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Star Wars: Classic Adventures Character Thread
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<blockquote data-quote="Galphanore" data-source="post: 4872624" data-attributes="member: 19259"><p>Als Sang CL 7</p><p></p><p>Medium Kel Dor soldier 7</p><p>Force 8; Dark Side 0</p><p>Init +13; Senses Low-light vision, Perception +9</p><p>Languages Basic, Bith, Kel Dor, T'doshok</p><p></p><p>Defenses Ref 22 (flat-footed 19), Fort 21, Will 18</p><p>hp 68; Threshold 21</p><p></p><p>Speed 4 squares</p><p>Melee combat gloves +8 (1d6+5) or</p><p>Melee combat gloves +8 (1d6+6) with both hands or</p><p>Melee stun baton +8 (1d6+4) (stun 2d6)</p><p>Ranged heavy blaster pistol +13 (3d8+5) or</p><p>Ranged sporting blaster rifle +12 (3d6+3)</p><p>Base Atk +7; Grp +12</p><p>Atk Options Devastating Attack (pistol), Penetrating Attack (pistol), </p><p>Point Blank Shot</p><p></p><p>Abilities Str 13, Dex 21, Con 10, Int 14, Wis 12, Cha 8</p><p>Special Qualities Keen Force Sense, Low-Light Vision, Special Equipment</p><p>Talents Demolitions, Devastating Attack (pistols), </p><p>Penetrating Attack (pistols), Weapon Specialization (pistols) </p><p>Armor Proficiency (Light, Medium), Martial Arts I, Point Blank Shot,</p><p>Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple)</p><p></p><p>Skills </p><p>Endurance +8, Initiative +13, Knowledge (Tactics) +10, Mechanics +10, </p><p>Perception +9</p><p></p><p>Possessions :</p><p>heavy blaster pistol, heavy blaster pistol, sporting blaster rifle, combat gloves, </p><p>stun baton, battle armor (+8 armor), atmosphere canister, field kit </p><p>(2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, </p><p>12 atmospher canisters, glow rod (x2), breath mask (x2), </p><p>all-temperature cloak), bandolier, utility belt (3 day food supply, </p><p>medpac, tool kit, power pack, energy cell, glow rod, comlink, </p><p>liquid cable dispenser (x5)), concealed holster (x1), medpac,</p><p>mesh tape (x5), electrobinoculars, power pack (x10), </p><p>enhanced low-light targeting scope, holoshroud (default appearance</p><p>is that of a human in clothing appropriate for the area)[sblock=Background in Brief]Als Sang is the consummate mercenary. He's done a little bit of fighting in war, a little bit of bounty hunting and a little bit of "bodyguard" work for special clients who may or may not have been breaking the law at the time. Unforutunately for him this last has put him a little at odds with some local forces on the other side of those same enterprises. As a result he's recently had to leave his home haunts and head out to the region near Dosha. When he first arrived he was essentially broke but was able to befriend a Tradoshan merc by the name of S'Sheer. After doing a couple jobs together they become quick friends.</p><p></p><p>Not long after that the two of them became members of Sekkor's crew, S'Sheer taking on the roll of pilot and Als focusing mainly on fiddling with tech and protecting the crew. [/sblock]</p></blockquote><p></p>
[QUOTE="Galphanore, post: 4872624, member: 19259"] Als Sang CL 7 Medium Kel Dor soldier 7 Force 8; Dark Side 0 Init +13; Senses Low-light vision, Perception +9 Languages Basic, Bith, Kel Dor, T'doshok Defenses Ref 22 (flat-footed 19), Fort 21, Will 18 hp 68; Threshold 21 Speed 4 squares Melee combat gloves +8 (1d6+5) or Melee combat gloves +8 (1d6+6) with both hands or Melee stun baton +8 (1d6+4) (stun 2d6) Ranged heavy blaster pistol +13 (3d8+5) or Ranged sporting blaster rifle +12 (3d6+3) Base Atk +7; Grp +12 Atk Options Devastating Attack (pistol), Penetrating Attack (pistol), Point Blank Shot Abilities Str 13, Dex 21, Con 10, Int 14, Wis 12, Cha 8 Special Qualities Keen Force Sense, Low-Light Vision, Special Equipment Talents Demolitions, Devastating Attack (pistols), Penetrating Attack (pistols), Weapon Specialization (pistols) Armor Proficiency (Light, Medium), Martial Arts I, Point Blank Shot, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple) Skills Endurance +8, Initiative +13, Knowledge (Tactics) +10, Mechanics +10, Perception +9 Possessions : heavy blaster pistol, heavy blaster pistol, sporting blaster rifle, combat gloves, stun baton, battle armor (+8 armor), atmosphere canister, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters, glow rod (x2), breath mask (x2), all-temperature cloak), bandolier, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser (x5)), concealed holster (x1), medpac, mesh tape (x5), electrobinoculars, power pack (x10), enhanced low-light targeting scope, holoshroud (default appearance is that of a human in clothing appropriate for the area)[sblock=Background in Brief]Als Sang is the consummate mercenary. He's done a little bit of fighting in war, a little bit of bounty hunting and a little bit of "bodyguard" work for special clients who may or may not have been breaking the law at the time. Unforutunately for him this last has put him a little at odds with some local forces on the other side of those same enterprises. As a result he's recently had to leave his home haunts and head out to the region near Dosha. When he first arrived he was essentially broke but was able to befriend a Tradoshan merc by the name of S'Sheer. After doing a couple jobs together they become quick friends. Not long after that the two of them became members of Sekkor's crew, S'Sheer taking on the roll of pilot and Als focusing mainly on fiddling with tech and protecting the crew. [/sblock] [/QUOTE]
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