Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Star Wars D20 Anyone? -- GM Needed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="caixa" data-source="post: 1616727" data-attributes="member: 13531"><p>Okay, I'm at work and don't have my books with me - but how about this for a basic background idea? Is this going to fit in at all?</p><p></p><p>Peterson</p><p></p><p></p><p>Growing up in Nar Shadda has some advantages. You learn how to survive, how to fight, who to talk to and who not too. It teaches you that the law is only good when it favors you, and when it doesn’t – well, Nar Shadda also teaches you ways around the law.</p><p></p><p>Victor Starthorne was a good student, yet mistakes were made. Victor fought the law, and the law won – and everyone knows who the law is on Nar Shadda – the Hutts. He became indebted to a Hutt crimelord at the young age of 12. He started off small-time, running errands, providing look-out for Spice dealers, and doing small burglaries. A few years went by, with Vic becoming more skilled, more bold, and more violent.</p><p></p><p>Growing up in Nar Shadda is violent. It is truly a place of kill or be killed. Perhaps to some, Vic’s future was foretold, but Vic never thought that. So it came as a shock when he killed his first sentient at the young age of sixteen – though the shock quickly wore off as he fled from the Hutt’s thugs.</p><p></p><p>Vic managed to sneak aboard a tramp freighter shortly before it lifted off – heading for parts unknown to the young boy. Sneaky as Vic was, it wasn’t long before the ship’s crew found him. There is only so many places to hide on a small transport after all. Instead of spacing him, as Vic feared, they fed him, gave him a bunk to stay in, and made him part of the crew. Confused at first, for why would they be nice to him, Vic soon warmed up to the crew and became rather proficient at manning the dorsal double laser turret. It was only after spending a few months did he realize that the ship’s crew were really agents of the Rebellion. Well, Vic never much cared for the Empire and the Rebel Alliance did consist of his two favorite words: Rebel and Ally, so he joined up.</p><p></p><p>With a little luck, and some real skill, Vic managed to make it onto a SpecOps team called oddly enough, the Sitting Waterfowls. He quickly took to the new team, especially their violent and explosive self-appointed missions. It was during one of these “missions” that they managed to indirectly aid in the escape of a Bothan spy carrying important documents. After receiving a special ceremony that amounted to basically a pat on the back by Mon Mothma, and an additional 500 creds for a job well done, Vic parted from the Special Operations team. While the Sitting Waterfowls continued to blow things up “unofficially”, Vic was actually recruited into a special arm of the Rebel Alliance, a black ops codenamed “Nova’s End”.</p><p></p><p>For two years, Vic stole from rich civilians, blew up military hospitals, assassinated JAN operatives, and basically ensured the safety and well being of the Rebel Alliance, all without reward or acknowledgement. This was the type of thing he excelled at. However, after a misguided missile slammed into the escaping transport of an important Rebel Alliance Major (instead of the Skipray Blastboat that was pursuing it), Vic’s team was brought up on charges, court-martialed, and placed on an Alliance safe world that also doubled as a prison planet. Vic spent fourteen months, living side by side with Imperial prisoners of war – the very people he was trained to kill.</p><p></p><p>It was on a fairly sunny day in the middle of the harvest season – god, Vic hated the country life – when a heavily modified bulk freighter made planet fall. A small group of bounty hunters, led by the infamous Imperial Hunter Xellor, captured the political prisoner, Grange Pepoloas – thought to have turned traitor to the Emperor – and headed back to his ship, the Imperial Star. Just as Xellor and the rest of his hunters came within sight of the Imperial Star, Xellor’s personal starfighter – previously concealed in a modified hanger bay – separated from the larger vessel and slowly, clumsy climbed its way out of the atmosphere, with Vic at the controls.</p><p></p><p>Six weeks later, a half-starved Vic crash-landed on some backwater Rim planet and was thankfully, quickly rescued by an old smuggler running pirated holo-vids to the locals. Vic hooked up with the old smuggler and did a couple runs with him, before recently parting ways on Clak’Dor VII.</p></blockquote><p></p>
