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Star Wars d20 – share your experiences! (Please)
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<blockquote data-quote="bwgwl" data-source="post: 264022" data-attributes="member: 3876"><p>i understand what you're saying, hong, but i don't know if that's specifically the problem they were having</p><p></p><p>yes, in a VP/WP system, one good critical (especially when the average hand weapon deals 3d6 damage!) can ruin anyone's day, no matter how high-level you are. it would be reasonable to assume that this would lead to more "careful" gaming.</p><p></p><p>but i don't think that's what happened, exactly.</p><p></p><p>this same group plays in two other D&D games with different DMs. both of those other DMs run fairly ruthless, let-the-PCs-fall-where-they-may types of games. this has created a very careful, pragmatic, almost paranoid style of play, where the group plays extra-cautiously because any misstep on our part will be picked up on by the DM and used to attack the party. (sometimes, even when we are trying our best, we still get nearly wiped out because the DM felt like throwing a really difficult encounter at us. like an EL 10 encounter against a bunch of 4th-level characters. ahem, but that's a different rant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p></p><p>anyways, i'm not that kind of DM at all, <em>especially</em> not when playing Star Wars. i want my campaign to feel like the movies. in the movies, the heroes don't worry about stuff like that. they have no fear to go charging in against a dozen stormtroopers. because they're the heroes and that's what heroes do.</p><p></p><p>i want my campaign to be full of wahoo over-the-top highly-cinematic action. i don't want it to bog down into crawling along corridors searching for traps and running for cover every time 3 stormtroopers come around the corner.</p></blockquote><p></p>
[QUOTE="bwgwl, post: 264022, member: 3876"] i understand what you're saying, hong, but i don't know if that's specifically the problem they were having yes, in a VP/WP system, one good critical (especially when the average hand weapon deals 3d6 damage!) can ruin anyone's day, no matter how high-level you are. it would be reasonable to assume that this would lead to more "careful" gaming. but i don't think that's what happened, exactly. this same group plays in two other D&D games with different DMs. both of those other DMs run fairly ruthless, let-the-PCs-fall-where-they-may types of games. this has created a very careful, pragmatic, almost paranoid style of play, where the group plays extra-cautiously because any misstep on our part will be picked up on by the DM and used to attack the party. (sometimes, even when we are trying our best, we still get nearly wiped out because the DM felt like throwing a really difficult encounter at us. like an EL 10 encounter against a bunch of 4th-level characters. ahem, but that's a different rant. :p) anyways, i'm not that kind of DM at all, [i]especially[/i] not when playing Star Wars. i want my campaign to feel like the movies. in the movies, the heroes don't worry about stuff like that. they have no fear to go charging in against a dozen stormtroopers. because they're the heroes and that's what heroes do. i want my campaign to be full of wahoo over-the-top highly-cinematic action. i don't want it to bog down into crawling along corridors searching for traps and running for cover every time 3 stormtroopers come around the corner. [/QUOTE]
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