie characters as active players in the game world.. it tends to take the focus off the PCs.</p><p></p><p>One game I played in had a time travel aspect.. It ended quickly because the GM put myself and another Jedi PC in a position to screw up continuity.. and for some reason he didn't like that.. so much so he banned me from the game for it.. We met Darth Maul in orbit just before he was to set down on Tatooinee. With access to an armory, the Jedi master strapped on a belt of Thermal Detonators as a backup plan.. I was just his Padawan, so I followed his lead.. we both engaged DM, and began to win so the GM decided to remove us. The Jedi Master set all the Thermal Detonators and basically blew Darth Maul and us into space dust. We had come from the future to find the truth about the Sith in the past.. and the other player sacrificed us to eliminate the Sith lord we saw before us because we could not defeat him any other way.. That GM was not able to rebound from that event, and the game came to a crashing halt..</p><p></p><p>So the moral of my long winded story is if you choose to play by cannon, be prepared to have it quickly erradicated by the players..</p><p></p><p>No plan survives contact with the enemy.</p></blockquote><p></p>
[QUOTE="LrdApoc, post: 413695, member: 1882"] One of the best Star Wars games I ran was back in the old D6 days, but it centered around a trader captain and his crew.. one of which was a 'Droid Liberator'. A techie who felt Droids deserved freedom, so he never hesitated to help them 'escape'. This was especially funny because he didn't do it to be a thief.. he just had a loose sense of property. Anyway, as far as cannon goes it depends on the game if I adhere to it.. I know a lot more of the expanded univers than most of my players so I'm not too worried they will see through 'stolen' plots, or modified EU sources.. I avoid using movie characters as active players in the game world.. it tends to take the focus off the PCs. One game I played in had a time travel aspect.. It ended quickly because the GM put myself and another Jedi PC in a position to screw up continuity.. and for some reason he didn't like that.. so much so he banned me from the game for it.. We met Darth Maul in orbit just before he was to set down on Tatooinee. With access to an armory, the Jedi master strapped on a belt of Thermal Detonators as a backup plan.. I was just his Padawan, so I followed his lead.. we both engaged DM, and began to win so the GM decided to remove us. The Jedi Master set all the Thermal Detonators and basically blew Darth Maul and us into space dust. We had come from the future to find the truth about the Sith in the past.. and the other player sacrificed us to eliminate the Sith lord we saw before us because we could not defeat him any other way.. That GM was not able to rebound from that event, and the game came to a crashing halt.. So the moral of my long winded story is if you choose to play by cannon, be prepared to have it quickly erradicated by the players.. No plan survives contact with the enemy. [/QUOTE]
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