[QUOTE="caixa, post: 1616727, member: 13531"] Okay, I'm at work and don't have my books with me - but how about this for a basic background idea? Is this going to fit in at all? Peterson Growing up in Nar Shadda has some advantages. You learn how to survive, how to fight, who to talk to and who not too. It teaches you that the law is only good when it favors you, and when it doesn’t – well, Nar Shadda also teaches you ways around the law. Victor Starthorne was a good student, yet mistakes were made. Victor fought the law, and the law won – and everyone knows who the law is on Nar Shadda – the Hutts. He became indebted to a Hutt crimelord at the young age of 12. He started off small-time, running errands, providing look-out for Spice dealers, and doing small burglaries. A few years went by, with Vic becoming more skilled, more bold, and more violent. Growing up in Nar Shadda is violent. It is truly a place of kill or be killed. Perhaps to some, Vic’s future was foretold, but Vic never thought that. So it came as a shock when he killed his first sentient at the young age of sixteen – though the shock quickly wore off as he fled from the Hutt’s thugs. Vic managed to sneak aboard a tramp freighter shortly before it lifted off – heading for parts unknown to the young boy. Sneaky as Vic was, it wasn’t long before the ship’s crew found him. There is only so many places to hide on a small transport after all. Instead of spacing him, as Vic feared, they fed him, gave him a bunk to stay in, and made him part of the crew. Confused at first, for why would they be nice to him, Vic soon warmed up to the crew and became rather proficient at manning the dorsal double laser turret. It was only after spending a few months did he realize that the ship’s crew were really agents of the Rebellion. Well, Vic never much cared for the Empire and the Rebel Alliance did consist of his two favorite words: Rebel and Ally, so he joined up. With a little luck, and some real skill, Vic managed to make it onto a SpecOps team called oddly enough, the Sitting Waterfowls. He quickly took to the new team, especially their violent and explosive self-appointed missions. It was during one of these “missions” that they managed to indirectly aid in the escape of a Bothan spy carrying important documents. After receiving a special ceremony that amounted to basically a pat on the back by Mon Mothma, and an additional 500 creds for a job well done, Vic parted from the Special Operations team. While the Sitting Waterfowls continued to blow things up “unofficially”, Vic was actually recruited into a special arm of the Rebel Alliance, a black ops codenamed “Nova’s End”. For two years, Vic stole from rich civilians, blew up military hospitals, assassinated JAN operatives, and basically ensured the safety and well being of the Rebel Alliance, all without reward or acknowledgement. This was the type of thing he excelled at. However, after a misguided missile slammed into the escaping transport of an important Rebel Alliance Major (instead of the Skipray Blastboat that was pursuing it), Vic’s team was brought up on charges, court-martialed, and placed on an Alliance safe world that also doubled as a prison planet. Vic spent fourteen months, living side by side with Imperial prisoners of war – the very people he was trained to kill. It was on a fairly sunny day in the middle of the harvest season – god, Vic hated the country life – when a heavily modified bulk freighter made planet fall. A small group of bounty hunters, led by the infamous Imperial Hunter Xellor, captured the political prisoner, Grange Pepoloas – thought to have turned traitor to the Emperor – and headed back to his ship, the Imperial Star. Just as Xellor and the rest of his hunters came within sight of the Imperial Star, Xellor’s personal starfighter – previously concealed in a modified hanger bay – separated from the larger vessel and slowly, clumsy climbed its way out of the atmosphere, with Vic at the controls. Six weeks later, a half-starved Vic crash-landed on some backwater Rim planet and was thankfully, quickly rescued by an old smuggler running pirated holo-vids to the locals. Vic hooked up with the old smuggler and did a couple runs with him, before recently parting ways on Clak’Dor VII. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Star Wars D20 Anyone? -- GM Needed
Top