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Star Wars d20: Consular vs. Guardian
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<blockquote data-quote="Menexenus" data-source="post: 2131183" data-attributes="member: 8951"><p>Hi everyone. I just recently decided to start a Star Wars d20 game using the Wizards of the Coast Revised Edition rules. Keep in mind, my players and I are used to D&D. This may help you answer our questions.</p><p></p><p>Today I was helping one of the players with Character creation. And he asked a question I couldn't answer: Why would anyone ever pick a Jedi Consular? My player pointed out that Guardians have better vitality points and a better base attack progression. Saves are not that different. The feat progression (at least through 4th level) is identical between the 2 classes. Consulars do get access to a few extra mundane skills than Guardians, but let's face it: those skill points are probably going to end up going into Force skills, not mundane skills. Both classes get access to the same Force skills (which was surprising to me). And the differences between the classes' defense and reputation bonuses are very minor and seem to cancel each other out.</p><p></p><p>As far as I can tell, the only thing that Consulars get above Guardians are 2 measly skill points per level. That benefit does not seem to be worth the comparative loss of vitality points and base attack bonus. I realize that at 5th level a 2 point per level bonus translates into a difference of 16 skill points, but still...</p><p></p><p>Have I missed something? Are the Consular and Guardian classes balanced?</p><p></p><p>P.S. Sorry if this question has been beaten to death. That's what happens when you're a newbie like me: you ask the same questions everyone has already asked. But if you can spare the time, I'd still appreciate your perspective. Thanks.</p></blockquote><p></p>
[QUOTE="Menexenus, post: 2131183, member: 8951"] Hi everyone. I just recently decided to start a Star Wars d20 game using the Wizards of the Coast Revised Edition rules. Keep in mind, my players and I are used to D&D. This may help you answer our questions. Today I was helping one of the players with Character creation. And he asked a question I couldn't answer: Why would anyone ever pick a Jedi Consular? My player pointed out that Guardians have better vitality points and a better base attack progression. Saves are not that different. The feat progression (at least through 4th level) is identical between the 2 classes. Consulars do get access to a few extra mundane skills than Guardians, but let's face it: those skill points are probably going to end up going into Force skills, not mundane skills. Both classes get access to the same Force skills (which was surprising to me). And the differences between the classes' defense and reputation bonuses are very minor and seem to cancel each other out. As far as I can tell, the only thing that Consulars get above Guardians are 2 measly skill points per level. That benefit does not seem to be worth the comparative loss of vitality points and base attack bonus. I realize that at 5th level a 2 point per level bonus translates into a difference of 16 skill points, but still... Have I missed something? Are the Consular and Guardian classes balanced? P.S. Sorry if this question has been beaten to death. That's what happens when you're a newbie like me: you ask the same questions everyone has already asked. But if you can spare the time, I'd still appreciate your perspective. Thanks. [/QUOTE]
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