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<blockquote data-quote="duo963" data-source="post: 5530460" data-attributes="member: 6674985"><p>We are playing the revised version.</p><p></p><p>Not knowing what people are doing is the worst part about the group I play with. There isn't always a definitive thing until last second, which I have taken to creating two different characters to compensate for.</p><p></p><p>The idea of a failed Jedi is somewhat interesting.</p><p>The Zeison Sha are a bit more martial than I would like, but I did intend to use primarily telekinesis as an offensive/defensive ability, so I'll think more on that.</p><p>With the Dathomir Witches, I might be able to hash out terms to get a Rancor companion when I leave, assuming they were "tamed" at that time.</p><p></p><p>I'm leaning more towards the "caster" character type. While I know that there really isn't such a thing in the SW universe, but I'd like to make something close. I'll blaze through vitality in no time, but there are ways around that issue.</p></blockquote><p></p>
[QUOTE="duo963, post: 5530460, member: 6674985"] We are playing the revised version. Not knowing what people are doing is the worst part about the group I play with. There isn't always a definitive thing until last second, which I have taken to creating two different characters to compensate for. The idea of a failed Jedi is somewhat interesting. The Zeison Sha are a bit more martial than I would like, but I did intend to use primarily telekinesis as an offensive/defensive ability, so I'll think more on that. With the Dathomir Witches, I might be able to hash out terms to get a Rancor companion when I leave, assuming they were "tamed" at that time. I'm leaning more towards the "caster" character type. While I know that there really isn't such a thing in the SW universe, but I'd like to make something close. I'll blaze through vitality in no time, but there are ways around that issue. [/QUOTE]
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