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Star Wars d20 – share your experiences! (Please)
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<blockquote data-quote="Cardinal Aidan" data-source="post: 338512" data-attributes="member: 7018"><p><strong>Why I haven't run a campaign</strong></p><p></p><p>I GM'd the WEG Star Wars for close to a decade. I got to know the d6 system like the back of my hand, and by the time I finsihed the last campaign I was ready for something different.</p><p></p><p>I was a little dubious when I heard there was going to be a d20 version, but it was going to have some of the same writers as the original, and I was liking what I saw of D&D3E. Plus, there were some definite advantages to having a more linear and a "crunchier" system. Then the 1st core rules came out, and I quickly regretted buying it.</p><p></p><p>It was obvious (and quickly confirmed) that the starships chapter hadn't been playtested much, and many of the equipment and vehicle stats seemed pulled out of thin air. I tend towards a cinematic style, and it was anything but. I did several playtest combats, and the squads of stormtroopers my pc's had taken on before became <strong>lethal</strong>. Pretty good results for a Traveler game...but certainly not for Star Wars. I gave up on the d20 version.</p><p></p><p>Now, a few months after the Revised Core Rules, I'm actually thinking about it again. I've noticed, though, that the Spycraft rules seem more suited to the feel I'm going for, so I"ll probably use a hybrid of the two. Action dice are a must.</p></blockquote><p></p>
[QUOTE="Cardinal Aidan, post: 338512, member: 7018"] [b]Why I haven't run a campaign[/b] I GM'd the WEG Star Wars for close to a decade. I got to know the d6 system like the back of my hand, and by the time I finsihed the last campaign I was ready for something different. I was a little dubious when I heard there was going to be a d20 version, but it was going to have some of the same writers as the original, and I was liking what I saw of D&D3E. Plus, there were some definite advantages to having a more linear and a "crunchier" system. Then the 1st core rules came out, and I quickly regretted buying it. It was obvious (and quickly confirmed) that the starships chapter hadn't been playtested much, and many of the equipment and vehicle stats seemed pulled out of thin air. I tend towards a cinematic style, and it was anything but. I did several playtest combats, and the squads of stormtroopers my pc's had taken on before became [b]lethal[/b]. Pretty good results for a Traveler game...but certainly not for Star Wars. I gave up on the d20 version. Now, a few months after the Revised Core Rules, I'm actually thinking about it again. I've noticed, though, that the Spycraft rules seem more suited to the feel I'm going for, so I"ll probably use a hybrid of the two. Action dice are a must. [/QUOTE]
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